Menace Augmented — Whenever you cast a spell, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put a +1/+1 counter on Jaded Guardian. It loses this ability and gains “Whenever this creature attacks, defending player sacrifices two permanents.”
When Junktrawler enters, create a tapped colorless Powercell artifact token with “{T}: Add {C}.” Tap another untapped artifact you control: Junktrawler gets +1/+1 until end of turn.
Flying (This creature can't be blocked except by creatures with flying or reach.) At the beginning of your upkeep, put a +1/+1 counter on Fleshrender Demon and you lose 1 life.
Creatures you control get +2/+0 until end of turn. Untap each Army you control.
“Cease this farce, mother! I know these walls as deeply as your callous heart. I will watch this city bow to its rightful scion, or I will watch it burn!” —Abwad Kahroba
When Traversing Bulkvine enters, search your library for three land cards with different names and reveal them. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand, then shuffle.
Wander {2}{W}{W}(You may cast this from the battlefield for its wander cost.) [–1]: Create a 1/1 white Bird creature token with flying or a 2/2 black Cat creature token. [–2]: If a permanent entering the battlefield under your control this turn causes an ability of a permanent you control to trigger, that ability triggers an additional time. [–3]: Put a +1/+1 counter on each creature you control.
When Hold Captive enters, exile another target nonland permanent until Hold Captive leaves the battlefield. When Hold Captive enters, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Whenever you cast a noncreature spell, Rageborn Pyromancer gets +1/+1 until end of turn. {1}{R}: Rageborn Pyromancer gets +1/+0 and gains flying until end of turn.
Desert Temple enters tapped. As Desert Temple enters, an opponent of your choice chooses Oasis or Desiccation. • Oasis — {T}: Add one mana of any color. • Desiccation — {T}: Add {C}{C}. You lose 1 life.
{2}{W}: Audacious Knight gains first strike and vigilance until end of turn. (It deals combat damage before creatures without first strike. Attacking does not cause it to tap.)
Whenever a non-Spirit creature you control dies, you may create a token that's a copy of that creature except the token is a Spirit in addition to its other types and has haste.
Flying Whenever one or more creatures you control deal combat damage to a player, exile the top card of that player's library. Until end of turn, you may play cards exiled with Zorganis, Dread Specter and you may spend mana as though it were mana of any type to cast those spells.
Identity — At the beginning of your upkeep, if you control at least two other creatures that share a creature type with Trupi Coordinator, you may draw a card.
“The Fellors believe in relentless assaults. We believe in organized warfare.”