3649 cards found
Salva Tore's Study

Salva Tore's Study {1}{B}{B}

Enchantment - Study
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from another one of your libraries, you draw a card from the archived library and you lose 1 life.
  • Carpe Arcanum
Salva Tore's Vexation

Salva Tore's Vexation {1}{B}{B}

Instant
Salva Tore's Vexation deals X damage to target creature or planeswalker, where X is that permanent's mana value. You gain X life.
“Congratulations; you've made a mess of my notes. I may have agreed to keep the peace, but surely no one will miss one failed thief.”
—Salva Tore
  • Carpe Arcanum
Salvage the Stitchings

Salvage the Stitchings {1}{B}{G}

Instant
You draw two cards and you lose 2 life. Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
As he cleaned up what was left of the monster, Maxin realized to his horror that he and the monster were all too alike...
  • The Stage Presents: The Neverending Act
Sami, Aykeni Herder

Sami, Aykeni Herder {1}{R}{W}

Legendary Planeswalker - Sami
[+1]: If you control a Llama, create a 1/1 white and black Bird creature token with flying and vigilance. Otherwise, create a 0/1 white Llama creature token.
[–2]: Creatures you control get +1/+0 and gain first strike and haste until end of turn.
[–3]: Sami, Aykeni Herder deals damage equal to the number of creatures you control to any target. You gain that much life.
Loyalty:
3
  • Road to Carü Mapu
Sanaito, Alone

Sanaito, Alone {1}{W}{U}

Legendary Planeswalker - Sanaito
[+2]: Draw a card, then discard a card unless you pay {2}.
[+1]: Target creature gets +1/+1 and gains lifelink until your next turn.
[–1]: Tap target permanent. It doesn't untap during its controller's next untap step.
[–2]: Return target artifact, enchantment, or tapped creature to its owner's hand.
Loyalty:
2
Sanctification

Sanctification {2}{W}

Enchantment
Whenever an opponent attacks you and/or one or more planeswalkers you control, you may draw a card.
The Healer's Oath guarantees protection to clerics in the field. Those who violate the oath soon find themselves on the losing side of history.
  • Seasons of War
Sand Twister

Sand Twister {2}{G}

Instant
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target creature with flying.
  • Riddles of Revio
Sandblast

Sandblast {2}{W}

Instant
Sandblast deals 5 damage to target attacking or blocking creature.
“Sand I can handle. Wind? No sweat. But put them together and I find myself quite far out of my element.”
—Bwema Bariti
  • Kahembo: Olde Dawn
Sandbluff Barflies

Sandbluff Barflies {2}{W}

Creature - Human Soldier
When Sandbluff Barflies enters, you gain 2 life.
“Yes, go on and drink your cares away while the rest of us are out here, making sure you've got a bit of sky to call safe.”
—Calamity Rose
3/2
  • High Noon
Sandbluff Confiscator

Sandbluff Confiscator {2}{W}

Creature - Human Soldier
When Sandbluff Confiscator enters, you may tap or untap target artifact or creature.
“Stand down and prepare to be searched!”
2/2
  • High Noon
Sandbluff Duelist

Sandbluff Duelist {2}{R}

Creature - Spirit Soldier
First strike
Spells you cast during combat cost {1} less to cast.
Don't try to out-draw a ghost. They've had two lifetimes to practice.
2/1
  • High Noon
Sandbluff Slinger

Sandbluff Slinger {2}{R}

Creature - Human Soldier
{R}, {T}: Sandbluff Slinger deals 1 damage to any target.
Quickdraw {1}{R} (When a creature you control blocks or becomes blocked, you may cast this spell for {1}{R}.)
2/2
  • High Noon
Sandstone Archivist

Sandstone Archivist {3}

Artifact Creature - Golem Wizard
Storied spells you cast cost {1} less to cast. (Enchantments and legendary cards are storied.)
The archives at Nereba chronicle timeless tales of ancient myth, which mortal minds have long since forgotten.
2/4
  • Over the Horizon
Sandstorm Sentinel

Sandstorm Sentinel {3}

Artifact Creature - Golem
Haste
Sandstorm Sentinel enters with X +1/+1 counters on it, where X is your fealty to Deserts. (Each Desert you control counts toward your fealty to Deserts.)
Mirage {1}{R} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
0/0
  • Over the Horizon
Sanguine Cut

Sanguine Cut {2}{B}

Instant
Target creature gets -3/-3 until end of turn. You gain 3 life.
Innocent blood is a powerful component for demonic pacts. With that, destructive magic can be granted with the confidence it will not be wasted.
  • Feanav: The Apothecary's Progress
Sanguine Muralist

Sanguine Muralist {2}{B}

Creature - Demon
Flash (You may cast this spell any time you could cast an instant.)
When Sanguine Muralist enters, you may have target creature's toughness become 1 until end of turn.
3/1
  • Nangjiao In Bloom
Sankataar Ambusher

Sankataar Ambusher {2}{G}

Creature - Snake Warrior
Flash
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters. A player with ten or more poison counters loses the game.)
When Sankataar Ambusher enters, if an opponent is poisoned, Sankataar Ambusher gets +2/+2 until end of turn.
2/3
  • Imperial Legacies
Sareng, the Dealer

Sareng, the Dealer {2}{B}

Legendary Creature - Human Rogue
{B}, Pay 1 life: Target creature's controller sacrifices it unless that player pays 1 life.
{B}, Sacrifice a creature: You gain life equal to the sacrificed creature's power.
3/2
  • High Noon
Sartha's Studies

Sartha's Studies {2}{W}

Enchantment
At the beginning of your upkeep, you gain 1 life for each color among permanents you control.
{W}{U}{B}{R}{G}, Sacrifice Sartha's Studies: Double your life total.
As her mentor grew jealous of her skills, Sartha sought others who would teach her.
  • Villains: The Musical
Sasori Nightrunner

Sasori Nightrunner {2}{B}

Creature - Human Soldier
When Sasori Nightrunner enters, create a 2/2 colorless Spirit creature token.
Whenever a colorless creature you control dies, each opponent loses 1 life.
0/1
  • Path of Shadows
Sasori Ronin

Sasori Ronin {2}{R}

Creature - Human Samurai
Art of war — At the beginning of your end step, if Sasori Ronin dealt damage to an opponent this turn, it deals 1 damage to any target.
3/2
  • Imperial Legacies
Satisfied Gleaner

Satisfied Gleaner {2}{G}

Creature - Human Citizen
When Satisfied Gleaner enters, you may search your library for a basic land card, put it onto the battlefield, then shuffle.
1/2
  • A Tourney at Whiterun
Satrapy Courier

Satrapy Courier {2}{G}

Creature - Human Advisor
Vigilance
Satrapies you control have “{T}: Add {C}{C}.”
The merchants and couriers of Alkabah are its lifeblood, being able to traverse the deserts, mountains, and forests to deliver information and supplies.
2/4
  • Alkabah
Satrapy General

Satrapy General {2}{W}

Creature - Angel Warrior
Flying
Tap three untapped Satrapies you control: Recruit. Activate only as a sorcery. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Protecting at the Shah's command, Soli is always safe and protected.
3/3
  • Alkabah
Savage Companion

Savage Companion {2}{R}

Creature - Cat
Whenever Savage Companion and another creature attack, if Savage Companion doesn't have first strike, put a first strike counter on it.
“Look, Smifa. It's a treat for you.”
3/2
  • Arkadai