6402 cards found
Invalidate

Invalidate {W/U}

Instant
Counter target spell unless its controller pays {1}.
“Everything, no matter how large or small, has loose threads holding it all together. All you have to do is find them, and give them the slightest pull.”
—Tome of Obstructions
Invent the Future

Invent the Future {X}{U}{U}{U}

Instant
Draw X cards.
Flashback—{U}{U}{U}, Sacrifice X permanents. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
See how the sun shines brightly in the city, on the streets where once was pretty.
Inversion of Flesh

Inversion of Flesh {4}{R}

Sorcery
Inversion of Flesh deals 5 damage to each creature and each planeswalker, and 5 damage to each player with the highest life total or tied for highest life total among players.
Gilded robes or tattered rags, wealth is fleeting. Twisted inside out, everyone screams the same.
  • The Unraveling
Invisible Stalker

Invisible Stalker {1}{U}

Creature - Human Rogue
Hexproof
Invisible Stalker can't be blocked.
“Rumors of this criminal are simple hysteria. Persons attempting to collect a bounty on any invisible entity will be charged with the crimes brought against it.”
1/1
Invocation Circle

Invocation Circle {4}{U}

Instant
Target opponent reveals cards from the top of their library until they reveal two instant and/or sorcery cards. Exile those cards, then that player shuffles the rest into their library. You may cast cards exiled this way until end of turn, and you may cast them without paying their mana costs.
  • Glacia: Hail to the Queen
Invoke the Ankuliths

Invoke the Ankuliths {4}{U}{U}

Sorcery
Look at the top eight cards of your library. You may put a creature card from among them onto the battlefield and exile an instant or sorcery card from among them. Put the rest on the bottom of your library in a random order. As long as that creature is on the battlefield, whenever it deals combat damage to a player, copy the exiled card and you may cast the copy without paying its mana cost.
  • Scriptures of Urshad
Invoking the Name

Invoking the Name {B}

Sorcery
Search your library for a Demon card or a black card with mana value 6 or greater, reveal it, put that card in your hand, then shuffle.
“It's not nice to keep evil waiting. If they weren't going to devour your soul earlier, they're certainly thinking about it now.”
— Filbertine, Emissary
Irbek's Bestiary

Irbek's Bestiary {2}{B}{G}

Enchantment
Codex — Little Pig; Charging Cassowary; The Lonely Hunter; Shadowlurk; Blood Constrictor. (As this enters, conjure its contents into a shuffled face-up additional library.)
You may cast Adventures of this codex's contents from your graveyard.
“They're not all going to make it, but I'll keep them alive as best as one can.”
  • Karina's Explorations
Irbek, Crocodile Hunter

Irbek, Crocodile Hunter {3}{B}{G}

Legendary Planeswalker - Irbek
[+1]: Create a tapped 3/3 black Crocodile creature token with menace.
[–1]: You may cast a copy of Size Up.
[–7]: Each land you control becomes a 3/3 Crocodile creature and gains menace and haste until end of turn.
Loyalty:
4
Card has other part: Size Up
Iridescent Savior

Iridescent Savior {R}{G}{W}{U}

Creature - Angel Soldier
Flying, lifelink
Whenever another creature you control attacks, until end of turn, that creature gets +2/+0 if it's red, +0/+2 if it's green, gains lifelink if it's white, and gains flying it if it's blue.
4/4
  • Alkabah: The Rise of Soli
Irika, Wielder of Secrets

Irika, Wielder of Secrets {1}{B}

Legendary Creature - Human Wizard
Flash
Deathtouch, lifelink
Whenever Irika, Wielder of Secrets deals combat damage to a player, you may pay {U/B}. If you do, you draw a card and you lose 1 life.
“Having power like this and not using it would be a crime. But not the good type of crime. The boring type.”
1/1
  • Discoveries of Akieva
Iroas's Charioteer

Iroas's Charioteer {R}{W}

Creature - Human Soldier
Flying, trample, lifelink
“Can't be harder than what the skyknights do back home. These Games are mine to win.”
—Valeri Kripac
2/1
  • Theros Triumphant
Iroas, Patron of Triumph

Iroas, Patron of Triumph {3}{R}{W}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to red and white is less than seven, Iroas isn't a creature.
Other creatures you control have first strike.
Whenever you attack for the first time each turn, untap all other creatures you control. After this phase, there is an additional combat phase.
6/7
  • Theros Triumphant
Iron Signet

Iron Signet {2}

Artifact
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Iron Warden

Iron Warden {1}{B}

Creature - Human Knight
Iron Warden enters with two -1/-1 counters on it.
When Iron Warden dies, you may put its -1/-1 counters on target creature.
{R}: Iron Warden gets +1/+0 until end of turn.
4/4
Ironhide Bellower

Ironhide Bellower {2}{R}{R}

Creature - Beast
Trample
At the beginning of each combat, you may have Ironhide Bellower deal 3 damage to target creature you control. If you do, Ironhide Bellower gets +3/+0 and can't be blocked by creatures with total power 3 or less until end of turn.
4/4
  • Beyond Our Ken
Ironpact Marauder

Ironpact Marauder {1}{B}

Creature - Orc Rogue
Whenever a creature you control leaves the battlefield, if it had counters on it, you may put one of those counters on Ironpact Marauder.
{1}{B}, Remove two counters from Ironpact Marauder: You draw a card and you lose 1 life.
2/2
  • Seasons of War
Ironwood Elemental

Ironwood Elemental {2}{G}{W}

Creature - Elemental
Protection from mana values lower than Ironwood Elemental's power (This permanent can't be blocked, targeted, dealt damage, or enchanted by anything with mana value lower than this creature's power.)
Ironwood Elemental's power and toughness are each equal to the number of creatures you control.
*/*
  • Carpe Arcanum
Iroshi, Blade of the Old Ways

Iroshi, Blade of the Old Ways {2}{G}{G}

Legendary Planeswalker - Iroshi
Flash
As long as Iroshi entered this turn, you may activate their loyalty abilities any time you could cast an instant.
[+1]: You may return a creature you control to its owner's hand. If you do, draw a card.
[–1]: Create a 2/2 green Ninja creature token.
[–2]: Target creature you control deals damage equal to its power to target creature or planeswalker.
Loyalty:
3
Irreverent Sinscape

Irreverent Sinscape {2}{B}{G}

Artifact
When Irreverent Sinscape enters, destroy up to one other target nonland permanent.
When Irreverent Sinscape dies, exile it. When you do, you may exile any number of cards from your graveyard that have four or more card types among them. If you do, return a permanent card from a graveyard to the battlefield under your control. You may repeat this process any number of times.
  • End of Wollensie
Irticull's Vanguard

Irticull's Vanguard {W}{W}{W}

Creature - Human Monk
When Irticull's Vanguard enters, exile target nonland permanent an opponent controls until Irticull's Vanguard leaves the battlefield.
Reprocess {1}{W}{W}{W} (Cast a copy of this from your graveyard by exiling it and paying {1}{W}{W}{W}. Spend only mana from differently named sources this way.)
3/2
  • MSEM Masters: Jumpstart
Ishim of Devilry

Ishim of Devilry {4}{B}

Creature - Angel
Flying
Morph {4}{R}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Ishim of Devilry is turned face up, put a +1/+1 counter on it, then each opponent loses 2 life and you gain 2 life.
“Be penitent.”
3/2
  • MSEM Secret Lair Drops
  • Mious
Ishim of Genesis

Ishim of Genesis {1}{U}

Creature - Angel
Flying
Morph {3}{B}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Ishim of Genesis is turned face up, put a +1/+1 counter on it, then return target instant or sorcery card from your graveyard to your hand.
“Be fruitful.”
1/2
  • MSEM Secret Lair Drops
  • Mious
Ishim of Oblivion

Ishim of Oblivion {4}{G}

Creature - Angel
Flying
Morph {4}{W}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Ishim of Oblivion is turned face up, put a +1/+1 counter on it, then destroy target noncreature, nonland permanent.
“Be unburdened.”
2/3
  • MSEM Secret Lair Drops
  • Mious
Ishim of Punishment

Ishim of Punishment {2}{W}

Creature - Angel
Flying
Morph {3}{U}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Ishim of Punishment is turned face up, put a +1/+1 counter on it, then untap another target tapped creature. Ishim of Punishment deals 3 damage to that creature.
“Be rectified.”
2/2
  • MSEM Secret Lair Drops
  • Mious