As long as this creature isn't a Zombie, it and other Knights and Soldiers you control get +1/+1 and have vigilance. Otherwise, it and other Zombies you control get +1/+1 and have menace. Arise {1}{W}{B}({1}{W}{B}, Exile this from your graveyard as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
Target opponent may have Desperate Contrition deal 4 damage to them. If that player doesn't, you draw three cards. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
Rapport — Whenever Desraen, Serpent's Will and at least one other creature you control become tapped, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Whenever you create one or more tokens, put a rift counter on Destabilizing the Rifts. As long as Destabilizing the Rifts has seven or more rift counters on it, creature tokens you control can't leave the battlefield.
For each creature that's attacking you or a planeswalker you control, create a 1/1 blue Bird creature token with flying.
The cries of the birds finally ceased as night fell. The survivors came together, certain their terror was over. But as the sun rose once more, so too did the flock.
Archive 4 (As this enters, shuffle the top four cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) At the beginning of each opponent's upkeep, that player may pay 2 life. If they do, you gain 2 life. Otherwise, you draw a card from the archived library.
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) When Determined Koi has three or more +1/+1 counters on it, remove them all and transform it.
In the distant past, it was stronger than its horribly weak descendants that exist today.
Choose one — • Permanents you control gain lifelink and indestructible until end of turn. • Search your library for a card, put it into your hand, then shuffle. • Destroy target nonland permanent.
Flying At the beginning of your upkeep, for each seven cards in your graveyard, Devotee of Winds explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Haste Whenever you cast a creature spell, it gains bloodthirst 1. (Multiple instances of bloodthirst on a spell stack.)
Whenever Devourer of Legacy deals combat damage to a player, you may sacrifice it and choose a nonland card name. If you do, search that player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
If an effect you control other than a siphon ability would put a counter on a permanent, you may put a flying, vigilance, or stun counter on that permanent instead.
“I weave these gifts not just for my people, but for all of Meredir.”
Flying At the beginning of your upkeep, exile the top or bottom card of target player's library. That player loses life equal to that card's mana value.
As an additional cost to cast this spell, sacrifice a creature. Search your library for up to X cards and put them into your hand, where X is the sacrificed creature's power, then shuffle.
You may cast spells as though they had flash. Whenever you cast a sorcery spell, each opponent loses 3 life unless they discard a card or sacrifice a nonland permanent.
“I had a marvelous time ruinin' everything.” —Sesilius of Wicked Ways
When Diao enters, create two 1/1 white Warrior creature tokens. Whenever Diao attacks, put a +1/+1 counter on each attacking creature you control with the least power among those creatures.
When Diao, Dragoon Captain enters, create three 1/1 red and white Warrior creature tokens. Whenever a creature you control attacks, invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
Whenever a creature you control dies, put a loyalty counter on Dias, Freed from Belief. [0]: Create a 2/1 black Nightmare creature token with “This creature can't block.” [–X]: Destroy target creature or planeswalker unless an opponent pays twice X life.
Draw two cards. Then if this spell wasn't cast from your hand, create a Function token with “Compose.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.) Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)