15897 cards found
Dragon's Eye Descendant

Dragon's Eye Descendant {2}{G}

Creature - Human Wizard
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{3}{G}: Mill three cards. Target creature gets +X/+X and gains trample until end of turn, where X is the number of land cards in your graveyard.
2/3
Dragon's Wake

Dragon's Wake {3}

Artifact - Vehicle
Trample
Art of war — At the beginning of your end step, if Dragon's Wake dealt damage to an opponent this turn, gain control of target land for as long as Dragon's Wake remains on the battlefield.
Tap three untapped creatures you control: Dragon's Wake becomes an artifact creature until end of turn.
6/6
  • Imperial Legacies
Dragon-Forged Armor

Dragon-Forged Armor {4}

Artifact - Equipment
When Dragon-Forged Armor enters, exile a creature card from a graveyard.
Equipped creature gets +X/+Y, where X is the power of the last creature card exiled with Dragon-Forged Armor and Y is its toughness.
Equip {2}
  • Arkadai
Dragonblood Slayer

Dragonblood Slayer {R}{R}

Creature - Reflection Rebel
Creature tokens you control get +1/+0.
3/1
Dragonfire Fury

Dragonfire Fury {3}{R}{R}{R}

Sorcery
Create a 4/4 red Dragon creature token with flying. Then that token deals 4 damage to each other creature and each opponent.
Dragonlord's Shrine

Dragonlord's Shrine {5}

Artifact
Each creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{T}, Discard a card: Dragonlord's Shrine deals 2 damage to any target.
  • Dark Seas of Shiryen
Dragonmaw Wurm

Dragonmaw Wurm {X}{G}{G}

Creature - Dragon Wurm
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
Dragonmaw Wurm enters with X +1/+1 counters on it.
{1}{G}, {T}: Target creature you control fights another target creature.
0/0
  • Tales of Old Jidai
Dragonsoul Disciple

Dragonsoul Disciple {2}{R}

Creature - Human Wizard
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{3}{R}: When target creature dies this turn, create a 2/2 red Dragon creature token with flying and “{R}: This creature gets +1/+0 until end of turn.”
3/2
Dragonwrought Engineer

Dragonwrought Engineer {4}{W}

Creature - Human Artificer
Flying
Dragonwrought Engineer gets +1/+1 for each artifact and enchantment you control.
“Dragons are nature's most perfect creations. If we can build our own, nothing is beyond our reach.”
2/2
Dramatic Peril

Dramatic Peril {4}{R}

Sorcery - Tale
(Color indicator: Dramatic Peril is green)
Dramatic Peril deals damage equal to the number of lands you control to any target. (Cast a copy of this spell once while this creatures is on the battlefield.)
Card has other part: Daisite Pioneer
  • Over the Horizon
Dread Sacricolist

Dread Sacricolist {3}{W}{W}

Creature - Angel Horror
Flash
Flying
Whenever Dread Sacricolist enters or attacks, another target creature you control gets +1/+1 and gains flying until end of turn. Untap it.
Evoke {1}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
4/4
  • Toll Midnight
Dreadbearer

Dreadbearer {6}{B}{B}

Creature - Leviathan
This spell costs {1} less to cast for each card put into your graveyard from anywhere this turn.
At the beginning of each player's upkeep, that player loses 1 life, discards a card, and sacrifices a creature.
6/6
  • Dark Seas of Shiryen
Dreaded of Sahra

Dreaded of Sahra {6}{G}{G}

Creature - Demon Warrior
Trample
When Dreaded of Sahra enters, creatures you control become 8/8 Demons in addition to their other types until end of turn.
“Whoever you were, I doubt they'd rejoice now.”
—Chakavak, Martoob watershaper
8/8
  • Alkabah: The Rise of Soli
Dreadmoon Crusader

Dreadmoon Crusader {B}{R}

Creature - Human Warlock Knight
At the beginning of your end step, mill two cards and you lose 2 life.
Arise {3}{B}{R} ({3}{B}{R}, Exile this from your graveyard as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
As Yaran's conquests spread, many turned to the profane for salvation—through life or undeath.
4/3
  • The Petals Wilt
Dream Big

Dream Big {1}{W}

Enchantment
Flash
If an opponent would draw one or more cards except during their draw step, instead they draw a card and you create that many 1/1 white Bird creature tokens with flying.
“C'mon, you don't need to study just now, do you?”
“Well...”
Dream Monologue

Dream Monologue {6}{U}{U}

Sorcery
Take an extra turn after this one.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
Dreams Come True

Dreams Come True {2}{W}{U}

Instant
Scry 1, then draw two cards. You gain 3 life. Exile up to four cards from graveyards.
Dreams in Flight

Dreams in Flight {1}{U}

Enchantment
Face-down creatures you control get +1/+1 and have flying.
“Rejoice when your spawn takes flight, for it is Gusma's sign of support.”
—Synnya, cardinal of Gusma
  • Mious
Dreams of Tomorrow

Dreams of Tomorrow {2}{U}

Instant
Exile any number of target creatures you control, then return those creatures to the battlefield under their owner's control.
In the end, it was about far more than wealth or power; it was about hope.
  • Tales of Old Jidai
Dreamscaper

Dreamscaper {U}

Creature - Spirit
Dreamscaper enters tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.)
Whenever you cast your second spell each turn, you may untap Dreamscaper or tap target creature.
Whenever Dreamscaper deals combat damage to a player, draw two cards.
1/1
  • End of Wollensie
Dregscape Chant

Dregscape Chant {3}{B}

Sorcery
Return up to one target creature card from your graveyard to the battlefield tapped. You gain 2 life.
Tether (Then if you cast this from your hand, you may exile it tethered to a creature you control. When it dies, you may cast this from exile without paying its mana cost.)
Drelum, Deepheart Seer

Drelum, Deepheart Seer {1}{G}{W}

Legendary Creature - Elf Nomad
You may look at the top card of your library any time.
You may play the top card of your library if it's a land card or a creature card with power 2 or less.
“You seek a guide, Marad, but I can offer you so much more.”
2/2
  • Over the Horizon
Drifting Warden

Drifting Warden {3}{W}

Creature - Spirit Cleric
When Drifting Warden enters, exile another target creature until Drifting Warden leaves the battlefield.
{3}{W}: Exile Drifting Warden. Return it to the battlefield under its owner's control at the beginning of the end step.
2/3
  • High Noon
Drop Bear

Drop Bear {1}{B}{G}{U}

Creature - Bear
When Drop Bear enters, return another target permanent that isn't a land an opponent controls or a card in a graveyard to its owner's hand.
4/3
Card has other part: From the Trees
Drops of Yesterday

Drops of Yesterday {4}{U}{U}{U}

Sorcery
Target player draws a card for each card in their graveyard.
“If they won't remember me, I'll find a way to make them remember.”
  • Sparks of a Multiverse