14930 cards found
Shapen's Cruelty

Shapen's Cruelty {4}{R}

Sorcery
Shapen's Cruelty deals 3 damage to any target.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Silver-Dawn Radiant

Silver-Dawn Radiant {1}{R}

Creature - Human Warrior
Menace
Whenever Silver-Dawn Radiant becomes the target of a spell or ability you don't control, it deals damage equal to its power to that spell or ability's controller.
3/1
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Single-Minded Mob

Single-Minded Mob {1}{R}

Creature - Human Citizen
Whenever Single-Minded Mob becomes untapped, it gets +2/+2 until end of turn.
Unity of purpose. Unity of belief. Unity of thought. They do not seek to destroy. They seek to grow.
2/1
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Slithering Eyes

Slithering Eyes {1}{R}

Creature - Snake
Whenever Slithering Eyes deals damage to a player, you may exile that many cards from the top of your library. Until the end of your next turn, you may play those cards.
2/1
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Solar Hatching

Solar Hatching {2}{R}{R}

Sorcery - Revelation
Solar Hatching deals 4 damage to each creature.
Coalesce {6}{R}{R} (You may cast this from your graveyard for {6}{R}{R}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
When Solar Hatching enters, each player chooses up to two lands they control and sacrifices the rest.
7/5
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Stubborn Blademate

Stubborn Blademate {1}{R}

Creature - Human Warrior
Whenever another Warrior creature you control attacks, you may return Stubborn Blademate from your graveyard to the battlefield tapped and attacking. If you do, sacrifice it at end of combat.
“You're not in this alone.”
2/1
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These Final Moments

These Final Moments {2}{R}

Sorcery - Revelation
If a source you control would deal damage this turn, it deals double that damage instead.
Coalesce {7}{R}{R} (You may cast this from your graveyard for {7}{R}{R}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Haste
6/5
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While Blood Still Flows

While Blood Still Flows {2}{R}

Sorcery
Add {W}{U}{B}{R}{G}. Spend this mana only to cast spells from your graveyard or activate abilities of cards in your graveyard.
“You may feel broken. You may feel beaten. But if you can feel, then there is still fight left in you.”
— Hadik, Silver-Dawn Paragon
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Worn to Nothing

Worn to Nothing {R}

Sorcery - Revelation
Each opponent sacrifices an artifact.
Scry 1.
Coalesce {6}{R} (You may cast this from your graveyard for {6}{R}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
5/4
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Ashka Ritualist

Ashka Ritualist {3}{G}{G}

Creature - Human Shaman
Trample
When Ashka Ritualist enters or whenever you cast a spell, if {R}{W} was spent to cast it, create two 1/1 red and green Warrior creature tokens. Put a +1/+1 counter on Ashka Ritualist.
3/2
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Ashka's Hunter

Ashka's Hunter {2}{G}

Creature - Wolf
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
This creature can't be blocked by creatures with power 1 or less.
Outside, the howling was incessant. And Mishka's illusions could do little to silence them.
3/2
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Beckon the Pack

Beckon the Pack {G}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value equal to the sacrificed creature's mana value minus 1, put it onto the battlefield, then create a token that's a copy of that creature. Then shuffle.
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Beyond All Horizons

Beyond All Horizons {2}{G}

Sorcery - Revelation
Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Coalesce {5}{G}{G} (You may cast this from your graveyard for {5}{G}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Beyond All Horizons's power and toughness are each equal to the number of lands you
control.
*/*
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Blessed Piper

Blessed Piper {3}{G}

Creature - Human Shaman
{1}{G}, {T}: You may put a creature or Revelation card from your hand onto the battlefield. Exile that permanent if it would leave the battlefield. If it's a Revelation, it enters as a Horror creature and you may cast a copy of it without paying its mana cost.
1/1
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Breach the Lilies

Breach the Lilies {1}{G}

Instant
Exile target nonland card with mana value 2 or less from your graveyard. Copy it. You may cast the copy without paying its mana cost.
Exile Breach the Lilies.
  • MSEM Champions 93 93
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Canopy Dancer

Canopy Dancer {2}{G}

Creature - Human Warrior Druid
Reach
Once each turn, when Canopy Dancer deals damage, you may untap it.
The woman danced through the canopies, shimmering and incandescent as leaves and vegetation were pulled along in her wake.
2/4
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Crooked Growth

Crooked Growth {2}{G}

Sorcery
You may play an additional land this turn.
Draw a card.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
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Destiny Beyond Measure

Destiny Beyond Measure {6}{G}{G}

Enchantment
When Destiny Beyond Measure enters, tap each creature you control.
Creatures you control get +8/+8 and have “This creature enters tapped.”
“This world will end, but beyond it we shall tower above the very stars.”
— Vashi, Twin-Star Paragon
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Fauna Tender

Fauna Tender {1}{G}

Creature - Elf Druid
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
This creature gets +2/+2 as long as it's merged with another card or token.
Animals soon disappeared from the camp, yet the nights never grew quieter in their absence.
2/2
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From Unbidden Realms

From Unbidden Realms {G}

Sorcery - Revelation
You gain 3 life and you mill three cards.
Coalesce {5}{G} (You may cast this from your graveyard for {5}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
5/6
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Gift to Finality

Gift to Finality {1}{G}

Sorcery
Choose target creature you control. Mill cards equal to its power, then it fights up to one target creature you don't control.
While the others were focused on fighting Masha, Tahli and what remained of the Twin-Stars quietly carried the dazed Mishka back to the settlement.
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Ichorsap Dryad

Ichorsap Dryad {G}

Creature - Dryad
{T}: Add one mana of any color. You can't spend this mana to cast spells with mana value 3 or greater.
Revive {2}{G} ({2}{G}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
1/1
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Lotusleaf Blade

Lotusleaf Blade {3}{G}

Creature - Elf Warrior
Trample
Lotusleaf Blade gets +1/+1 as long as you control another Warrior.
The petals of the lotus grant visions and strength of mind to clan seers. But the roots and stems are reserved for more mundane blessings.
3/2
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Mortal Deeds

Mortal Deeds {2}{G}

Instant
Choose one —
• Destroy target artifact or enchantment.
• Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
That which was built will collapse. That which had bloomed will wilt. That which had created will consume.
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Pieces of Creation

Pieces of Creation {3}{G}

Enchantment - Aura
Enchant creature
When enchanted creature dies, you draw X cards, where X is its toughness. Then you may put a land card from your hand onto the battlefield.
From the creators came the world, and to the creators it shall return.
  • Beyond Our Ken