6402 cards found
Hugh, Usurper's Thorn

Hugh, Usurper's Thorn {G}{W}

Legendary Creature - Human Peasant Rogue
Whenever an opponent casts a spell, if no mana was spent to cast it or it has mana value greater than the number of lands that player controls, counter that spell.
{G/W}, Sacrifice this creature: Citizens and Peasants you control get +1/+1 and gain indestructible until end of turn.
2/2
  • The Petals Wilt
Hugo of the Shadowstaff

Hugo of the Shadowstaff {B}{R}

Legendary Creature - Human Pirate
First mate—Your starting deck contains only cards with mana value 0, 1, or 3. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Menace
Once each turn, when one or more sources you control deal damage, you may put a +1/+1 counter on Hugo.
1/1
Hui Zhou, the Dark Visage

Hui Zhou, the Dark Visage {2}{B}{B}

Legendary Creature - Human Demon
Menace
Whenever Hui Zhou, the Dark Visage perseveres, you may destroy another target legendary creature. (A creature perseveres when it survives damage.)
3/4
Huma of Glory

Huma of Glory {1}{R}{R}

Creature - Phoenix
Flying, haste
Whenever a battle you control is defeated, you may return Huma of Glory from your graveyard to the battlefield.
3/2
  • Alkabah: The Rise of Soli
Humanity's Hope

Humanity's Hope {2}{G}{W}

Creature - Human Cleric
Other untapped creatures you control have indestructible.
{2}{G}{W}: Target creature gains vigilance until end of turn.
“Hope is the most powerful of weapons, for it brings strength in the moments when it seems completely impossible.”
3/3
  • Aftermath
Humar, Mad Researcher

Humar, Mad Researcher {4}{U}{U}

Legendary Creature - Human Artificer
You have no maximum hand size.
Whenever a player casts a spell, put a +1/+1 counter on Humar.
At the beginning of your upkeep, target player draws cards equal to Humar's power.
1/1
  • End of Wollensie
Humble Bridge

Humble Bridge

Land
Humble Bridge enters tapped.
{T}: Add {R} or {W}.
When Humble Bridge enters, you may put a loyalty counter on a planeswalker you control.
“Lorwyn's nice and all but... it just gets a little boring, y'know? It's nice to get away too.”
—Pidge
  • Sparks of a Multiverse
Hundred Years of Solitude

Hundred Years of Solitude {W}

Enchantment
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Hundred Years of Solitude enters, exile another target nonland permanent until Hundred Years of Solitude leaves the battlefield.
  • MSEM Masters Cube 2025
Hunger

Hunger {3}{B}{B}

Creature - Elemental Incarnation
At the beginning of each opponent's end step, that player loses 1 life for each creature they control unless they sacrifice a creature. Then they lose 1 life for each card in their hand unless they discard a card.
Need is life's only constant.
4/3
  • New Horizons
Hungering Cult

Hungering Cult {1}{B}

Creature - Human Cleric
Lifelink
Whenever another creature you control enters, Hungering Cult deals 3 damage to it.
Mishka understood the threat the whispers posed, and treated every new face with increasing suspicion. But even at the height of their paranoia, she never expected a fellow seer to fall.
2/4
  • Beyond Our Ken
Hunt the Monstrous

Hunt the Monstrous {X}{G}

Sorcery
Target creature you control gets +X/+X until end of turn. It fights target creature you don't control.
Project Reclamation's mission of protecting the wilds includes purging wayward Banished.
  • Discoveries of Akieva
Hunted Sprareos

Hunted Sprareos {5}{G}{G}

Creature - Beast
Trample
When Hunted Sprareos dies, create a 6/6 green Wurm creature token with trample.
Some hunters skip bringing down the beast and go straight for the wurm chasing it.
4/4
  • K15 Core Set
Hunter of the Moon-Serpent

Hunter of the Moon-Serpent {1}{B/G}

Creature - Spirit Warrior
You may cast Hunter of the Moon-Serpent from your graveyard as long as you gained life this turn.
“There is no turning back once you enter the labyrinth,” warned the snake. “As surely as the path will unfold before you, the hunters are never far behind.”
3/1
  • The Unraveling
Hunter's Hideout

Hunter's Hideout {1}{G}{G}

Enchantment
{1}{G}{G}, Discard a card: Destroy target artifact or enchantment.
At the beginning of your end step, if twelve or more cards are in your graveyard, create two 3/3 green Beast creature tokens.
Hunter's Instinct

Hunter's Instinct {1}{G}

Sorcery
Scry 3, then reveal the top card of your library. If it's a creature card, Hunter's Instinct deals damage to target creature equal to the revealed card's power.
Ferocious — If the revealed card is a creature card with power 4 or greater, put it into your hand.
  • Surging Tide
Hunter's Mark

Hunter's Mark {1}{U}

Enchantment - Aura Curse
Enchant opponent
Spells you cast that target enchanted player cost {2} less to cast.
“I always tell kids don't play in the bayou, or they'll get eat by gators. ‘Cept for Orson. Never liked Orson.”
—Titou Louoe
  • Eralou
Hunting Ground

Hunting Ground {3}{G}{G}

Enchantment
When Hunting Ground enters, create four 1/1 green Saproling creature tokens.
Whenever a creature you control dies, creatures you control get +1/+1 until end of turn.
  • End of Wollensie
Huntsman's Guile

Huntsman's Guile {1}{R}

Riddle Enchantment - Aura
Enchant creature
Enchanted creature has “{T}: This creature deals 1 damage to any target. If this is the second time this ability has resolved this turn, it deals 5 damage to that target instead.”
  • Riddles of Revio
Hursar the Unflinching

Hursar the Unflinching {G}{W}{U}

Legendary Planeswalker - Hursar
[+1]: Prevent all damage that would be dealt to up to one other target permanent until your next turn.
[–2]: Target creature gets +3/+3 until your next turn.
[–3]: Untap all nonland permanents you control.
Loyalty:
6
  • Sparks of a Multiverse
Hursar's Intervention

Hursar's Intervention {G}{W}{U}

Instant
Target creature you control becomes a white Bear with base power and toughness 3/5, hexproof, and double strike until end of turn. Whenever it deals combat damage to a player this turn, draw a card.
“No worries! Hursar will take this one with one paw tied behind back!”
  • Sparks of a Multiverse
Hursar's Study

Hursar's Study {G}{W}{U}

Enchantment - Study
Archive 6 (As this enters, shuffle the top six cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
You may play Aura and Equipment cards from the archived library, and play those spells as though they had flash.
“Hursar probably have something in here little man can use. Here! Child's training sledge!”
  • Sparks of a Multiverse
Husbandry

Husbandry {3}{G}

Enchantment - Discovery
I, II — Create a 3/3 green Beast creature token with defender.
Discovery — Creatures you control with defender can attack as though they didn't have defender.
  • Scriptures of Urshad
Hutao's Wardens

Hutao's Wardens {1}{U}{R}

Creature - Spirit Warrior
Whenever you cast a noncreature spell, Hutao's Wardens deals 2 damage to each opponent. Then if that spell was an enchantment, scry 2.
The pucatrihueke, fallen warriors bound to sea and storm, protect Grandpa Hutao, the bearer of the sea's blessing.
3/3
  • Road to Carü Mapu
Hyctaleon's Vanguard

Hyctaleon's Vanguard {2}{W}{W}

Creature - Human Soldier
Lifelink
When Hyctaleon's Vanguard enters, look at the top six cards of your library. You may put a Soldier card with lesser mana value from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Other Soldiers you control get +1/+1.
2/3
Hyden, Form Philosopher
The Finest Specimen

Hyden, Form Philosopher {2}{G}

Legendary Creature - Human Noble
Creatures you control have “{T}: Add {C} or one mana of any of this creature's colors.”
Attain {5}{G} ({5}{G}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
1/2
Card has other part: The Finest Specimen
  • The Empty Throne of Feanav