Corsair Sellsword can't block. Whenever you foretell a card or cast a foretold spell, you may return Corsair Sellsword from your graveyard to your hand.
“Don't worry — plenty more to go around.” —Lysene, Aravant spymaster
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/-1. Whenever equipped creature dies, draw a card. This ability triggers only once each turn. Equip {1}
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Corym's Elite can't be blocked by creatures with power 2 or less.
“Who could be better equipped to fight a guerilla war than those who can listen to the trees?”
Reach Improve {1}{G/W}({1}{G/W}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.) If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.
Return each card with a cycling ability from your graveyard to your hand. You may cast any number of nonland cards with total mana value X or less from your hand without paying their mana costs, where X is the number of Satrapies you control.
“And so opposites met in the stars above.” —The Tale of Kings
Align X (Choose modes with total ★ less than or equal to X. You may choose modes multiple times.) • ★ — Draw two cards, then discard two cards. • ★★ — Draw three cards, then discard a card. • ★★★★★ — You may cast a spell from your hand and from your graveyard without paying their mana costs.
Cosmic Catastrophe deals 6 damage to target creature or planeswalker. If you control a creature with power greater than its base power, Cosmic Catastrophe deals 3 damage to each opponent.
Through the fire of Mount Velus, all of Theros witnesses Purphoros's rage.
Cosmic Coalescing deals X damage to any target. You may reveal a noncreature card with mana value X or less you own from outside the game and put it into your hand. X can't be 0. Exile Cosmic Coalescing.
When Cosmic Expansion enters, draw a card, then choose a card name. Whenever one or more creatures you control with the chosen name deal combat damage to a player, you may create a token that's a copy of another target artifact or enchantment you control.
Capac Upanqui expanded the Caica empire to more planes than any other emperor before him.
Destroy all creatures and planeswalkers. If five or more colors of mana were spent to cast Cosmic War, return a creature or planeswalker card from your graveyard to the battlefield.
“All the gods in all the worlds began colliding, fighting for control.” —Glitch, Galactic Muse
When Cosmonaut Pioneer enters or leaves the battlefield, choose one— • Scry 1, then draw a card. • Create a 3/3 green Alien creature token with trample. • You gain 5 life.
Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.) Whenever a creature you control enters, if you didn't cast it from your hand, target land you control becomes a 7/1 red Elemental creature with trample and haste. It's still a land.
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) Flying {2}{W}: Prevent all damage that would be dealt to and dealt by creatures with counters on them this turn.
When Cou Ling enters, create two 2/1 red and white Fox creature tokens. Whenever a Fox you control deals combat damage to a player, draw a card, then you may cast an instant or sorcery card with mana value less than or equal to the damage dealt from your hand without paying its mana cost.
Sacrifice a creature: Each opponent loses 1 life and you gain 1 life. Sacrifice two creatures: Draw a card. Sacrifice three creatures: Exile target creature or planeswalker.
They carry but a bound sliver of divine power, and yet they bind Dusk City.
Flying Whenever a creature you control that isn't enchanted dies, adjudicate. Whenever an enchanted creature you control dies, return it to the battlefield at the beginning of the next end step.
“Dying is prohibited. Sha'Iv requires still your service.”
As an additional cost to cast this spell, tap an untapped Warlock you control. Search your library for a card and put it into your hand or graveyard, then shuffle.
Though the kalku eventually decided to aid their Relonche brethren against the incoming invasion, the decision was a close one.