Advance {1}{R}(Cast this for {1}{R} to advance it as it enters. {1}{R}: Advance this as a sorcery.) Whenever Blitz Breaker advances, its power becomes equal to the amount of noncombat damage that's been dealt to your opponents this turn. (This effect lasts indefinitely.)
When Blood Jade Prophet enters, reveal the top three cards of your library. For each card revealed this way, you may pay 3 life. If you do, put that card into your hand. Otherwise, put it into your graveyard.
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.) When Blood Servant enters, if it engorged a creature card, you draw a card and you lose 2 life.
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [Lore I-II] Target creature you control gets +1/+0 until end of turn. [Lore III] Target creature you control gets +2/+0 until end of turn.
Improve {1}{R}({1}{R}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.) As long as Bloodbelly Glutton is embattled, it has first strike, menace, and haste. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
{B}, Discard a card: Bloodbraid Ritualist gains indestructible until end of turn. Tap it. At the beginning of your upkeep, you may have Bloodbraid Ritualist consume. If you do, draw a card. (To consume, sacrifice another creature or exile a creature card from your graveyard.)
Lionize {2}{R}({2}{R}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following abilities until end of turn. You may cast this card on a later turn from exile.) Trample This creature gets +3/+0 as long as it's attacking.
Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of each end step, if you lost life this turn, you may pay {1}. If you do, create a 2/2 black Zombie creature token.
As long as you've gained life this turn, Bloodied Outcast gets +1/+0 and has lifelink. As long as an opponent has lost life this turn, Bloodied Outcast gets +0/+1 and has deathtouch.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Bloodied Twinblade dies, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Flying {1}, Sacrifice a creature: Put a +1/+1 counter on Bloodthirsty Manticore. It gains indestructible until end of turn. Tap it. Surpass {4}{B}{R}({4}{B}{R}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
At the beginning of each player's end step, if they aren't horrific, Bloody Valentine deals 2 damage to that player. (You're horrific as long as you've sacrificed a permanent or discarded a card this turn.)
“What else would go in a heart-shaped box?” —“Valentine's Day”
Menace Revive {1}{R}({1}{R}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
When Blossom-Sower Witch enters, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”) Whenever you sacrifice a permanent, you gain 1 life.