14066 cards found
Daunt

Daunt {2}{G}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +2/+2 and can't be blocked by creatures with power 2 or less.
  • Riddles of Revio
Daunting Gaze

Daunting Gaze {3}{W}{U}

Instant
Put all attacking creatures on top of their owners' libraries.
As her gaze fell upon them, they finally understood their atrocity. Reverent they backed down to redeem themselves.
  • Pyramids of Atuum
Dauntless Paladin

Dauntless Paladin {3}{W}

Creature - Human Knight
Improve {1}{W} ({1}{W}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Knights you control have double strike as long as they're attacking.
2/2
  • Seasons of War
Dauntless Piker

Dauntless Piker {W}

Creature - Human Soldier
He seeks no glory, fame, or material possessions. All he seeks is more reasons to protect the defenseless.
2/1
  • Zero
Dauntless Qith

Dauntless Qith {1}{W}{W}

Creature - Cat Soldier
Whenever Dauntless Qith becomes the target of a spell or ability, Dauntless Qith gains double strike until end of turn.
Each Qith possesses laser-focused acuity for a particular skill. A Qith soldier is a blessing for any militia.
2/3
  • Mious
Dawn Chord

Dawn Chord {3}{W}{W}

Creature - Reflection
Protection from Dusk Chord (This creature can't be blocked, targeted, dealt damage, or enchanted by anything named Dusk Chord.)
{1}{W}: Target Reflection's base toughness becomes equal to Dawn Chord's toughness until end of turn.
As constant as the rising sun.
3/4
Related card: Dusk Chord
  • Ophorio
Dawn Hill Bellringer

Dawn Hill Bellringer {W}

Creature - Hound Soldier
{W}, {T}: Target attacking creature gets +1/+1 until end of turn. This ability costs {W} less to activate if it targets a Soldier.
1/1
Card has other part: Sound the Alarm
  • Adventurers of Onora
Dawn Hill Daybreaker

Dawn Hill Daybreaker {2}{W}

Creature - Hound Cleric
Whenever Dawn Hill Daybreaker or another creature you control enters, you gain 1 life. If that creature is a Cleric, tap up to one target creature an opponent controls.
Daybreakers have learned to harness the sunrise itself in battle.
3/2
  • Adventurers of Onora
Dawn Hill Forgemaster

Dawn Hill Forgemaster {1}{W}

Creature - Bird Soldier
Double strike
1/1
Card has other part: Making of a Hero
Dawn Hill Patriots

Dawn Hill Patriots {6}{W}

Creature - Rabbit Soldier
Vigilance
This spell costs {1} less to cast for each +1/+1 counter among creatures you control.
5/5
Card has other part: Rabbit-Rouse
  • Adventurers of Onora
Dawn Hill Raiment

Dawn Hill Raiment {2}

Artifact - Equipment
At the beginning of combat on your turn, choose one —
• Equipped creature gets +2/+0 and gains first strike until end of turn.
• Equipped creature gets +0/+2 and gains vigilance until end of turn.
Equip {3}
  • Adventurers of Onora
Dawn Hill Swiftstriker

Dawn Hill Swiftstriker {2}{R}

Creature - Cat Warrior
Dawn Hill Swiftstriker gets +2/+0 as long as you control another Warrior.
“The Sunwatchers stand proudly against the night. Any one of us would gladly give up our lives to bring down Azos.”
—Karoa, His Roaring Grace
2/3
  • Adventurers of Onora
Dawn Siege

Dawn Siege {3}{R}

Sorcery
Dawn Siege deals 4 damage to target creature and 2 damage to each other creature.
As Saffrisa's raids went on, Astrid began to realize they were causing more destruction than gain.
  • Glacia: Hail to the Queen
Dawn Silhouette

Dawn Silhouette {2}{W}

Creature - Human Illusion
When Dawn Silhouette enters, you may exile target creature not named Dawn Silhouette you control, then return that card to the battlefield under your control.
Mirage {1}{W} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
2/2
Dawn Without End

Dawn Without End {2}{R}

Sorcery
Dawn Without End deals damage to each opponent equal to the number of nonbasic lands they control.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Dawn of the Final Day

Dawn of the Final Day {4}{B}

Sorcery - Revelation
Return up to one target creature card from a graveyard to the battlefield under your control.
Coalesce {9}{B} (You may cast this from your graveyard for {9}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Indestructible
7/7
  • Rail War
Dawnbringer Vanguard

Dawnbringer Vanguard {1}{W}{W}

Creature - Human Knight
Flying
Heroic — Whenever you cast a spell that targets Dawnbringer Vanguard, tap target creature an opponent controls.
“When day breaks, so do the foes of Akros.”
—Taranika, Akroan veteran
2/3
  • Theros Triumphant
Dawnglory Griffin

Dawnglory Griffin {R}{W}

Creature - Griffin
Flying, haste
Fellors admire griffins both for their beauty and their fighting skills.
2/1
  • Khaliz-Dorahn
Dawning of the Celestials

Dawning of the Celestials {4}{B}

Sorcery
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Return target creature card from your graveyard to the battlefield.
5 | It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.
  • Panxiou
Dawnray Castellan

Dawnray Castellan {3}{W}

Creature - Human Knight
Lifelink
“Wield the light of your courage, and spare these violators of our peace no mercy.”
—Jenara, Asura of War
2/4
  • Alara
Dawnrise Attendants

Dawnrise Attendants {G}{W}

Creature - Panda Bear Monk
Whenever Dawnrise Attendants attacks, put a +1/+1 counter on any number of target creatures that entered this turn.
“Fight, so that others need not.”
—Master Tzu, Martial Artisan
3/2
  • Panxiou
Dawnsong

Dawnsong {2}{W}

Enchantment
At the beginning of your upkeep, you may put a +1/+1 counter on target creature.
The joyous chorus of the opening Lotus inspires even the darkest of nymphs.
  • Novea
Dawnwisp Vents

Dawnwisp Vents {W}

Enchantment
At the beginning of combat on each opponent's turn, if you control three or more enchantments, choose target creature. Prevent all combat damage that creature would deal this turn.
{2}{W}: You gain 2 life and scry 1.
Dawson's Bouncer

Dawson's Bouncer {2}{W}

Creature - Merfolk Warrior
When Dawson's Bouncer enters, choose one —
• Put a +1/+1 counter on Dawson's Bouncer.
• Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
“Whoever said life is priceless hasn't met me yet.”
—Lord Rickard Dawson
2/1
  • Elmare: Into the Abyss
Dawson's Collector

Dawson's Collector {B}

Creature - Merfolk Horror
Dawson's Collector can't block.
Whenever Dawson's Collector attacks, you may sacrifice another creature. If you do, create a tapped Treasure token.
Whenever you sacrifice your third permanent each turn, each opponent sacrifices a creature or planeswalker.
2/2