3649 cards found
Search the Shadows

Search the Shadows {1}{U}{B}

Enchantment
Whenever Search the Shadows or a nontoken Ninja or Rogue you control enters, create a 1/1 blue Ninja creature token with “This creature can't be blocked.”
Whenever one or more Ninja and/or Rogue creatures you control deal combat damage to a player, draw a card.
  • MSEM Masters: Legends
Searchlight Drones

Searchlight Drones {3}

Artifact
{T}: Add one mana of any color.
{2}, {T}: Draw a card. Activate only if you sacrificed a permanent or discarded a card this turn.
Depthlight squadrons are nothing if not efficient, and always willing to break down fallen ships for a few spare parts.
  • Elmare: Into the Abyss
Searing Grace

Searing Grace {2}{R}

Instant
This spell costs {2} less to cast if you activated an ability that's not a mana ability this turn.
Searing Grace deals 3 damage to any target.
Secluded Monument

Secluded Monument {3}

Artifact
When Secluded Monument enters, choose a color.
Whenever you cast a spell of the chosen color, Secluded Monument becomes a 5/5 Golem creature until end of turn.
  • Al Tabaq
Second-Day Slayings

Second-Day Slayings {2}{R}

Enchantment
Whenever a permanent you control leaves the battlefield, Second-Day Slayings deals 1 damage to each opponent.
“Through the office windows, Kaibry saw the Tuesday Terror's true face — maidenly in form, but monstrous in her act.”
—That Fateful Tuesday, Act II
  • The Stage Presents: The Neverending Act
Second-Stage Actress

Second-Stage Actress {2}{W}

Creature - Construct Cleric
When Second-Stage Actress enters, audition for white. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.)
As long as it's your turn, Second-Stage Actress has first strike.
2/1
  • The Stage Presents: The Neverending Act
Secrets of the Tower

Secrets of the Tower {1}{U}{U}

Riddle Sorcery
Choose one or more —
• Target player draws two cards.
• Counter target spell.
“Qalami ruins hold ancient and untold magic. Spells often rumored of, but never seen. I hope to harness their power one day.”
—Tara, Duneblessed
  • Riddles of Revio
Sedna, Deepfathom Delver

Sedna, Deepfathom Delver {2}{U}

Legendary Creature - Merfolk Warlock
Whenever a creature you control enters, if it wasn't cast from your hand, you may mill a number of cards equal to its mana value. If you do, you may return a noncreature card milled this way from your graveyard to your hand.
2/3
  • MSEM Masters: Legends
Seeing Signs

Seeing Signs {2}{U}

Sorcery
Draw three cards. Then discard two cards unless you discard a land card.
“The end of the world seems like a big enough problem for someone else to deal with. Not worth spending my hard earned time for.”
  • End of Wollensie
Seek Far and Wide

Seek Far and Wide {2}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever a land you control enters, add a quest counter.
Create a 1/1 Scout creature token that's all colors.
Creatures you control get +2/+1 until end of turn.
Creatures you control get +1/+1 until end of turn.
  • Over the Horizon
Seek Haven

Seek Haven {2}{G}

Instant
Prevent all damage that would be dealt to creatures and to you this turn.
Those weary of shedding blood to survive journey for Rakkiri lands, where the foxes devote themselves to creating a kinder world for all.
  • Glacia: Hail to the Queen
Seek Refuge

Seek Refuge {2}{G}

Instant
Look at the top five cards of your library. You may reveal a creature card or a land card from among them and put it into your hand. Put the rest into your graveyard.
Abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
  • Memorium Arcanum
Seek the Buried Relic

Seek the Buried Relic {2}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever a creature you control enters, add a quest counter.
1 — You gain 3 life.
2 — Search your library for an Equipment card, reveal it, and put it into your hand. Then shuffle.
3 — You may put an Equipment card from your hand onto the battlefield and attach it to a creature you control.
  • Arkadai
Seek the Maker's Egg

Seek the Maker's Egg {1}{G}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever another artifact or enchantment you control enters, add a quest counter.
1, 2 — You gain 3 life.
3 — Mill three cards, then return an artifact or enchantment card from your graveyard to the battlefield. Exile Seek the Maker's Egg.
  • Arkadai
Seeker Amalgam

Seeker Amalgam {2}{U}

Creature - Human Elemental Wizard
Flash
Flying
When Seeker Amalgam enters, you may counter target spell with mana value less than or equal to the number of Elementals you control.
2/2
  • Scriptures of Urshad
Seeker Sword

Seeker Sword {3}

Artifact
{T}: Add {R} or {W}.
{R}{W}, {T}: Target creature gains first strike and haste until end of turn.
After Escyf's defiance, the other sunseekers began creating their own versions of her otherworldly weapon.
  • Novea
Seeker Taras

Seeker Taras {2}{W}

Legendary Creature - Human Soldier
As long as a creature you control has flying, creatures you control have flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
2/2
  • The Unraveling
Seeker of Conto Sika

Seeker of Conto Sika {2}{G}

Creature - Human Scout
Glorious end — When Seeker of Conto Sika dies, if it was tapped, draw a card.
“Day forty-four: the notes I've uncovered will lead me to the archives. Water is running low, but I can't give up now. The glory of lifetimes is so, so close.”
4/1
  • Over the Horizon
Seeker of Far-Off Lands

Seeker of Far-Off Lands {1}{U/B}{G}

Creature - Elk Monk
When Seeker of Far-Off Lands enters, search target opponent's library for a land card, put it onto the battlefield tapped under your control, then that player shuffles.
“No land is beyond reach of the Inner-Eye.”
—Yi Cang, Thief of Blessings
1/1
  • Panxiou
Seeker of New Truths

Seeker of New Truths {1}{G}{W}

Creature - Elf Druid
Lifelink
Revelation spells you cast cost {1} less to cast.
As much as Mishka and Hadik tried to keep the whispers at bay and the clan together, every few days saw another soul leave the settlement in search of something more.
2/4
  • Beyond Our Ken
Seeker of Salome

Seeker of Salome {2}{B}

Creature - Construct Warlock
Whenever you cast your second spell each turn, each opponent loses 1 life and you gain 1 life.
“She can be peculiar, as though listening for something that isn't there, but no matter. Her talent is undeniable, and that reigns above all.”
—Retz of the Black Curtain
3/2
  • The Stage Presents: The Neverending Act
Seikatsu Recruits

Seikatsu Recruits {2}{W}

Creature - Human Samurai
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{2}{W}: Create a 1/1 white Human Samurai creature token.
2/2
  • Tales of Old Jidai
Seishin Rageshaper

Seishin Rageshaper {2}{R}

Creature - Human Wizard
When Seishin Rageshaper enters, create a 2/2 colorless Spirit creature token.
Colorless creatures you control have haste.
1/1
  • Path of Shadows
Seishin Smokeshaper

Seishin Smokeshaper {2}{R}

Creature - Human Wizard
When Seishin Smokeshaper enters, create a 2/2 colorless Spirit creature token.
Whenever you cast a noncreature spell, colorless creatures you control get +1/+1 until end of turn.
0/1
  • Path of Shadows
Seishin Tidekeeper

Seishin Tidekeeper {2}{U}

Creature - Human Wizard
When Seishin Tidekeeper enters, create a 2/2 colorless Spirit creature token.
Colorless creatures you control have flying.
0/1