4989 cards found
Mabil's Study

Mabil's Study {G}{U}

Enchantment - Study
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from the archived library, until end of turn, you may spend mana as though it were mana of any color to cast spells with the same name as that card and spells with that name can't be countered.
  • Sparks of a Multiverse
Mabil, the Wayfarer

Mabil, the Wayfarer {1}{G}{U}

Legendary Planeswalker - Mabil
[+1]: Return a land you control to its owner's hand. Create a tapped colorless land token named Far-Off Lands with “{T}: Add one mana of any color.”
[–1]: Discard a card. Return to your hand a card from your graveyard that shares a color with that card or a color of mana it could produce.
[–3]: For each color pair, you may pay that mana. Create X X/X green and blue Elemental creature tokens, where X is the number of times you do.
Loyalty:
3
  • Sparks of a Multiverse
Mable of the Sea's Whimsy

Mable of the Sea's Whimsy {1}{W}{U}

Legendary Creature - Human Pirate
First mate—Each nonland card in your starting deck is an instant or has flash. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Flash
When Mable enters, you gain 2 life and draw a card.
2/2
Machi Initiate
Ceremony of Safe Passage

Machi Initiate {1}{G}

Creature - Human Shaman
Whenever you gain life for the first time each turn, reveal the top card of your library. If it's a land or creature card, put it into your hand. Otherwise, put it into your graveyard.
The machi are the Relonche's spiritual guides, in charge of healing both bodies and souls...
1/1
Card has other part: Ceremony of Safe Passage
  • Road to Carü Mapu
Machi's Assistants

Machi's Assistants {3}{G}{G}

Creature - Human Shaman
When Machi's Assistants enters or you gain life, you may mill four cards. When you do, you may return a permanent card from your graveyard to your hand. This ability triggers no more than four times each turn.
A machi's curative process can take hours. Her assisting crew, called llancañ, stay by her side to ensure she remains in focus.
4/4
  • Road to Carü Mapu
Mad Queen Margarete

Mad Queen Margarete {B}{R}

Legendary Creature - Wolf Noble
Menace
Whenever Margarete or another creature you control dies, up to one target creature you control cackles. (Put a menace counter on it. If it already has menace, it deals 1 damage to each opponent instead.)
Once each turn, when Margarete or another creature you control with menace dies, you may torment each opponent. (They lose 3 life unless they discard a card or sacrifice a nonland permanent.)
1/3
  • MSEM Masters: Legends
Madame Beatrice
Beatrice's Dodger

Madame Beatrice

Legendary Creature - Human Rogue
(Color indicator: Madame Beatrice is black and red)
If Madame Beatrice would leave the battlefield, exile her instead.
Whenever one or more creatures you control deal combat damage to a player, that player reveals their hand. You may cast a card from their hand without paying its mana cost.
2/3
Card has other part: Beatrice's Dodger
  • Feanav: The Apothecary's Progress
Maddened Preacher

Maddened Preacher {2}{W}

Creature - Human Cleric
Players can't sacrifice creatures to cast spells or activate abilities unless that player sacrifices an additional creature. The same is true for discarding cards and paying life.
“In the name of our lord...”
3/2
  • Video Horror System
Madelon, Merchant's Heir

Madelon, Merchant's Heir {G}{U}

Legendary Creature - Human Noble
Whenever an opponent activates an ability of a permanent, if it isn't a mana ability, you gain 1 life and create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”)
“My father always taught me to stick my fingers in every pie.”
2/3
  • Plagues of Fretport
Maelstrom Elemental

Maelstrom Elemental {W}{U}{B}{R}{G}

Creature - Elemental
Haste
Whenever you cast a spell, if you spent mana to cast it, draw a card. Then you may cast a card with mana value less than that spell's mana value from your hand without paying its mana cost.
7/7
Maelstrom Slicer

Maelstrom Slicer {3}{R}

Creature - Minotaur Warrior
Menace
Stampede — Whenever Maelstrom Slicer and a creature with greater power attack, exile the top three cards of your library. You may play those cards until end of turn.
2/4
  • Alara
Magdel, Caller of Souls

Magdel, Caller of Souls {1}{W}{W}

Legendary Creature - Human
Protection from sorceries
Whenever Magdel, Caller of Souls attacks, create a 1/1 white Spirit creature token with flying that's tapped and attacking for each storied permanent you control. Exile the tokens at end of combat. (Enchantments and legendary permanents are storied.)
2/3
  • Storytime
Magella's First Step

Magella's First Step {1}{W}{U}{B}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Exile up to one target creature you control. At the beginning of your next end step, return it to the battlefield.
Until end of turn, if a creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
  • The Stage Presents: The Neverending Act
Maghbri Oracle

Maghbri Oracle {1}{B}

Creature - Human Shaman
Whenever a creature dies, scry 1 and each opponent loses 1 life.
Witches in Maedryd can be chemists, cooks, merchants, and occasionally, saviors.
2/1
Magister of Impotence

Magister of Impotence {1}{W}

Creature - Spirit Advisor
Activated abilities of nonland permanents cost {2} more to activate.
He does his best to make sure no one else can.
1/3
  • Zero
Magmatic Torrent

Magmatic Torrent

Land
As Magmatic Torrent enters, you may pay 2 life. If you don't, Magmatic Torrent enters tapped.
{T}, Sacrifice Magmatic Torrent: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Magnific Wilderkin

Magnific Wilderkin {1}{G}{G}

Creature - Chimera
At the beginning of each combat, if you control a creature with flying, Magnific Wilderkin gets +1/+1 and gains flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
3/3
Magnitude

Magnitude {X}{R}{R}

Sorcery
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
Magnitude deals X damage to each player and each creature without flying that didn't harness it.
  • Monsters of Chikyu
Magnoceros

Magnoceros {3}{G}{G}

Creature - Beast
Trample
Other Beasts you control have trample.
Whenever Magnoceros attacks, create a 5/5 green Beast creature token that's tapped and attacking.
5/5
Magus of the Gauntlet

Magus of the Gauntlet {3}{R}{R}

Creature - Human Wizard
If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2 instead.
4/3
  • K15 Core Set
Magus of the Grimoire

Magus of the Grimoire {2}{B}{B}

Creature - Human Wizard
Whenever an opponent discards a card, you may draw a card.
A tome so dark only a soul without salvation can handle it without being obliterated.
3/5
  • K15 Core Set
Magus of the Lantern

Magus of the Lantern {1}{G}{G}

Creature - Human Wizard
Lands you control have “{T}: Add one mana of any color.”
{T}: Add one mana of any color.
Every relic of Medranos is overcharged with mana.
2/3
  • K15 Core Set
Magus of the Sands

Magus of the Sands {1}{U}{U}

Creature - Human Wizard
{X}, {T}: Target player mills X cards.
“The human mind is just like sand. No matter how hard you try to keep it together it will always dissolve in time.”
1/3
  • K15 Core Set
Magus of the Well

Magus of the Well {2}{W}{W}

Creature - Human Wizard
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
2/4
Mahara's Command

Mahara's Command {G}{W}{U}{B}

Sorcery
Choose two —
• Return up to two target creature cards from your graveyard to your hand.
• Return up to two target enchantment cards from your graveyard to your hand.
• Return up to two target artifact cards from your graveyard to your hand.
• Target player may put a permanent card from their hand onto the battlefield.
  • Alkabah