14568 cards found
Age of Progress

Age of Progress {2}{U}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Scry 2.
II — Draw two cards.
III — Spells you cast this turn cost {2} less to cast.
  • MSEM Masters: Jumpstart
Ageless Ascetic

Ageless Ascetic {4}{R}{R}

Enchantment Creature - Avatar
When Ageless Ascetic enters the battlefield, return up to one target instant or sorcery card from your graveyard to your hand.
The Neo-Soul community were far from the first to transcend their mortal bodies.
5/5
  • Beyond the Blackwall
Ageless Lorekeeper

Ageless Lorekeeper {6}

Artifact Creature - Gargoyle Wizard
Flying
When Ageless Lorekeeper enters the battlefield, you may discard your hand. When you do, draw three cards.
“The gargoyles that dwell upon Silvercrest's towers deal only in memories. Be careful not to give up a precious moment for something you already knew.”
—Oriveen, Scroll savant
4/4
  • Seasons of War
Ageless Wanderer

Ageless Wanderer {1}

Artifact Creature - Construct
Whenever a land enters the battlefield under your control, untap Ageless Wanderer.
{1}, {T}: Add one mana of any color.
“When you live long enough, no knowledge is truly lost to time.”
1/2
  • Riddles of Revio
Ageless Weaver

Ageless Weaver {4}{G}

Creature - Human Aurashaper Shaman
When Ageless Weaver enters the battlefield, create a green Aura enchantment token named Years of Experience attached to target creature. The token has enchant creature and “Enchanted creature gets +2/+2.”
Whenever an enchanted creature you control dies, create a 3/3 green Elemental creature token.
2/1
  • Worlds Away
Agent of Andazir

Agent of Andazir {B}{R}

Creature - Azra Knight
Whenever a creature you control dies, put a +1/+1 counter on Agent of Andazir.
“The angels have never tasted a soul before. They condemn us as monsters without ever experiencing how sweet it truly feels.”
—Andazir, the Crownless
2/2
  • Alkabah
Agent of Deception

Agent of Deception {1}{U}

Creature - Merfolk Rogue
Flash
When Agent of Deception enters the battlefield, counter target creature or planeswalker spell unless its controller pays {X}, where X is your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
“Do you trust what you see, hero?”
1/1
  • Theros Triumphant
Agent of Equilibrium

Agent of Equilibrium {2}{W/B}

Creature - Panda Bear Monk
Flash
When Agent of Equilibrium enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.
2/2
  • Panxiou
Agent of Long Shadows

Agent of Long Shadows {3}{B}

Creature - Human Rogue
Deception {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Agent of Long Shadows deals combat damage to a player, you may put a Rogue card from your hand or graveyard onto the battlefield.
The law's arm was long, but Eli's gang's arm was longer — for a time, at least.
2/2
Agent of Vitu-Ghazi

Agent of Vitu-Ghazi {2}{G}

Creature - Elf Scout
Whenever Agent of Vitu-Ghazi deals combat damage to a player, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“Selesnya: despicable, but its hands reach far. Use.”
—Rheila's journal
2/3
  • Kaleidoscope
Aggressive Instinct

Aggressive Instinct {1}{G}

Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
“So it's kill or be killed then? That's just the way I like it.”
—Lucien, the duelist
  • Monsters of Chikyu
Aghavaan Unleashed
Aghavaan's Wound

Aghavaan Unleashed

Legendary Creature - Snake God
Menace, trample, indestructible
Whenever Aghavaan Unleashed deals combat damage to a player, that player gets that many poison counters.
At the beginning of your end step, sacrifice another creature or transform Aghavaan Unleashed.
8/8
Card has other part: Aghavaan's Wound
  • Imperial Legacies
Aghavaan's Corrupter

Aghavaan's Corrupter {2}{G}

Creature - Snake Wizard
Poisonous 1 (Whenever this creature deals combat damage to a player, that player gets a poison counter.)
At the beginning of your upkeep, destroy target artifact or enchantment if its controller is poisoned.
1/4
  • Imperial Legacies
Aghavaan's Wound
Aghavaan Unleashed

Aghavaan's Wound

Legendary Land
{T}: Add {C}.
At the beginning of each end step, if you control five or more Snake creatures, transform Aghavaan's Wound.
Card has other part: Aghavaan Unleashed
  • Imperial Legacies
Agonizing Punishment

Agonizing Punishment {1}{B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Torment target player three times. (They lose 3 life unless they discard a card or sacrifice a nonland permanent.)
  • Survive the Night
Agonizing Syphon

Agonizing Syphon {3}{B}

Sorcery
Agonizing Syphon deals 3 damage to any target and you gain 3 life.
The difference between a novice syphoner and an expert is how deliberate their messes are.
  • Alara
Agrestal Decay

Agrestal Decay {1}{B/G}

Enchantment
At the beginning of your precombat main phase, exile target card in a graveyard. If it's a creature card, put a +1/+1 counter on target creature you control. If it's a land card, add {C}. If it's a noncreature, nonland card, you gain 3 life.
  • Kahembo: Olde Dawn
Agriculture

Agriculture {2}{G}

Enchantment - Discovery
(As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.)
I, II — Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Discovery — {4}: You gain 2 life.
  • Scriptures of Urshad
Aguri, Shadow of Doubt

Aguri, Shadow of Doubt {1}{B}{B}

Legendary Creature - Spirit Rogue
Deception {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
When Aguri, Shadow of Doubt enters the battlefield, target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
3/1
Ahl the Mirrorwalker

Ahl the Mirrorwalker {2}{G}{U}

Legendary Planeswalker - Ahl
[+2]: Create a 1/1 blue Bird creature token with flying.
[–2]: Reveal the top card of your library. If it's an enchantment or land card, put it onto the battlefield. Otherwise, put it in your hand.
[–7]: Draw seven cards.
Loyalty:
4
  • Ophorio
Ahl's Study

Ahl's Study

Legendary Land
{T}, Discard a card: Add {C}.
Whenever you discard one or more cards, you may pay {2}. If you do, draw a card.
Aid from Martoob

Aid from Martoob {2}{G}

Enchantment - Aura
Enchant land
When Aid from Martoob enters the battlefield, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
When enchanted land is tapped for mana, add one mana of any color.
  • Alkabah
Aid of the Ancients

Aid of the Ancients {3}{G}{G}

Sorcery
Cast this spell only if creatures you control have a total power of 10 or greater or you control six or more lands.
Create two 6/6 green and white Elk creature tokens.
  • Descent from the Highlands
Aiel Tazan

Aiel Tazan {1}{R}{R}

Legendary Planeswalker - Aiel
[+1]: Aiel Tazan deals 2 damage to any target. Then she deals 2 damage to herself unless you have her deal 2 damage to you.
[–3]: Creatures you control get +2/+0 and gain haste until end of turn.
[–X]: Create an X/1 red Elemental creature token with haste and trample. Exile that token at the beginning of the next end step. If X is 6 or more, it gains double strike.
Loyalty:
3
Aiel's Fury

Aiel's Fury {1}{R}{R}

Creature - Elemental
Menace, haste
Whenever Aiel's Fury attacks, scry 2, then reveal the top card of your library. Aiel's Fury gets +X/+0 until end of turn, where X is that card's mana value.
2/2
  • Zero