Into Waiting Jaws deals 5 damage to target creature. If you sacrificed a permanent or discarded a card this turn, Into Waiting Jaws deals 3 damage to that creature's controller.
Many Cuxuri monsters keep gruesome dens lined with the bones of countless victims.
Choose one or both — • Create two 1/1 white Soldier creature tokens. They gain haste until end of turn. • Create an 8/0 green Scorpion creature token with trample.
When Into the Unknown enters, create two 1/1 Scout creature tokens that are all colors. Whenever a land you control enters, if it doesn't have the same name as another land you control, put a +1/+1 counter on each creature you control.
Flying When Intrepid enters, search your library for a land card, reveal it, put it into your hand, then shuffle. Wanderlust — {0}: Intrepid becomes an artifact creature until end of turn. Activate only if you control four or more differently named lands.
At the beginning of combat on your turn, create a 1/1 blue and red Pirate creature token with haste. That token attacks this combat if able. Whenever Intrepid Captain attacks, other attacking Pirates you control get +1/+0 until end of turn.
Advance {4}{R}(Cast this for {4}{R} to advance it as it enters. {4}{R}: Advance this as a sorcery.) Whenever Intruder Drone advances, exile the top card of your library. You may cast a spell exiled with Intruder Drone with mana value 3 or less without paying its mana cost.
Inversion of Flesh deals 5 damage to each creature and each planeswalker, and 5 damage to each player with the highest life total or tied for highest life total among players.
Gilded robes or tattered rags, wealth is fleeting. Twisted inside out, everyone screams the same.
Create two 1/1 green Elf creature tokens, then up to one target creature gets +X/+X until end of turn, where X is the number of creatures you control. (Targets are chosen before the tokens are created.)
“These knights may have camaraderie, but they have forsaken the primal bonds living creatures can have.” —Itheline, Song of Aith Aera
Equipped creature has hexproof. {2}: Exile equipped creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Equip {1}
Gain control of target creature until end of turn. Put a +1/+1 counter on it and another target creature you control and untap them. Those creatures gains haste until end of turn.
You may put a green creature card with mana value 4 or less from your hand onto the battlefield. Ferocious — If you control a creature with power 4 or greater, that creature enters with two +1/+1 counters on it.
When Ion Field enters, target player creates two 1/1 red Elemental creature tokens. Whenever you cast an instant or sorcery spell that targets only one target, you may pay {1}{R}{R} and sacrifice Ion Field. If you do, copy that spell for each other target it could target. Each copy targets a different one of those targets.
Choose one — • Ire of Ancient Tomes deals 2 damage to any target. • Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Target creature you control deals damage equal to its power to another target creature. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)