14066 cards found
Damnation of Gluttons

Damnation of Gluttons {W}{B}

Sorcery
Trial 4 (As you cast this spell, an opponent of your choice may pay 4 life. If they don't, they fail the trial.)
Target player sacrifices two noncreature permanents if they failed the trial.
“You don't really need all that.”
  • Mious
Damned Deal

Damned Deal {1}{B}

Enchantment
When Damned Deal enters, you draw a card and you lose 1 life.
{B}, Sacrifice Damned Deal: You draw a card and you lose 1 life.
Damned Detective

Damned Detective {W}{U}

Creature - Human Advisor Detective
First strike
Noncreature spells cost {1} more to cast as long as their controller is horrific. (A player is horrific as long as they've sacrificed a permanent or discarded a card this turn.)
“Sally, VHS tapes can't kill people.”
—“The Collection”
2/2
  • Video Horror System
Damning Flames

Damning Flames {1}{R}

Instant
Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.)
Damning Flames deals 3 damage to any target. If this spell's tithe was paid, it deals 6 damage instead.
“It is not my place to forgive sinners.”
  • Eralou
Danaj Decider

Danaj Decider {G}

Creature - Azra Cleric Soldier
Reach
When Danaj Decider dies, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
“Worth is judged by the impact one has on others, on their animals, and on the world itself.”
—Tyrus, Giver to All
1/2
  • Alkabah
Danawan Wanderer
Punan Trailblazer

Danawan Wanderer {1}{U}

Creature - Human
When Danawan Wanderer enters, you may tap or untap target creature.
Ascend {2}{G} ({2}{G}: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.)
At the bottom of Samang's bowl-like shape lies the watery plateau of Danawan.
2/1
Card has other part: Punan Trailblazer
  • Kaleidoscope
Dance for the Heavens

Dance for the Heavens {1}{R}

Sorcery
Exile target card from your graveyard. You may play it this turn.
“Don't think. Feel. Let your body move by the sky's rhythms.”
  • Pyramids of Atuum
Dance of Dragons

Dance of Dragons {2}{U}{R}

Sorcery
Dance of Dragons deals 4 damage divided as you choose among up to two targets. When one or more permanents dealt damage this way die this turn, draw a card. This ability triggers only once.
Showcase {5}{U}{R} (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
  • Nangjiao In Bloom
Dance of Fire

Dance of Fire {1}{R}

Instant
Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.)
Dance of Fire deals 3 damage to any target.
The children clapped and danced as the traveling performer created rings and leaps of fire.
  • Harvest Festival
Dance of Frost

Dance of Frost {G}{W}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Whenever you cast an enchantment spell, draw a card.
Tap up to one target nonland permanent and put a stun counter on it. You gain 2 life.
Target creature you control gets +1/+1 until end of turn for each enchantment you control.
  • The Stage Presents: The Neverending Act
Dance of Grace
Paragon of Virtue

Dance of Grace {1}{W}

Instant
Target creature gains indestructible until end of turn. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Fabled {3}{W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Paragon of Virtue
  • A Tourney at Whiterun
Dance of Steel and Song

Dance of Steel and Song {1}{W}{U}

Enchantment
When Dance of Steel and Song enters, rouse 2. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
Artifact creatures and enchantment creatures you control get +1/+1.
  • Arcanum Academia
Dance, My Puppet

Dance, My Puppet {2}{B}

Sorcery
The controller of target creature sacrifices it. You may return it to the battlefield under your control. If you do, sacrifice it.
“They're just so cute when they think they're about to get away.”
—Jozel, mistress of trickery
  • Sparks of a Multiverse
Dancer of the Great Current

Dancer of the Great Current {U}

Creature - Merfolk Wizard Rogue
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
When Dancer of the Great Current enters, tap up to one target creature. If you control two or more other creatures that are Merfolk, Wizards, or Rogues, instead return that creature to its owner's hand and put a +1/+1 counter on Dancer of the Great Current.
1/1
  • MSEM Masters: Jumpstart
  • MSEM Secret Lair Drops 1042 1051
Dancing Blades

Dancing Blades {2}

Artifact - Equipment
Equipped creature gets +2/+2.
Equip {3}
“Combat is an art, not a skill. The sooner you realize this, the sooner these blades will accept you as their master.”
  • Goliaths of Nangjiao
Dancing Flames

Dancing Flames {R}

Instant
Dancing Flames deals 2 damage to target creature.
Kindle 2—{3}{R} ({3}{R}, Exile this card from your graveyard: Create two 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
Dancing Lion

Dancing Lion {3}

Artifact - Vehicle
Whenever Dancing Lion attacks, if it was crewed by two or more creatures in the same pack this turn, create a tapped and attacking token that's a copy of one of them. Sacrifice the token at the beginning of the next end step. (Two or more creatures you control with equal power are in a pack.)
Crew 2
5/4
  • Panxiou
Dancing Mirrorblade

Dancing Mirrorblade {2}

Artifact - Equipment
Whenever equipped creature attacks, create a token that's a copy of it and that's tapped and attacking, except that token isn't legendary if equipped creature is legendary. Exile that token at end of combat.
Equip {3}
  • Al Tabaq
Danithra Caller

Danithra Caller {1}{G}

Creature - Horror Druid
{T}, Mill a card: Add {G}.
{2}{G}{G}, Sacrifice Danithra Caller: Mill two cards, then create two 1/1 blue Tentacle creature tokens.
The Coralight merfolk who defect to the Danithra oft reach a point of no return.
1/1
  • Elmare: Into the Abyss
Danithra Champion

Danithra Champion {2}{B}{B}

Creature - Merfolk Warrior
Pressure—{B}, Exile six cards from your graveyard. (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.)
Deathtouch
{B}, Exile six cards from your graveyard: Return Danithra Champion from your graveyard to the battlefield. Activate only during your turn.
4/3
  • Elmare: Into the Abyss
Danithra Inquisitor

Danithra Inquisitor {1}{B}

Creature - Zombie Merfolk Wizard
{B}, Sacrifice another creature: Exile target card in an opponent's graveyard. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Activate only as a sorcery.
2/2
  • Elmare: Into the Abyss
Danithra Muckbruiser

Danithra Muckbruiser {1}{G}

Creature - Merfolk Warrior
Spells your opponents cast that target Danithra Muckbruiser cost {2} more to cast.
Danithra Muckbruiser gets +X/+X, where X is the number of cards in your graveyard minus seven. (If there are fewer than seven, it gets +0/+0.)
2/3
Danithra Oracle

Danithra Oracle {B}

Creature - Merfolk Wizard
{T}, Discard a card, Sacrifice Danithra Oracle: Target creature gets -3/-3 until end of turn. Activate only as a sorcery.
Rather unsurprisingly, her favorite prediction is your doom.
1/1
  • Elmare: Into the Abyss
Danuri Banisher

Danuri Banisher {4}{W}

Creature - Human Soldier
Vigilance
Whenever Danuri Banisher deals combat damage to a player, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
2/5
  • Aftermath
Danuri Charm

Danuri Charm {G}{W}

Instant
Choose one—
• Prevent all combat damage that would be dealt this turn.
• Create two 1/1 white Soldier creature tokens.
• Creatures you control get +0/+3 and gain reach until end of turn.