4989 cards found
Mieng, Who Dances With Dragons

Mieng, Who Dances With Dragons {R}

Legendary Creature - Human
Ferocious — Whenever a creature with power 4 or greater you control enters, Mieng, Who Dances With Dragons becomes a 4/4 Dragon creature with flying until end of turn.
2/1
Might of All

Might of All {3}{W}{W}

Sorcery
Creatures you control gain flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, haste, hexproof, indestructible, lifelink, trample, vigilance, and prowess.
  • Zero
Mikkino's Climactic Clash

Mikkino's Climactic Clash {3}{W}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you cast a legendary spell, add a quest counter.
Look at the top seven cards of your library. You may reveal up to two legendary cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
You gain 5 life.
Destroy all nonlegendary creatures.
  • Adventurers of Onora
MiliCore Barracks

MiliCore Barracks

Land
MiliCore Barracks enters tapped.
{T}: Add {B} or {R}.
{B}{R}, {T}: Create a Function token with “Deathtouch.” Activate only if an opponent lost life this turn. (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
  • Beyond the Blackwall
Militant Youth

Militant Youth {W}

Creature - Human Warrior
Whenever you gain life, Militant Youth gets +1/+1 until end of turn.
“I detest sending children to war, but we don't have a choice.”
—Jiralda, elder of Caulte
2/1
Mina and Adurnos

Mina and Adurnos {3}{G}{G}

Legendary Creature - Treefolk Faerie
Flash
Reach
When Mina and Adurnos enter, prevent all combat damage other creatures would deal this turn.
When Mina and Adurnos dies or this spell is countered, draw two cards.
3/5
  • The Unraveling
Mind Crash

Mind Crash {4}{B}{B}

Sorcery
Target player reveals their hand. You choose three cards from it and exile them. Then that player exiles the top three cards of their library.
  • Zero
Mind Palace

Mind Palace

Land
Mind Palace enters tapped.
{T}: Add {U} or {B}.
When Mind Palace enters, you may put a loyalty counter on a planeswalker you control.
The mind is a prison one can never escape.
  • Sparks of a Multiverse
Mind's Communion

Mind's Communion {5}{U}{R}

Sorcery
Each opponent discards all the cards in their hand, then draws that many cards. You discard your hand, then draw cards equal to the number of cards your opponents drew this turn.
“Thought is the greatest tithe.”
—La'avat, philosopher
  • Mious
Mind's Contagion

Mind's Contagion {1}{B}

Creature - Bird Demon
Flying
Mind's Contagion has haste as long as there are two or more creature cards in your graveyard.
Whenever Mind's Contagion deals combat damage to a player, until your next turn, it gains “Noncreature spells opponents cast cost an additional 2 life to cast.”
2/1
  • End of Wollensie
Mind-Mute

Mind-Mute {2}

Artifact
As Mind-Mute enters, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
{5}: Return Mind-Mute to its owner's hand.
  • Descent from the Highlands
Mind-Pryer

Mind-Pryer {B}{B}

Creature - Demon
Lifelink
Mind-Pryer gets +1/+1 as long as an opponent has one or fewer cards in hand.
Whenever an opponent discards a card, Mind-Pryer cackles. (Put a menace counter on it. If it already has menace, it deals 1 damage to each opponent instead.)
2/1
  • New Horizons
Mindbreak Artisan

Mindbreak Artisan {3}{U}

Artifact Creature - Artificer Horror
When Mindbreak Artisan enters, you may search your library for an artifact card, reveal it, shuffle, then put that card on top.
Other artifacts you control have “You may choose not to untap this artifact during your untap step” and “{3}{U}{U}, {T}: Gain control of target creature for as long as you control this artifact and it remains tapped.”
1/5
Mindbreaker Sphinx

Mindbreaker Sphinx {3}{U}{U}

Creature - Sphinx
Flying
If Mindbreaker Sphinx would deal combat damage to a player, you may prevent it. If you do, that player mills X cards, where X is Mindbreaker Sphinx's power. If two cards that share a card type were milled this way, put a +1/+1 counter on Mindbreaker Sphinx.
3/3
  • Zero
Mindrip

Mindrip {X}{U}{U}{B}

Instant
Counter target spell. Search its controller's library for a card with mana value X or less and cast it without paying its mana cost. Then that player shuffles.
“You won't remember a thing except me.”
— Kafka
Mindscape Denial

Mindscape Denial {1}{U}

Instant
Exile target spell. Then that card's owner may return it to their hand. If they do, draw a card.
“What are you talking about? That never happened... are you feeling okay?”
Mindstorm's Eye

Mindstorm's Eye {1}{U}{R}

Sorcery
Discard your hand, then draw three cards.
Mindstorm's Eye deals 3 damage to any target.
Mindwave Rod

Mindwave Rod {2}

Artifact - Equipment
When Mindwave Rod enters, attach it to target creature you control.
Equipped creature gets +1/+1 and has “Whenever this creature deals combat damage to a player, draw a card.”
Equip {2}
  • Riddles of Revio
Minister of Madness

Minister of Madness {2}{U}

Creature - Human Wizard Cleric
When Minister of Madness enters, create a 0/1 blue Weird creature token with flying.
{2}{U}, Sacrifice a creature: Search your library for an instant or sorcery card with mana value equal to 1 plus the sacrificed creature's mana value, exile that card, then shuffle. Then you may cast that card without paying its mana cost. Activate only as a sorcery.
1/3
Minister of Zealots

Minister of Zealots {1}{R}

Creature - Human Cleric
At the beginning of combat on your turn, create a 1/1 red Cleric creature token with haste.
At the beginning of your end step, sacrifice each Cleric token you control unless you've cast an instant or sorcery spell this turn.
2/1
Minotaur Skullsmasher

Minotaur Skullsmasher {2}{B}

Creature - Minotaur Warrior
Menace
When Minotaur Skullsmasher enters, choose a nonland card type. Then target opponent reveals their hand. You choose a card of the chosen type from it. That player discards that card.
3/1
  • Theros Triumphant
Minstrel of the Bloodied

Minstrel of the Bloodied {3}{B}

Creature - Angel
Flying, deathtouch
Whenever an opponent loses life for the first time each turn, that player loses 1 life and you gain 1 life.
“Unjust? If this torment were too much for you to bear, the heavens would not aid us so.”
—Efhaz, Ni'amite trialkeeper
2/3
Miqatal, Gilded Reliquary

Miqatal, Gilded Reliquary {1}{B}{R}{G}

Legendary Creature - Spirit Warrior
Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of it, except it has base power and toughness 1/1. If that creature had power 4 or greater, create two of those tokens instead.
4/4
  • MSEM Masters: Legends
Mira and Kalisti of Akros

Mira and Kalisti of Akros {2}{R}{R}

Legendary Creature - Human Soldier
Heroic — Whenever you cast a spell that targets Mira and Kalisti of Akros, copy that spell. You may choose new targets for the copy. (The copy isn't cast. A copy of an Aura spell becomes a token.)
Hearts beat in unison to the drum of war.
4/4
  • Theros Triumphant
Miraculous Genesis

Miraculous Genesis {3}{G}{G}

Sorcery
Starting with you, each player may put a permanent card from their hand onto the battlefield. Then each player may choose a noncreature, nonland permanent. Destroy those permanents.