Foretell {R}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) If this spell is foretold, you may cast it as though it had flash. Create two 1/1 red Pirate creature tokens.
Target opponent sacrifices a creature with the greatest power among creatures that player controls. Fabled {3}{B}{B}(Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.)
Return target creature or planeswalker card with mana value 3 or less from your graveyard to the battlefield. If it’s an Eli planeswalker, put a loyalty counter on it. (Cast a copy of this spell once while this planeswalker is on the battlefield.)
Exile all creatures. Exile Cycle of Creation with X genesis counters on it, where X is the number of creatures exiled this way. Whenever you cast a spell, if Cycle of Creation is in exile, you may remove a genesis counter from it. If you do, create a 1/1 white Human creature token.
Mark (Whenever this creature attacks, mark target creature until end of turn.) Whenever a marked creature an opponent controls dies, create a Food token. (It's an artifact with “{2}, {T}, Sacrifice this artifact: You gain 3 life.”)
--- Frontiers Anew {G} Sorcery — Adventure Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Then exile this card. You may cast the creature later from exile.)
Create a 1/1 red Dwarf creature token and a 1/1 green Elf creature token. If this spell was foretold, Dwarves and Elves you control get +1/+1 and gain haste until end of turn. Foretell {2}{G}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
At the beginning of combat on your turn, you may exile an instant or sorcery card from your graveyard. If you do, another target Pirate or Rogue gains flying until end of turn.
The Windraiders clashed with Esmerie's Skysworn above Yroncaster.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 1/1 blue Pirate creature token or a 2/2 white Dwarf creature token. III — Until end of turn, creatures you control gain “Whenever this creature attacks, draw a card, then discard a card unless this creature is a Pirate.”
Return target creature card from your graveyard to the battlefield. Then if you control a creature with toughness 4 or greater, create a 1/1 black Bat creature token with flying and “This creature can't block.”
The Belmords recruit their servants by soliciting greedy souls from among the downtrodden.
Harness (You may tap a creature you control as you cast this spell. If you do, reduce that spell's mana cost by that creature's power.) When Darutu's Plow enters, if it was harnessed by an Ox, untap that Ox and attach Darutu's Plow to it. Equipped creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. Equip {3}
Vigilance Whenever Darutu, God of Bounty enters or attacks, you may put a +1/+1 counter on another target Ox you control. Enchantment spells you cast have harness. Only Oxen can be tapped to harness those spells. (You may tap an Ox you control as you cast that spell. If you do, reduce that spell's mana cost by that Ox's power.)
Dawson's Negotiations deals 3 damage to any target. Players discard cards equal to the amount of excess damage dealt to a permanent they control this way.
Whenever a creature you control deals combat damage to a player, it cackles. (Put a menace counter on it. If it already has menace, it deals 1 damage to each opponent instead.) {3}{B}: Each creature you control with menace gains lifelink until end of turn.
Engage (This creature must be blocked each combat if able.) Whenever Death Pits Gladiator perseveres, profit. (A creature perseveres when it survives damage. To profit, create a colorless Gold artifact token with “Sacrifice this artifact: Add one mana of any color.”)
Menace Creatures you control get +1/+0 as long as you've foretold a card this turn. Creatures you control get +1/+0 as long as you've cast a foretold spell this turn.
The Deepstone company work for Bugrund in the shadows as spies, informants, and thieves.