5738 cards found
Jadeplate Armor

Jadeplate Armor {1}{G}

Artifact - Equipment
Equipped creature gets +2/+1.
Equip {2}
A true patron of the wilderness always arrives in style.
  • Nangjiao In Bloom
Jadycian Empath

Jadycian Empath {R}

Creature - Elemental Shaman
As long as Jadycian Empath is on the battlefield or in your graveyard, it's a land in addition to its other types.
Sacrifice Jadycian Empath: Add one mana of any color.
1/1
Jagged Cairn

Jagged Cairn

Land
Jagged Cairn enters tapped.
{T}: Add {R} or {G}.
{2}{R}{G}, {T}, Sacrifice Jagged Cairn: Draw a card.
Klothys does not need shrines. Nature follows fate's patterns already.
  • Theros Triumphant
Jailer's Manacles

Jailer's Manacles {4}

Artifact
{1}, {T}: Tap target creature.
  • A Tourney at Whiterun
Jak, Daring Vanguard

Jak, Daring Vanguard {R}{R}

Legendary Creature - Human Soldier
Whenever Jak, Daring Vanguard or another legendary creature you control enters, creatures you control get +1/+0 and gain haste until end of turn.
1/1
Jal's Spawn

Jal's Spawn {3}{R}

Creature - Manticore
Lionize {2}{R} ({2}{R}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following abilities until end of turn. You may cast this card on a later turn from exile.)
Double strike
2/4
  • Alkabah: The Rise of Soli
Jal, Granter of Swift Deaths

Jal, Granter of Swift Deaths {3}{R}{G}

Legendary Creature - Manticore
Flying, trample
At the beginning of combat on your turn, goad all creatures with power 3 or less. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever a creature deals combat damage to an opponent, put a +1/+1 counter on it.
4/4
  • MSEM Masters: Legends
Jara Incarnation

Jara Incarnation {5}{G}{G}{G}

Creature - Elemental
Trample
Other creatures you control have base power and toughness 8/8.
It takes brains to come up with brawn like this.
8/8
  • Carpe Arcanum
Jara Jadefist

Jara Jadefist {1}{R}{G}

Creature - Human Warrior
Trample, haste
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
In Almgrove, knowledge begets power. In Arpechia, power comes from within. In Jara, power simply is.
3/2
Jara Tutelage

Jara Tutelage {1}{G}

Instant
You gain 5 life. Then draw a card if you've lost life this turn.
“Our regular courses are of course much more rigorous. But for a guest, well, I'd be happy to help.”
  • Arcanum Academia
Javelin

Javelin {4}

Artifact - Equipment
Equipped creature gets +2/+0 and has “{T}, Unattach Javelin: It deals 2 damage to target creature.”
Equip {2}
  • Zero
Jawbone, Ravenous Mutant

Jawbone, Ravenous Mutant {1}{G}{G}

Legendary Creature - Crocodile
Trample
Whenever a creature card is put into your graveyard from anywhere, put a +1/+1 counter on Jawbone, Ravenous Mutant.
“Weakness is delicious.”
3/3
  • MSEM Masters: Legends
Jeama, Zoulev Queen

Jeama, Zoulev Queen {4}{G}

Legendary Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
{T}: The next creature spell you cast this turn has enspirit. When that creature enters, it becomes an enchantment in addition to its other types.
4/4
  • Eralou
Jeering Kit

Jeering Kit {3}{R}

Creature - Fox
Menace
Inspired — Whenever Jeering Kit becomes untapped, target Fox you control gets +1/+1 until end of turn.
The bright energy of the festival mirrored the jovial verve of a young fox.
3/2
  • Nangjiao In Bloom
Jerrold's Descent

Jerrold's Descent {2}{G}

Sorcery
Audition for green, then audition for green. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Warrior Role giving 3/2 and trample. Roles replace older ones.)
  • The Stage Presents: The Neverending Act
Jerrold's Wretched Cure

Jerrold's Wretched Cure {2}{G}

Enchantment
When Jerrold's Wretched Cure enters, search your library for a legendary green card, reveal it, put it into your hand, then shuffle.
At the beginning of your upkeep, up to one other target nonland permanent you control becomes an X/X Construct creature in addition to its other types until end of turn, where X is the number of card types among cards in your graveyard.
  • The Stage Presents: The Neverending Act
Jerrold, Master Experimenter

Jerrold, Master Experimenter {2}{R}{G}

Legendary Creature - Construct Druid
Creatures you control have “Whenever this creature attacks, put a +1/+1 counter on target creature with lesser power.”
At the beginning of each end step, if there are five or more +1/+1 counters among creatures you control, destroy up to one target artifact or enchantment.
3/3
  • The Stage Presents: The Neverending Act
Jeska's Command

Jeska's Command {3}{R}{R}

Instant
Choose two —
• Attacking creatures target player controls get +2/+0 and gain first strike until end of turn.
• Jeska's Command deals 3 damage to target creature.
• Creatures target player controls without flying can't block this turn.
• Target player exiles the top card of their library. Until the end of their next turn, they may play that card.
  • Tides of War
Jeska, Neolition Leader

Jeska, Neolition Leader {3}{R}{R}

Legendary Planeswalker - Jeska
[+2]: Up to one target creature gets +1/+0 and gains first strike and haste until end of turn.
[–3]: Jeska deals 3 damage to target creature. If that creature is an artifact, she deals 5 damage instead.
[–10]: You get an emblem with “Creatures you control get +2/+0.” and “All creatures have haste and can't block.”
Loyalty:
5
  • Tides of War
Jet Pack

Jet Pack {1}

Artifact - Equipment
Advance {2} (Cast this for {2} to advance it as it enters. {2}: Advance this as a sorcery.)
Equipped creature gets +X/+0 and has flying, where X is the number of times it and Jet Pack have advanced this turn.
Equip {1}
  • Karina's Explorations
Jetskate

Jetskate {1}{R}

Enchantment Creature - Fish
Haste
When Jetskate enters, if you've drawn two or more cards this turn, it deals 2 damage to any target.
Cycling {R} ({R}, Discard this card: Draw a card.)
2/1
  • Elmare: Into the Abyss
Jiayin, the Harmonious

Jiayin, the Harmonious {1}{G}{G}

Legendary Creature - Dryad
Reach
Whenever another creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.
3/3
  • Goliaths of Nangjiao
Jin Yahui, Sage of War

Jin Yahui, Sage of War {2}{R}

Legendary Creature - Human Monk
Renown 1
Whenever a creature you control becomes renowned, exile the top card of your library. You may play that card this turn.
“I don't care what cause you're preaching. If you're not here to learn, find someone else to bother.”
2/3
  • Rail War
Jindao, the Coiled Prophet

Jindao, the Coiled Prophet {2}{G}{G}

Legendary Creature - Snake
Players play with the top card of their libraries revealed.
At the beginning of your first main phase, add {G}{G} for each land card among cards on top of libraries.
Jindao, the Coiled Prophet gets +2/+2 for each creature card among cards on top of libraries.
2/3
  • Goliaths of Nangjiao
Jindao, the World Eye

Jindao, the World Eye {2}{G}{G}

Legendary Creature - Snake
You may look at the top card of your library any time.
Once during each of your turns, you may play a land from the top of your library as though you could play an additional land.
{3}{G}{G}: You may cast the top card of your library without paying its mana cost if it's a creature card. Activate only as a sorcery.
2/2
  • Nangjiao In Bloom