14930 cards found
Reconstruct

Reconstruct {2}{G}

Instant
Destroy target noncreature permanent. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Remnant of the Hunt

Remnant of the Hunt {1}{G}

Creature - Spirit Warrior
When Remnant of the Hunt leaves your graveyard, create a token that's a copy of it, except it has no mana cost.
Revive {3}{G}{G} ({3}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
2/2
  • Beyond Our Ken
Shapen, Spiteful Creation

Shapen, Spiteful Creation {3}{G}{G}

Legendary Creature - Spirit Horror
Trample
Shapen, Spiteful Creation must be blocked each combat if able.
The first time Shapen, Spiteful Creation would be dealt damage each turn, prevent that damage.
5/5
  • Beyond Our Ken
Shapen's Taunts

Shapen's Taunts {G}{G}

Enchantment - Aura
Enchant creature
All creatures with power less than enchanted creature's toughness able to block enchanted creature do so.
As the boundaries between the physical and the intangible gave way, some of humanities crueler natures began to leave their mark on reality.
  • Beyond Our Ken
Shepherd of Lonely Souls

Shepherd of Lonely Souls {4}{G}

Creature - Human Druid
When Shepherd of Lonely Souls dies, you may return target creature card with mana value 4 or less from your graveyard to your hand.
“I keep my flock quiet, safe from the troubles of the world.”
4/3
  • Beyond Our Ken
Silver-Dawn Elder

Silver-Dawn Elder {1}{G}

Creature - Elf Warrior
Silver-Dawn Elder gets +2/+2 as long as you control five or more lands.
Revive—{2}{G}{G}, Discard a card. ({2}{G}{G}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
3/2
  • Beyond Our Ken
Silver-Dawn Ranger

Silver-Dawn Ranger {3}{G}

Creature - Human Warrior
Trample
Whenever Silver-Dawn Ranger becomes the target of a spell, put a +1/+1 counter on each Warrior you control.
4/3
  • Beyond Our Ken
Still-Smoke Oracle

Still-Smoke Oracle {1}{G}

Creature - Human Shaman
{2}{G}: Look at the top three cards of your library. You may reveal a creature or Revelation card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/2
  • Beyond Our Ken
Swarm of Sporemites

Swarm of Sporemites {1}{G}

Creature - Fungus
Swarm of Sporemites gets +1/+1 for each creature card and Revelation card in your graveyard.
As the borders between things grew thin, even the mold atop old graves began to take on aspects of what fed it.
0/0
  • Beyond Our Ken
Thriving Shaman

Thriving Shaman {3}{G}

Creature - Human Shaman
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
Hexproof
At the beginning of your upkeep, put a +1/+1 counter on this creature.
2/2
  • Beyond Our Ken
Walker of the Final Path

Walker of the Final Path {1}{G}

Creature - Human Warrior
Walker of the Final Path gets +3/+3 and has trample as long as you control a Horror.
When Walker of the Final Path enters, search your library for a Revelation card, put it into your graveyard, then shuffle.
1/1
  • Beyond Our Ken
Welcome What Comes

Welcome What Comes {1}{G}

Sorcery - Revelation
Put two +1/+1 counters on up to one target creature.
Coalesce {6}{G}{G} (You may cast this from your graveyard for {6}{G}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
7/6
  • Beyond Our Ken
World Made Anew

World Made Anew {G}

Sorcery
As an additional cost to cast this spell, sacrifice a land.
You may put a land card you own from outside the game onto the battlefield.
  • Beyond Our Ken
Bind the Mind

Bind the Mind {W}{U}

Enchantment
When Bind the Mind enters, each poisoned opponent reveals their hand. Then choose a nonland card name.
Spells with the chosen name can't be cast.
A Flawless World

A Flawless World {1}{W}{U}

Sorcery - Revelation
You draw two cards and you gain 3 life.
Coalesce {5}{W}{U} (You may cast this from your graveyard for {5}{W}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
5/6
Gentle Omens

Gentle Omens {2}{W}{U}

Instant
Draw two cards, then create an X/X white Illusion creature token, where X is the number of cards you've drawn this turn.
As the world grew more twisted, and even the sight of the horizon began to instill madness, Mishka cloaked the settlement in a comforting illusion.
  • Beyond Our Ken
Skittering Beauty

Skittering Beauty {3}{W}{U}

Creature - Human Insect Horror
Flying
Spells you cast from anywhere other than your hand cost {2} less to cast.
Spells your opponents cast from anywhere other than their hand cost {2} more to cast.
3/3
  • Beyond Our Ken
Bearer of Tormented Truths

Bearer of Tormented Truths {U}{B}

Creature - Human
When Bearer of Tormented Truths enters, look at target player's hand. You may exile a nonland card from among them. If you do, that player draws a card.
You may play cards exiled with Bearer of Tormented Truths, and you may spend mana as though it was mana of any color to cast them.
1/1
  • Beyond Our Ken
Keep What Was Lost

Keep What Was Lost {1}{U}{B}

Instant
Return target creature, instant, or sorcery card from your graveyard to your hand. Then exile Keep What Was Lost if it wasn't cast from your hand.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
Lonely Visage

Lonely Visage {1}{U}{B}

Creature - Spirit Illusion
Flying, deathtouch
So little remained of the departed soul that was left was a void rather than a memory. Something hollow and twisted, eager to claim the first spark of life it came across.
1/3
  • Beyond Our Ken
Needless Atrocities

Needless Atrocities {U}{B}

Sorcery
Choose a creature card name. Each player sacrifices a creature, then each player who controls a creature with the chosen name gets a poison counter.
Draw a card.
Angel of the Eclipse

Angel of the Eclipse {2}{B}{R}

Creature - Angel
Flying
Whenever Angel of the Eclipse deals combat damage, it deals that much damage to each attacking and blocking creature.
Prevent all damage that would be dealt to Angel of the Eclipse by sources you control.
3/2
  • Beyond Our Ken
Give to Sacred Halls

Give to Sacred Halls {B}{R}

Instant
Destroy target creature or planeswalker if damage has been dealt to it this turn. Then Give to Sacred Halls deals 1 damage to it.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Grisly Offering

Grisly Offering {B}{R}

Creature - Human
Trample
At the beginning of each combat, you may have Grisly Offering deal 3 damage to target creature you control. If you do, Grisly Offering gets +3/+0 until end of turn.
0/4
  • Beyond Our Ken
Ill-Fated Seer

Ill-Fated Seer {1}{B}{R}

Creature - Human Shaman
When Ill-Fated Seer enters, each player sacrifices a creature. If they can't, Ill-Fated Seer deals 3 damage to them.
Revive {2}{B}{R} ({2}{B}{R}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate only as a sorcery.)
3/1
  • Beyond Our Ken