At the beginning of your upkeep, put a +1/+1 counter on Heyu, Immortal Hunter. Whenever Heyu becomes the target of a spell or ability an opponent controls, counter it if Heyu has the greatest power among creatures on the battlefield.
{1}{G}, Discard Hibiscus Snapdragon: Create a Treasure token. Scavenge {4}{G}({4}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Scry 2, then create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”) Monument {2}{R}(You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
{T}, Sacrifice Hidden Garden Entrance: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Monument {W}{U}{B}{R}{G}(You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Encourage ({T}: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.) {T}: Add {G}. Whenever Hierarch Ranger encourages a creature, add one mana of any color.
Flash Prowess When High Rollers Esteemed enters, you may choose new targets for target spell or ability unless its controller has High Rollers Esteemed deal 4 damage to them.
Whenever Highpeak Rider attacks, search your library for a land card and put it onto the battlefield, then shuffle. Sacrifice that land at the beginning of the next end step.
“I love looking over our great city of Caulte from the mountains. The zombie invaders, I could do without seeing.”
Wanderlust — Whenever Highwild Survivalist attacks, add {R} or {G}. If you control four or more differently named lands, add {R}{G} instead. Until end of turn, you don't lose mana added this way as steps and phases end.
This spell can't be countered. Enchant land At the beginning of combat on your turn, untap enchanted land. It becomes a 6/6 green Lizard creature with haste until end of turn. It's still a land.
Whenever a creature you control dies, put a soul counter on Hill of Souls. {T}: Add {C}. {T}, Remove a soul counter from Hill of Souls: Add one mana of any color.
When Himari enters, put a +1/+1 counter on a creature you control. Creatures you control with counters on them have base power and toughness 4/4 and have trample.
Meant to be the first of many, ended up being the only one needed.
{2}{R}, {T}, Exert Hinterland Ritualist, Sacrifice another creature: Hinterland Ritualist deals damage equal to the sacrificed creature's power to any target. Activate only as a sorcery. (An exerted creature won't untap during your next untap step.)