5968 cards found
Iron Signet

Iron Signet {2}

Artifact
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Iron Warden

Iron Warden {1}{B}

Creature - Human Knight
Iron Warden enters with three -1/-1 counters on it.
When Iron Warden dies, you may distribute X -1/-1 counters among any number of target creatures, where X is the number of -1/-1 counters on Iron Warden.
{2}{R}: Put a -1/-1 counter on target creature.
4/4
Ironhide Bellower

Ironhide Bellower {2}{R}{R}

Creature - Beast
Trample
At the beginning of each combat, you may have Ironhide Bellower deal 3 damage to target creature you control. If you do, Ironhide Bellower gets +3/+0 and can't be blocked by creatures with total power 3 or less until end of turn.
4/4
  • Beyond Our Ken
Ironpact Marauder

Ironpact Marauder {1}{B}

Creature - Orc Rogue
Whenever a creature you control leaves the battlefield, if it had counters on it, you may put one of those counters on Ironpact Marauder.
{1}{B}, Remove two counters from Ironpact Marauder: You draw a card and you lose 1 life.
2/2
  • Seasons of War
Ironwood Elemental

Ironwood Elemental {2}{G}{W}

Creature - Elemental
Protection from mana values lower than Ironwood Elemental's power (This permanent can't be blocked, targeted, dealt damage, or enchanted by anything with mana value lower than this creature's power.)
Ironwood Elemental's power and toughness are each equal to the number of creatures you control.
*/*
  • Carpe Arcanum
Iroshi, Blade of the Old Ways

Iroshi, Blade of the Old Ways {2}{G}{G}

Legendary Planeswalker - Iroshi
Flash
As long as Iroshi entered this turn, you may activate their loyalty abilities any time you could cast an instant.
[+1]: You may return a creature you control to its owner's hand. If you do, draw a card.
[–1]: Create a 2/2 green Ninja creature token.
[–2]: Target creature you control deals damage equal to its power to target creature or planeswalker.
Loyalty:
3
Irreverent Sinscape

Irreverent Sinscape {2}{B}{G}

Artifact
When Irreverent Sinscape enters, destroy up to one other target nonland permanent.
When Irreverent Sinscape dies, exile it. When you do, you may exile any number of cards from your graveyard that have four or more card types among them. If you do, return a permanent card from a graveyard to the battlefield under your control. You may repeat this process any number of times.
  • End of Wollensie
Irticull's Vanguard

Irticull's Vanguard {W}{W}{W}

Creature - Human Monk
When Irticull's Vanguard enters, exile target nonland permanent an opponent controls until Irticull's Vanguard leaves the battlefield.
Reprocess {1}{W}{W}{W} (Cast a copy of this from your graveyard by exiling it and paying {1}{W}{W}{W}. Spend only mana from differently named sources this way.)
3/2
  • MSEM Masters: Jumpstart
Ishim of Devilry

Ishim of Devilry {4}{B}

Creature - Angel
Flying
Morph {4}{R}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Ishim of Devilry is turned face up, put a +1/+1 counter on it, then each opponent loses 2 life and you gain 2 life.
“Be penitent.”
3/2
  • MSEM Secret Lair Drops
  • Mious
Ishim of Genesis

Ishim of Genesis {1}{U}

Creature - Angel
Flying
Morph {3}{B}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Ishim of Genesis is turned face up, put a +1/+1 counter on it, then return target instant or sorcery card from your graveyard to your hand.
“Be fruitful.”
1/2
  • MSEM Secret Lair Drops
  • Mious
Ishim of Oblivion

Ishim of Oblivion {4}{G}

Creature - Angel
Flying
Morph {4}{W}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Ishim of Oblivion is turned face up, put a +1/+1 counter on it, then destroy target noncreature, nonland permanent.
“Be unburdened.”
2/3
  • MSEM Secret Lair Drops
  • Mious
Ishim of Punishment

Ishim of Punishment {2}{W}

Creature - Angel
Flying
Morph {3}{U}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Ishim of Punishment is turned face up, put a +1/+1 counter on it, then untap another target tapped creature. Ishim of Punishment deals 3 damage to that creature.
“Be rectified.”
2/2
  • MSEM Secret Lair Drops
  • Mious
Ishim of Tempest

Ishim of Tempest {2}{R}

Creature - Angel
Flying
Morph {3}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Ishim of Tempest is turned face up, put a +1/+1 counter on it, draw three cards, then discard two cards.
“Be unconstrained.”
2/1
  • MSEM Secret Lair Drops
  • Mious
Ishim of the Mists

Ishim of the Mists {3}{U}{U}

Creature - Angel
Flying
Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Ishim of the Mists is turned face up, turn all other face-up creature you control face down.
3/5
  • Mious
Ishtari, Oasis Warden

Ishtari, Oasis Warden {2}{U}{U}

Legendary Creature - Human Shaman
Whenever you cast a noncreature spell, scry 1.
{3}{U}, Exile an instant or sorcery card from your graveyard: Draw a card.
“A woman of her beauty and wisdom only comes once in a lifetime.”
—Fatresya of Rammaneth
2/4
  • Tides of War
Island

Island

Basic Land - Island
Isles Uncharted

Isles Uncharted {4}{U}{U}{U}

Sorcery
Take an extra turn after this one. At any time during that turn, you may search your opponents' libraries for a card and exile it, then shuffle that player's library. You may cast that card from exile, and you may spend mana as though it were mana of any type to cast it. If you don't, shuffle that card into its owner's library.
Exile Isles Uncharted.
  • Dark Seas of Shiryen
Isochron Wand

Isochron Wand {3}

Artifact
As Isochron Wand enters, you may exile an instant or sorcery card with mana value 1 from your hand.
At the beginning of your upkeep, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost if the spell's mana value is 1.
Isolated

Isolated {1}{U}

Enchantment - Aura
Enchant permanent
Enchanted permanent loses all abilities except for mana abilities and has no name.
Seclusion offers a new possibility—but takes a thousand more away.
Isolated Guardian

Isolated Guardian {3}{G}{G}

Creature - Elemental
Trample
Augmented — Whenever you cast a spell, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put a +1/+1 counter on Isolated Guardian. It loses this ability and gains “Whenever this attacks, put two +1/+1 counters on each of up to two target creatures.”
Like the pain of a lifetime lost in a thousand days.
5/4
  • Love Song
Issbarren Warden

Issbarren Warden {1}{W}

Creature - Bear Monk
Flash
When Issbarren Warden enters, exile target token.
“Leave behind everything you don't need. The Issbarrens are fickle on the best of days, and extra weight won't help that.”
2/2
  • Glacia: Hail to the Queen
Iterative Design

Iterative Design {1}{U}

Enchantment
Artifact creatures you control get +1/+1.
{1}{U}, Discard an artifact card: Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
“Replicants are ever better at building replicants than we are now. All we do is keep them running.”
—Jaessa, Sanvere inventor
  • New Horizons
Iterative Designer

Iterative Designer {2}{U}

Creature - Vedalken Artificer
Eureka! (At the beginning of each end step, you get a research counter if you cast a spell this turn. Then if you have eight or more research counters, remove them and create a Masterpiece token of your choice.)
Whenever you cast a noncreature spell, create a 1/1 colorless Construct artifact creature token.
“Every day, I build the same thing. Every day, it's closer to perfect.”
2/2
  • Discoveries of Akieva
Iterative Transcendence

Iterative Transcendence {4}{U}{U}

Enchantment
Once during each of your turns, when you cast an instant or sorcery spell, you may create a Function token with that spell's effects. (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell. A spell's effects includes added functions.)
  • Beyond the Blackwall
Ivenge's Evangel

Ivenge's Evangel {1}{W}

Creature - Human Cleric
Paranoia—Reappropriate white. (You may cast this spell by exiling two white cards from your hand and/or graveyard when a permanent you control leaves the battlefield.)
When Ivenge's Evangel enters, create a 1/1 white Cleric creature token and you gain 1 life.
1/1
  • Over the Horizon