15897 cards found
Unleash the Dragon

Unleash the Dragon {1}{R}

Sorcery
Unleash the Dragon deals 1 damage to any target for each spell cast this turn.
Another inglorious end for another “chosen” one.
Paid in Blood

Paid in Blood {2}{B}

Enchantment - Aura
Enchant creature
When Paid in Blood enters, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Enchanted creature gets +1/+1 and has lifelink.
  • Scriptures of Urshad
Cranial Archive

Cranial Archive {2}

Artifact
{2}, Exile Cranial Archive: Target player shuffles their graveyard into their library. Draw a card.
Subturgia's proximity to the Deadlands ensures the vampires will never run out of undead servants.
  • Aftermath
Birthing Elemental

Birthing Elemental {2}{G}

Creature - Elemental
Whenever Birthing Elemental or another nontoken creature you control dies, create a 1/1 green Saproling creature token.
It infuses the life force of dying creatures to nascent ones to ensure the circle of life continues uninterrupted.
2/1
  • Tides of War
In the Nick of Time

In the Nick of Time {W}

Instant
Target creature you control gets +2/+2 until end of turn.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Beast Hunt

Beast Hunt {3}{G}

Sorcery
Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
With a big enough weapon, anything becomes fair game.
  • Surging Tide
Warrior of Far-Off Sands

Warrior of Far-Off Sands {G}

Creature - Human Warrior
Whenever Warrior of Far-Off Sands attacks, it gets +1/+1 until end of turn for each creature you control that's enchanted or equipped.
Tribal leaders often send envoys across the sands for both commercial and cultural reasons. Often, these exchange in nothing but carnage.
1/2
  • Riddles of Revio
Guiding Light

Guiding Light {W}{W}

Enchantment
As Guiding Light enters, choose a color.
You have hexproof from the chosen color.
If a creature you control would be dealt damage by a source of the chosen color, prevent 1 of that damage.
Niblis of Hail

Niblis of Hail {U}{U}

Creature - Spirit
Flash
Flying, vigilance
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
It craves warmth it can no longer feel.
2/2
  • Innistrad In Memoriam
Nest Matriarch

Nest Matriarch {4}{W}

Creature - Bird
Flying
When Nest Matriarch enters, put a +1/+1 counter on another target creature you control. That creature gains lifelink until end of turn.
3/3
ICE Breaker

ICE Breaker {2}{B}

Sorcery
This spell costs {1} less to cast and can't be countered if it targets a cursed opponent.
Target opponent mills eight cards. Exile up to two nonland cards milled this way. Until the end of your next turn, you may cast those cards and mana of any type can be spent to cast those spells.
Even CySec's final fortress melts to Nox's will.
  • Beyond the Blackwall
Neural Dreams

Neural Dreams {G}{U}

Enchantment
Whenever you conjure a card, if its name isn't noted for Neural Dreams, you may note its name.
Spells you cast with a name noted for Neural Dreams cost one mana of any color less to cast. (If it doesn't have a colored mana symbol in its cost, it costs {1} less.)
  • Beyond the Blackwall
Make Way

Make Way {1}{R}

Enchantment - Aura
Enchant creature
When Make Way enters, draw a card.
Enchanted creature can't block.
Naya's behemoths are, by definition, movers and shakers.
  • Alara
Cursory Glance

Cursory Glance {1}{U}

Instant
Counter target spell with mana value 3 or less.
It soon become clear that Joane's plans for the succession would not involve the Conways. As such, their plans for the succession would have to remove Joane.
When the Stars Align

When the Stars Align {2}{W}

Instant
You gain 5 life and draw a card. Then if you've cast spells named When the Stars Align five times this game, you win the game.
Augmented — If you've spent {W}{U}{B}{R}{G} to cast spells this turn, you may shuffle When the Stars Align into your library.
  • Love Song
Mana Overflow

Mana Overflow {3}{R}

Sorcery
Glitch—Discard a card. (Remove one [restriction] for each time you pay the glitch cost.)
Add {R} for each [Mountain] land you control, then exile the top three cards of your library. You may play [one of] those cards this turn.
  • Arkadai
Treacherous Informant

Treacherous Informant {B}

Creature - Vampire Advisor
Bleed {1}{B} (You may cast this spell for its bleed cost if an opponent lost life this turn.)
Deathtouch
Treacherous Informant enters with two +1/+1 counters on it if you paid its bleed cost.
You may cast spells for their bleed costs if you lost life this turn.
1/1
  • Over the Horizon
Flurry of Bolts

Flurry of Bolts {1}{W}{W}

Instant
Destroy target attacking or blocking creature. Flurry of Bolts deals 1 damage to each other attacking or blocking creature that creature's controller controls.
“Crossbows are a coward's weapon. They make a mockery of any honest battle.”
—Isak, captured knight
  • Seasons of War
Sigil of the Skyward Eye

Sigil of the Skyward Eye {2}

Artifact - Equipment
Equipped creature has “{T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.”
Equip {2}
“Of course it's genuine.”
—Gwafa Hazid, profiteer
  • Alara
Echoing Sunder

Echoing Sunder {2}{G}

Instant
Destroy target artifact or enchantment and all other permanents with the same name as that permanent.
Sound the beginnings of peace.
  • Oirohpo
Proposer of Peace

Proposer of Peace {1}{W}

Creature - Human Advisor
At the beginning of your upkeep, you gain 1 life.
Whenever one or more creatures attack you, you gain 1 life.
An honored guest of King Visserine, she once brokered the peace between Daeland and Caulder. Now, she helps ensure that peace continues.
0/3
  • A Tourney at Whiterun
Selvar's Defiance

Selvar's Defiance {1}{R}

Sorcery
Until end of turn, target creature you control gains double strike and trample. Sacrifice it at the beginning of the next end step.
Draw a card.
“If I can't have the Egg, no one will. You won't take my destiny.”
  • Arkadai
Caer Crann Collaborator

Caer Crann Collaborator {2}{B/G}{W}

Creature - Elf Noble Knight
When this creature enters, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped.
Whenever this creature attacks, you may sacrifice a nonland permanent. If you do, it gets +1/+1 and gains indestructible until end of turn.
3/2
  • The Petals Wilt
Highland Hermit

Highland Hermit {G}

Creature - Human
Concord — Highland Hermit gets +1/+1 and has hexproof as long as there are four or more card types among permanents you control.
She watches from afar, learning from society's every mistake and keeping her knowledge quietly to herself.
1/1
  • Al Tabaq
Too Clever By Half

Too Clever By Half {3}{U}{R}

Sorcery
Primal {5}{U}{R} (During your turn, you may cast this spell for {5}{U}{R} instead of playing a land.)
Each player discards their hand, then draws seven cards. If this spell was cast for its primal cost, draw cards equal to the number of cards your opponents discarded this way.
Why settle for just one dream?
  • Novea