3087 cards found
Sun-Dappled Paragon

Sun-Dappled Paragon {1}{G}{W}

Creature - Human Knight
Sun-Dappled Paragon enters the battlefield with a +1/+1 counter on it for each other creature you control.
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Sun-Dappled Paragon.
1/1
  • Alara
Sun-Eyed Fox

Sun-Eyed Fox {2}{W}{U}

Creature - Fox
Vanguard — Whenever a creature you control attacks alone, you may cast a spell with mana value 3 or less from your hand without paying its mana cost.
3/3
Sun-Sigil Ordainer

Sun-Sigil Ordainer {G}{W}

Creature - Human Cleric
Whenever you gain life for the first time each turn, draw a card.
{3}{G}{W}: You gain life equal to the greatest toughness among creatures you control.
“To you I bestow the Sigil of the Vital Sun, for championing its warmth and fervor.”
2/2
  • Alara
Sunblessed Orator

Sunblessed Orator {1}{R}{W}

Creature - Human Cleric
Whenever another creature enters the battlefield under your control, Sunblessed Orator deals 1 damage to each opponent and you gain 1 life.
“All of us have the hearts of gods!”
2/3
  • Scriptures of Urshad
Suncaller Nymph

Suncaller Nymph {1}{W}

Creature - Nymph
{2}{W}: Prevent all damage that would be dealt to and dealt by Suncaller Nymph this turn.
The sundancers believe the Lotus empowers them, when it often only weakens those around them.
2/1
  • Novea
Sunchanter

Sunchanter {2}{R}{W}

Creature - Human Wizard
Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.)
{3}{R}{W}: Creatures you control gain flying and haste until end of turn.
2/2
  • Tales of Old Jidai
Sunchaser Mantas

Sunchaser Mantas {1}{W}{U}

Creature - Fish
Flying
When Sunchaser Mantas enters the battlefield, choose a color. Look at the top four cards of your library. You may reveal a card of the chosen color from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/3
  • Worlds Away
Sunder History

Sunder History {1}{W}

Sorcery
Exile target artifact or enchantment. If its mana value is 3 or less, draw a card.
“The throne lies broken. Let destiny rule this day.”
—Kenleigh, Liege of Redemption
  • Seasons of War
Sunfeather's Trust

Sunfeather's Trust {2}{W}{W}

Sorcery
Create two 2/2 white Griffin creature tokens with flying. If you control a legendary creature, create three of those tokens instead.
“To be trusted by such a warm, beautiful creature . . . there's no better feeling in the world!”
—Syr Lyco, Griffinsworn
  • Seasons of War
Sunfist Spirit

Sunfist Spirit {4}{W}{W}{W}

Creature - Nymph
Flying
As long as it's your turn, creatures you control get +3/+0 and have vigilance.
As long as it's not your turn, creatures you control get +0/+3 and have lifelink.
A light for a hopeless time.
4/4
  • Novea
Sunless Sky

Sunless Sky {4}{W}{B}

Sorcery
You gain life equal to the number of creatures you control.
Each opponent loses life equal to the number of creatures they control.
Destroy all creatures, then exile all graveyards.
“It may be the last night we see each other. But it sure is gorgeous.”
—Tara, to Elise
  • Riddles of Revio
Sunlight Dancer

Sunlight Dancer {W}

Creature - Nymph
Lifelink
When Sunlight Dancer enters the battlefield, target opponent gains 4 life.
Lotus in the day, sundancers play.
Falling in the night, sundancers' fright.
2/1
  • Novea
Sunset Herald

Sunset Herald {4}{W}{W}

Creature - Dragon
Flash
Flying
When Sunset Herald enters the battlefield, if it was cast, return to the battlefield all creature cards from your graveyard that were put there from the battlefield this turn.
4/4
Sunstrike

Sunstrike {1}{W}

Instant
Exile target attacking or blocking creature with power 3 or less.
Sunlight seared skin and soul, leaving nothing behind.
  • Alara
Suntail Hawk

Suntail Hawk {W}

Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
“Zealous messengers of our god.”
—Menhet priest
1/1
  • Pyramids of Atuum
Sunwing

Sunwing {W}

Creature - Harpy
Sunwing has flying as long as it's your turn.
The warmth of the new day inspires the nymphs to do what they could easily do alone.
1/2
  • Novea
Sunwright Scion

Sunwright Scion {3}{G}{W}

Creature - Elf Druid
When Sunwright Scion enters the battlefield, put a +1/+1 counter on each other creature you control.
At the beginning of each combat, you may have target creature with a +1/+1 counter on it gain your choice of vigilance, lifelink, or trample until end of turn.
2/3
Superset

Superset {W}{U}

Enchantment
As Superset enters the battlefield, choose two abilities from among flying, first strike, lifelink, prowess, and vigilance.
Each creature you control with one of the chosen abilities has both the chosen abilities.
Each core is unique by design, but the origin of their power has endless similarities.
  • Beyond the Blackwall
Supreme Judge

Supreme Judge {2}{W}

Creature - Human
Each creature with a law counter on it can't attack or block.
{2}{W}, {T}: Remove all law counters from all permanents, then put a law counter on target creature.
1/3
  • Spark of Revolution
Suraj Militant

Suraj Militant {W}

Creature - Human Warrior
When Suraj Militant enters the battlefield, target creature gets +1/+1 until end of turn.
“I fight for what I believe in, and I fight for what's right. Asham willing, they will be the same thing.”
2/1
  • Al Tabaq
Surging Stream

Surging Stream {3}{W}

Instant
Submerge up to two target attacking nontoken creatures an opponent controls. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
As the dragon towered over the ship, a massive tidal wave rose above them both.
  • Goliaths of Nangjiao
Surprise Strike

Surprise Strike {W}

Instant
Until end of turn, target creature gets +1/+1 and gains lifelink.
A good strategist uses the element of surprise, a great strategist completely reinvents it.
  • K15 Core Set
Survival Experience

Survival Experience {1}{W}

Instant
Wanderlust — When you cast this spell, you may copy it if you control four or more differently named lands. You may choose new targets for the copy.
Untap target creature you control. It gets +1/+1 and gains hexproof and indestructible until end of turn.
  • Worlds Away
Survive

Survive {W}

Instant
Regenerate target creature. (The next time this would be destroyed this turn, it isn't. Instead tap it.)
Never give up — no matter what.
Related card: Bvala, Queen of the Swarm
  • Pyramids of Atuum
Sustaining Crops

Sustaining Crops {1}{W}

Enchantment - Aura
Enchant land
Enchanted land has “{W}, {T}: You gain 2 life.”
At the worldly god Jobiah's touch, even the driest desert sands can produce a glorious golden harvest.
  • Scriptures of Urshad