{T}: Add {C}. {3}{R}: Until end of turn, Defect's Precinct becomes a 3/3 creature. It's still a land. It has trample if {G} was spent to activate this ability, has vigilance if {W} was spent, and has hexproof if {U} was spent.
A two-story robot won't solve all your problems, but it certainly solves a lot.
Descended Countryside enters tapped. {T}: Add {G} or {W}. Morph {2}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Descended Delta enters tapped. {T}: Add {U} or {R}. Morph {2}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Descended Fissure enters tapped. {T}: Add {B} or {R}. Morph {2}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Descended Glacier enters tapped. {T}: Add {W} or {U}. Morph {2}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Descended Gorge enters tapped. {T}: Add {R} or {G}. Morph {2}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Descended Hollow enters tapped. {T}: Add {U} or {B}. Morph {2}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Descended Marsh enters tapped. {T}: Add {B} or {G}. Morph {2}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Descended Meadow enters tapped. {T}: Add {G} or {U}. Morph {2}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Descended Mortuary enters tapped. {T}: Add {W} or {B}. Morph {2}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Descended Towers enters tapped. {T}: Add {R} or {W}. Morph {2}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Desert Temple enters tapped. As Desert Temple enters, an opponent of your choice chooses Oasis or Desiccation. • Oasis — {T}: Add one mana of any color. • Desiccation — {T}: Add {C}{C}. You lose 1 life.