{T}: Add {C}. Tap an untapped creature you control: Kurayami Shrine becomes a 1/1 Spirit creature with deathtouch until end of turn. It's still a land.
Art of war — At the beginning of your end step, if Kuryu Swordsman dealt damage to an opponent this turn, you may have Kuryu Swordsman fight target creature you don't control. (Each deals damage equal to its power to the other.)
At the beginning of each opponent's draw step, that player draws an additional card, then discards a card. Whenever an opponent discards a card, you draw a card and you gain 1 life.
Menace Whenever a nontoken creature you don't control dies, create a token that's a copy of that creature except it's a colorless Spirit. Exile it at the beginning of your next end step.
Until end of turn, creatures you control get +1/+1 and gain trample and poisonous 1. (Whenever one of those creatures deals combat damage to a player, that player gets a poison counter.)
Jidai had been promised to the Coil and they would take as much of it as they could before they died.
Exile target artifact or enchantment. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Up to two target creature cards in your graveyard gain revive until end of turn. Their revive costs are equal to their mana cost. (Pay that creature's mana cost, Exile that card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Haste Whenever you cast an instant spell, exile that card inscribed onto Lord Asharo instead of putting it anywhere else as it resolves. {T}: Cast a copy of an inscribed card without paying its mana cost.
Flying When Lord Rokai becomes the target of a spell, sacrifice it. Whenever you cast an instant or sorcery spell, you may pay {2}{U}. If you do, return Lord Rokai from your graveyard to the battlefield.
Choose one — • Counter target spell unless its controller pays {2}. • Change the target of target spell with a single target unless that spell's controller pays {2}.
At the beginning of your upkeep, exile the top card of your library. Masahita, Bloodtongue deals damage to you equal to that card's mana value. Until end of turn, you may play that card.
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {1}, {T}: Look at the top card of your library. You may put the card back or into your graveyard.
Art of war — At the beginning of your end step, if Masamori Ranger dealt damage to an opponent this turn, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Masked Impersonator can't be blocked. Art of war — At the beginning of your end step, if Masked Impersonator dealt damage to an opponent this turn, you may have it become a copy of target creature you control except it has this ability.