15897 cards found
Drownyard Scavenger

Drownyard Scavenger {2}{U}

Creature - Merfolk Rogue
When Drownyard Scavenger enters, each player may return an instant or sorcery card from their graveyard to their hand.
One man's trash is a merman's treasure.
1/3
  • Tides of War
Dueling Blades

Dueling Blades {1}{R}

Artifact - Equipment
Equipped creature gets +1/+0 and has first strike.
As long as another artifact named Dueling Blades is attached to a creature you control, equipped creature has double strike.
Equip {1}
You're just never fully dressed without a blade in each hand.
  • Sparks of a Multiverse
Settling of Nizev

Settling of Nizev {3}{B}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Settling of Nizev enters, look at the top four cards of an opponent's library, exile two of them, and put the rest on the bottom of their library in a random order. You may play those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
  • Alkabah: The Rise of Soli
Bloodchill Risen

Bloodchill Risen {4}{U}

Creature - Zombie
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.)
When Bloodchill Risen enters, if it engorged an instant card, return target creature to its owner's hand.
4/3
  • Aftermath
Spore Vessel

Spore Vessel {3}{G}

Creature - Fungus
Whenever a land you control enters, you may pay {1}. If you do, create a 1/1 green Saproling creature token.
3/3
Steelhoof Battlechief

Steelhoof Battlechief {1}{G}{G}

Creature - Centaur Warrior
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever Steelhoof Battlechief attacks, another target attacking creature you control gets +2/+2 and gains trample until end of turn.
3/2
  • Tides of War
Mutual Destruction

Mutual Destruction {2}{B}{B}

Enchantment
Whenever a creature you control dies, destroy target creature you don't control.
“For every sunbird, a vulture. For every gesture of grace, a grin of greed. Thus was the cosmos redesigned, and thus was a just rule of Alkabah promised to the desperate stargazers below.”
—The Tale of Kings
Surreal Bakhtak

Surreal Bakhtak {3}{U}{B}

Creature - Hag Shaman
Flash
When Surreal Bakhtak enters, choose one —
• Destroy target tapped creature.
• Tap up to three target creatures.
“With sleep, the Bakhtak comes to keep.”
—Child's Rhyme
2/2
  • Alkabah
Marsh's Veil

Marsh's Veil {G}

Instant
Target creature gains hexproof until end of turn.
Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
Cypress quickly discovered that the Ontarachie was a great place to hide and watch nature.
  • Eralou
Winona, the Heretic

Winona, the Heretic {1}{R}{G}

Legendary Planeswalker - Winona
[+1]: Add {R} or {G}. You can't spend this mana to cast an Elf spell.
[–2]: Winona, the Heretic deals 4 damage to any target. If that target is an Elf, Winona deals 4 damage to that Elf's controller.
[–6]: Until end of turn, any time you could cast an instant, you may pay {R}. When you do, Winona deals 2 damage to any target.
Loyalty:
2
  • Sparks of a Multiverse
Animus, Life's Mystery
The Mistake

Animus, Life's Mystery

Legendary Creature
Activated abilities of sources you don't control can't be activated unless they're mana abilities.
“I have read much of your philosophy. I found it lacked any conception of what I am—so what good is it?”
4/4
Card has other part: The Mistake
  • Feanav: The Apothecary's Progress
Insistent Ingenue

Insistent Ingenue {1}{W}

Creature - Human Noble
{1}{W}, {T}: Tap target creature.
Put a -1/-1 counter on Insistent Ingenue: Untap Insistent Ingenue.
“What's more, the lord's nephew was seen fleeing into the night with some odd woman, why I never...”
1/3
  • Feanav: The Apothecary's Progress
Aided Assault

Aided Assault {G}

Sorcery
Move up to one +1/+1 counter from a creature you control to target creature you control. Then that creature fights target creature you don't control.
It is possible to overcome size or numbers, but never both.
  • End of Wollensie
Haide Bankbuster

Haide Bankbuster {3}{R}{R}

Legendary Planeswalker - Haide
[+1]: Haide Bankbuster deals 2 damage divided as you choose among one or two targets.
[+1]: Draw two cards unless any player has Haide Bankbuster deal 3 damage to them.
[–9]: Until end of turn, gain control of all permanents target player controls and they gain haste. Untap those permanents.
Loyalty:
5
Windshaper

Windshaper {2}{U}

Creature - Human Wizard
Flying
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{3}{U}: Target creature you control gains flying until end of turn.
2/2
  • Tales of Old Jidai
Avaz Sanctuary

Avaz Sanctuary

Land - Satrapy
Avaz Sanctuary enters tapped.
Satrapies you control have “{T}: Add {R} or {W}.”
“Bless this sword and the lands it will conquer.”
—Prayer to Cyrukan
Giant's Temple

Giant's Temple

Land
Giant's Temple enters tapped.
{T}: Add {G}.
{2}{G}, {T}: Target nonland permanent you control becomes a creature with power and toughness equal to its mana value until end of turn. (It loses all other types.)
  • Sparks of a Multiverse
Herald of Teardrops

Herald of Teardrops {3}{W}

Creature - Elemental Wizard
When Herald of Teardrops enters, choose one. If you control another Elemental, you may choose both instead.
• Create a 1/1 blue Elemental creature token with flying.
• Put a +1/+1 counter on each of up to two creatures.
Its fills the open air with churning energy.
2/2
  • Animus Vox
Wharf Lumper

Wharf Lumper {1}{U}

Creature - Human Rogue
Wharf Lumper can't be blocked by creatures with greater power.
Whenever Wharf Lumper attacks, mill a card. If that card was an instant or sorcery, Wharf Lumper gets +3/+0 until end of turn.
1/2
  • Feanav: The Apothecary's Progress
Hamlet Bounder

Hamlet Bounder {2}{G}

Creature - Human Peasant
When Hamlet Bounder enters, choose one —
• Destroy target artifact or enchantment.
• Create a 1/1 white Peasant creature token.
“One more step, and I'll ‘ave yer foot!”
2/1
  • Quest for the Roseblade
Issbarren Warden

Issbarren Warden {1}{W}

Creature - Bear Monk
Flash
When Issbarren Warden enters, exile target token.
“Leave behind everything you don't need. The Issbarrens are fickle on the best of days, and extra weight won't help that.”
2/2
  • Glacia: Hail to the Queen
Wild Ravine

Wild Ravine

Land
Wild Ravine enters tapped unless you control two or more red and/or green permanents.
{T}: Add {R} or {G}.
  • Zero
Settle the Dust

Settle the Dust {2}{R}{W}

Sorcery
Settle the Dust deals 4 damage to each tapped creature.
Two mighty warriors strode into battle, and in the end all that remained were two lost prides mourning fallen kings.
  • Kahembo: Olde Dawn
Bone Mesa Marauder

Bone Mesa Marauder {1}{B}

Creature - Orc Nomad
Assault {1}{B} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
When Bone Mesa Marauder assaults, it gains flying until end of turn.
2/2
  • Scriptures of Urshad
Wings of the Arcanomancer

Wings of the Arcanomancer {2}

Artifact - Equipment
Equipped creature gets +1/+1 and has flying and haste.
Equip {3}
Crafted by Lafterii engineers and fueled with arcane power, they allow to soar the skies with uncanny speed... with just a few accidents.
  • Aftermath