3772 cards found
Rum Guzzler

Rum Guzzler {1}{B}

Creature - Human Pirate
When Rum Guzzler enters, forebode, then you lose 1 life. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
He drinks until the horrors of the night meld with those in his head.
2/2
  • Dark Seas of Shiryen
Runaway Princess

Runaway Princess {1}{W}

Creature - Construct Noble
When Runaway Princess dies, audition for white. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.)
She dies at the end in every re-enactment, a warning not to fall out of role.
2/1
  • The Stage Presents: The Neverending Act
Rune-Scribe's Trap

Rune-Scribe's Trap {1}{R}

Enchantment
Whenever a creature or planeswalker enters under an opponent's control, sacrifice Rune-Scribe's Trap unless you pay {R}. If you sacrifice it, it deals 6 damage to that permanent.
Following the seekers' escape, Kazimir made sure Vidal's heist would never be replicated.
  • The Unraveling
Runed Servitor

Runed Servitor {2}

Artifact Creature - Construct
When Runed Servitor dies, each player draws a card.
It roams the palace grounds, filled with ancient secrets no living being could ever hope to decrypt.
2/2
  • Al Tabaq
Runner's Harness

Runner's Harness {2}

Artifact - Equipment
Equipped creature can't be blocked except by enchantment creatures.
Whenever equipped creature deals combat damage to a player, you may search your library for a card, exile it, then shuffle. If you don't search your library this way, you may play a card exiled with Runner's Harness.
Equip {1}
  • Beyond the Blackwall
Rush of Strength

Rush of Strength {1}{R}

Instant
Target creature gets +3/+0 and gains first strike until end of turn.
Nothing drives a warrior like hatred.
  • K15 Core Set
Rush of Thought

Rush of Thought {R}{R}

Instant
Exile the top two cards of your library. Until the end of your next turn, you may play those cards. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
  • Zero
Rush of Wonder

Rush of Wonder {1}{R}

Instant
As an additional cost to cast this spell, put a card from your hand on the bottom of your library.
Draw two cards.
The last of orange leaves stood in stark contrast against the backdrop of fresh snow, and Selma couldn't help but laugh as she looked at the beauty of it.
  • Harvest Festival
Ruthless Advancement

Ruthless Advancement {1}{B}

Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards.
The progress of civilization is a road paved with the bones of the weak.
  • Scriptures of Urshad
Ruthless Bash

Ruthless Bash {R}{W}

Instant
Target creature gains trample until end of turn. The next time a source of your choice would deal damage to that creature, prevent that damage. If damage is prevented this way, that creature gets +X/+0 until end of turn, where X is the amount of damage prevented this way.
  • Khaliz-Dorahn
Ruthless Blademaster

Ruthless Blademaster {1}{R}

Creature - Orc Warrior
First strike
Ruthless Blademaster gets +1/+0 for each Equipment attached to it.
“They say death will only bring more death, but they say nothing when death stays with us alone.”
—Scarhide, Arsenal Crafter
2/1
Ryleth's Commando

Ryleth's Commando {1}{G}

Creature - Elf Warrior
Haste
Whenever an embattled creature you control deals combat damage to a player, you may pay {2}{G}. If you do, create a token that's a copy of that creature, except the token isn't legendary if the creature is legendary. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
2/2
  • Seasons of War
Sabne's Autumn
Sabne, God of Harvest

Sabne's Autumn {G}{G}

Legendary Enchantment
When Sabne's Autumn enters, search your library for a Forest card, reveal it, put it into your hand, then shuffle. You gain 3 life.
{1}{G}{G}: Transform Sabne's Autumn. Activate only if your fealty to Forests is five or greater.
Card has other part: Sabne, God of Harvest
  • Al Tabaq
Sacred Heirloom
Blade of Ancestors

Sacred Heirloom {1}{W}

Sorcery
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Monument {3}{W} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Blade of Ancestors
  • Alkabah
Sacred Inheritance

Sacred Inheritance {1}{W}

Sorcery
Create a token that's a copy of a creature token you control.
Draw a card.
“I shall serve beside you as my clan has. My sword is your sword, my soul yours to command.”
—Dragon's Eye Oath
  • Tales of Old Jidai
Sacred Songs

Sacred Songs {1}{U}

Enchantment
Whenever you cast a noncreature spell, look at the top card of your library. You may put it into your graveyard.
{4}{U}: Draw a card.
At the beginning of your upkeep, if there are twenty-four or more noncreature cards in your graveyard, you win the game.
  • MSEM Masters: Legends
Sacrificial Bull

Sacrificial Bull {1}{G}

Creature - Ox
{G}: Exile target card from a graveyard. If it was a land card, put a +1/+1 counter on Sacrificial Bull.
{G}, Sacrifice Sacrificial Bull: You gain life equal to its power.
2/2
Sadistic Indulgence

Sadistic Indulgence {1}{B}

Enchantment
When Sadistic Indulgence enters, create three 1/1 white Human creature tokens with “This creature can't attack or block.”
Pay 1 life: Destroy target nonland permanent you control.
Sadistic Sparkmage

Sadistic Sparkmage {1}{R}

Creature - Human Wizard
Reach
{T}: Sadistic Sparkmage deals 1 damage to each opponent.
“Raw lightning kills much too quickly. I have crafted it into something more
. . . exquisite.”
1/3
  • Alara
Safe

Safe {1}{G}

Instant
Target creature gains indestructible until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Sound
  • Oirohpo
Safe from Harm

Safe from Harm {1}{G}

Instant
Return target creature or land card from your graveyard to your hand. You may shuffle up to three cards from your graveyard into your library.
  • Monsters of Chikyu
Safety Expert

Safety Expert {1}{W}

Creature - Turtle Cleric
When Safety Expert enters, if you have more life than your starting life total, put a +1/+1 counter on target creature.
2/2
Card has other part: Good as New
  • Adventurers of Onora
Sage of Folded Possibilities

Sage of Folded Possibilities {G}{U}

Creature - Human Elemental Druid
Augmented — At the beginning of combat on your turn, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, untap up to one target land you control. It becomes a 4/4 Elemental creature that's all colors and gains haste and vigilance until end of turn. It's still a land.
{T}: Untap target land. It gains all basic land types until end of turn.
“As you learn, you get smaller while the world gets big.”
2/2
  • Animus Vox
Sage of the Sands

Sage of the Sands {1}{U}

Creature - Human Survivor
Whenever a Survivor you control enters, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
“You may join us, but you must learn from us. An army of cretins still knows nothing.”
1/3
  • Al Tabaq
Sail the Open Sea

Sail the Open Sea {1}{W}

Instant
Choose one —
• Tap target creature.
• Untap target creature and remove it from combat.
Draw a card.
The crew of the Demeter follows a simple mantra: Go farther, get richer.
  • Dark Seas of Shiryen