15897 cards found
Aether Ascendant

Aether Ascendant {2}{U}

Creature - Human Wizard
Flash
When you cast Aether Ascendant, you may have it become a copy of target instant or sorcery spell. If you do, choose new targets for it. (It won't enter.)
Very few wizards can become truly one with their magic.
2/1
Noxan Altar

Noxan Altar

Land
Noxan Altar enters tapped.
{T}: Add {W} or {B}.
{W}{B}, {T}, Tap an untapped creature you control: Create a Function token with “Lifelink.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
  • Beyond the Blackwall
Imaginative Dreamer

Imaginative Dreamer {G}{U}

Creature - Human Citizen
You may have Imaginative Dreamer enter as a copy of any creature on the battlefield. When it does, it stops being a copy.
“-and she'll reveal that my parents kept my powers a secret for my own safety, and then she'll clasp my hands in hers, and then-”
2/2
  • MSEM Masters 2021
Aid from Martoob

Aid from Martoob {2}{G}

Enchantment - Aura
Enchant land
When Aid from Martoob enters, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
When enchanted land is tapped for mana, add one mana of any color.
  • Alkabah
Exotic Vista

Exotic Vista

Land
Exotic Vista enters tapped.
{T}: Add {G} or {U}.
When Exotic Vista enters, you may put a loyalty counter on a planeswalker you control.
“We don't have anything like this back home!”
—Mabil Fardancer
  • Sparks of a Multiverse
Passionate Congregation

Passionate Congregation {2}{R}

Sorcery
Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.)
Create two 1/1 red Cleric creature tokens with haste. If this spell's tithe was paid, create four of those tokens instead.
  • Eralou
Calamity Dragon

Calamity Dragon {5}{R}{R}

Creature - Dragon
Flying
When Calamity Dragon enters, it deals 2 damage to each creature you don't control. Whenever a creature dealt damage this way dies this turn, Calamity Dragon deals 2 damage to that creature's controller.
5/5
  • Discoveries of Akieva
Chillbone Lich

Chillbone Lich {3}{U}{U}

Creature - Skeleton Wizard
When this creature enters, put two -1/-1 counters on a creature you control.
When you put one or more -1/-1 counters on one or more creatures, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
5/5
  • The Petals Wilt
Crumbling Necropolis

Crumbling Necropolis

Land
Crumbling Necropolis enters tapped.
{T}: Add {U}, {B}, or {R}.
Grixis, crux of immutable decay, overseen by cruel demonlords.
  • Alara
Kor Skyknight

Kor Skyknight {W}

Creature - Kor Soldier
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Remove a +1/+1 counter from Kor Skyknight: It gains flying until end of turn.
0/1
  • Spark of Revolution
Tinbeard of the Brine

Tinbeard of the Brine {3}{B}{B}

Legendary Creature - Human Pirate
First mate — Each nonland card in your starting deck is an artifact, a Pirate, or has “artifact,” “Treasure,” or “Pirate” in its printed rules text. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Whenever Tinbeard of the Brine attacks, each opponent loses X life and you gain X life, where X is the number of artifacts you control plus the number of Pirates you control.
5/5
Fakadeh, Florid Queen

Fakadeh, Florid Queen {1}{R/W}{U}{B}

Legendary Creature - Bird Noble
Flying
Whenever Fakadeh, Florid Queen attacks, you may exile an instant or sorcery card from your graveyard with mana value 3 or less.
Whenever Fakadeh deals combat damage to a player, cast any number of cards exiled with her without paying their mana costs.
3/3
  • Kahembo: Olde Dawn
Abandoned Den

Abandoned Den

Land
Abandoned Den enters tapped.
{T}: Add {B}.
{B}, {T}: Target player loses 1 life. Activate only as a sorcery and only if you control a black creature.
  • Glacia: Hail to the Queen
Dream Keeper

Dream Keeper {U}{B}

Creature - Human Wizard
When Dream Keeper enters, each player conjures a card named Fatigue and puts it on top of their library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Whenever a player draws a card except the first one they draw in each of their draw steps, each opponent mills a card.
1/3
Related card: Fatigue
  • Arcanum Academia
Expulse to the Desert

Expulse to the Desert {5}{W}

Sorcery
Exile target creature.
Draw a card.
“They are free to die wherever they want. Except here.”
—Achet-Aton
  • Pyramids of Atuum
Unquenched Greed

Unquenched Greed {U/R}

Sorcery
Draw two cards, then discard two cards.
“I don't care if the city burns down around your ears. That wildborn girl is worth a kingdom's coffers to the right buyers.”
—Yvette, the Golden Gull
  • Plagues of Fretport
Shape the Tides

Shape the Tides {1}{U}

Sorcery
Look at the top three cards of your library. Put one of them into your hand, one on top of your library, and one on the bottom of your library.
Reprise {1}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
First Blood

First Blood {3}{B}

Sorcery
Destroy target creature. You may remove a counter from up to one target permanent.
“One death is a tragedy. A thousand is a revolution.”
—The Urchin King
  • Villains: The Musical
Sever Existence

Sever Existence {2}{B}{B}

Sorcery
For each player, exile target creature or planeswalker they control.
Reflections can survive anything so long as their counterpart survives. To be rid of them for good, you have to kill them both.
  • Oirohpo
Eager Guide

Eager Guide {2}{R}{R}

Creature - Human
Haste
Whenever Eager Guide attacks, tap up to two target creatures you don't control.
“To the left are the doors to Professor Shayle's classroom and to the counselors offices. Placed next to each other for no reason in particular.”
3/2
  • Arcanum Academia
Allure of the Dark Grove

Allure of the Dark Grove {1}{B}

Sorcery
Target opponent loses 2 life and you gain 2 life. If you control a Wizard, instead that player loses 4 life and you gain 4 life.
The trees of the forest bear fruits which feed the Yenzu. In return, the Yenzu lure hapless travelers into the forest to feed the trees.
  • Goliaths of Nangjiao
Ambitious Necromancer

Ambitious Necromancer {B}

Creature - Human Cleric
Sabotage — Whenever an opponent or permanent an opponent controls becomes the target of a spell you control, return target creature card with mana value 3 or less from your graveyard to the battlefield.
1/1
Blade of Burning Sand

Blade of Burning Sand {2}

Artifact - Equipment
Equipped creature gets +3/+1.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
“Shh. The dead remain silent.”
  • Al Tabaq
Precursor's Edge

Precursor's Edge {1}{R}

Artifact - Equipment
Equipped creature gets +1/+1 and has menace.
Equip {R}
“Grab something sharp, find some cover, and kill the lights. Things are getting ugly.”
—Colonel Violet Osada
  • Animus Vox
Shadow Sky

Shadow Sky {2}{B}{B}

Sorcery
All creatures get -3/-3 until end of turn.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, if a creature would die this turn, exile it instead.
  • Spark of Revolution