6402 cards found
Honor's Refuge

Honor's Refuge {2}{W}{W}

Creature - Human Soldier Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
4/3
  • Plagues of Fretport
Honored Retinue

Honored Retinue {2}{W}

Creature - Human Samurai
When Honored Retinue enters, choose a creature you control. You may search your library for a creature card with the same name as that creature, reveal it, put it into your hand, then shuffle.
2/3
  • Tales of Old Jidai
Hoof Cliff Heartminer

Hoof Cliff Heartminer {4}{W}{W}

Creature - Ox Soldier
This spell costs {1} less to cast for each +1/+1 counter among creatures you control.
Hoof Cliff Heartminer enters with four +1/+1 counters on it.
Whenever Hoof Cliff Heartminer or another creature you control leaves the battlefield, you may put its +1/+1 counters on another target creature you control.
0/0
  • Adventurers of Onora
Hoof Cliff Horngrove

Hoof Cliff Horngrove

Land
{T}: Add {C}.
{1}: Hoof Cliff Horngrove becomes a 2/2 Elemental creature until end of turn. It's still a land.
Menagerie — Whenever Hoof Cliff Horngrove becomes a creature, it gains your choice of +1/+1, flying, first strike, lifelink, trample, or haste until end of turn. This ability triggers only if there are five or more creature types among creatures you control.
  • Adventurers of Onora
Hopebringer Cherub

Hopebringer Cherub {6}{W}

Creature - Angel
Flying
Morph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When you turn Hopebringer Cherub face up, creatures you control get +1/+1 until end of turn.
“The gods may not notice you, but I do.”
4/2
  • MSEM Secret Lair Drops
  • Mious
Hopeful Caretaker
Mending Caretaker

Hopeful Caretaker {3}{W}

Creature - Beast
Lifelink
Whenever you gain life, you may transform Hopeful Caretaker. If you don't, put a +1/+1 counter on it.
The odd pink creatures wander the world, offering a healing touch to the humans and monsters they encounter...
3/3
Card has other part: Mending Caretaker
  • Monsters of Chikyu
Hopeless Wanderer

Hopeless Wanderer {1}{U}

Creature - Human Rogue
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
Hopeless Wanderer can't be blocked.
1/1
  • Love Song
Horizon Augur
Maven of Perspective

Horizon Augur {3}{U}

Creature - Human Wizard
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.)
Whenever you cast an instant or sorcery spell, scry 1, then Horizon Augur gets +1/+1 until end of turn.
2/3
Card has other part: Maven of Perspective
  • Al Tabaq
Horizon Sovereign

Horizon Sovereign {2}{R}{R}

Creature - Dragon
Flying, haste
At the beginning of each of your postcombat main phases, you may cast an instant or sorcery card from your graveyard with mana value less than or equal to the number of creatures that dealt combat damage to opponents this turn without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
3/3
  • MSEM Masters Cube
Horizon Wayfarer

Horizon Wayfarer {1}{G}

Creature - Elf Scout
Horizon Wayfarer's power and toughness are each equal to the number of differently named lands you control.
With each new vista her experience broadens and deepens.
*/*
Horizon of Origins

Horizon of Origins

Land
As Horizon of Origins enters, you may reveal an Island or Mountain card from your hand. If you don't, Horizon of Origins enters tapped.
{T}: Add {U} or {R}.
Horrid Crawlspace

Horrid Crawlspace {2}

Artifact
No more than two creatures can attack each combat.
“Looks like it goes on for miles. Gonna scooch a little further in and if you don't hear from me in five, send help.”
—Timothy Lamb, last words
  • Toll Midnight
Horrific Invocation

Horrific Invocation {4}{G}

Sorcery
You may put a permanent card from your hand onto the battlefield.
Rerun (If you cast this from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.)
  • Video Horror System
Horrific Progenitor

Horrific Progenitor {6}{B}{B}{B}

Creature - Horror
Trample
Whenever Horrific Progenitor deals damage to a player, for each damage dealt, that player loses 3 life unless they sacrifice a nonland permanent or discard a card.
12/12
Horse Thief

Horse Thief {2}{R}{R}

Creature - Human Rogue
Haste
When Horse Thief enters, you may gain control of target creature or Steed until end of turn. It gains haste until end of turn. If it's a Steed, attach it to Horse Thief.
2/1
  • Quest for the Roseblade
Horseman of Conquest

Horseman of Conquest {3}{W}{W}

Creature - Zombie Knight
Whenever this creature enters or attacks, create a 2/1 white Soldier creature token. Exile up to one target nonland permanent with mana value 3 or less an opponent controls until that token leaves the battlefield.
Other permanents you control have ward {1}.
All are cowed beneath her resplendence.
4/3
  • The Petals Wilt
Horseman of Famine

Horseman of Famine {1}{B}{B}

Creature - Zombie Knight
Whenever this creature enters or attacks, each player discards a card. If one or more land cards were discarded this way, this creature gains deathtouch until end of turn.
At the beginning of each opponent's end step, if that player didn't cast a spell this turn, that player loses 2 life and you gain 2 life.
2/3
  • The Petals Wilt
Horseman of Pestilence

Horseman of Pestilence {4}{G}{G}

Creature - Zombie Knight
Whenever this creature enters or attacks, put two -1/-1 counters on up to one target creature with power less than this creature's power.
Whenever another creature dies, you gain 2 life. If you controlled that creature, draw a card.
4/6
  • The Petals Wilt
Horseman of War

Horseman of War {2}{R}{R}

Creature - Zombie Knight
Whenever this creature enters or attacks, you may put a creature card with mana value 2 or less from your hand onto the battlefield. If you do, draw a card. Sacrifice that creature at the beginning of the next end step.
If a creature would enter under your control during combat on your turn, that creature enters tapped and attacking.
4/4
  • The Petals Wilt
Host of the Celebration

Host of the Celebration {U}{R}{W}

Creature - Horror
Whenever you cast a noncreature spell, any number of target creatures you control get +1/+1 until end of turn.
Whenever a creature you control deals an amount of combat damage exactly equal to its mana value to a player or planeswalker, draw a card.
3/3
Hostile Habitat

Hostile Habitat {1}{R}{R}

Sorcery
Hostile Habitat deals 2 damage to each creature.
Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)
“How long can we stand the heat?”
—Captain Thomas
  • Love Song
Howl of the Hunted
Hall of the Haunted

Howl of the Hunted {2}{W}

Sorcery
Target player creates two 1/1 white Spirit creature tokens with flying.
Fabled {3}{W}{W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.)
Card has other part: Hall of the Haunted
Howling Shieldbreaker

Howling Shieldbreaker {B}{R}

Creature - Hyena Warrior
Menace
Whenever an opponent activates an ability of a permanent, if it isn't a mana ability, Howling Shieldbreaker deals 2 damage to that permanent or player.
2/2
  • Kahembo: Olde Dawn
Hsu Fu, Architect of Sunrise

Hsu Fu, Architect of Sunrise {G}

Legendary Creature - Lizard Monk
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
{T}, Tap an untapped creature you control: Add one mana of any color.
{G}: Demigod — Whenever you cast a creature spell this turn, draw a card.
{4}{G}{G}: God — Creatures you control get +3/+3 and gain trample until end of turn.
1/1
Hub of Innovation

Hub of Innovation {2}

Artifact
Hub of Innovation enters tapped.
At the beginning of your upkeep, if you control five or more artifacts, draw a card.
{T}: Add {C}.