Creatures you control have “{T}: Add {C} or one mana of any of this creature's colors.” Attain {5}{G}({5}{G}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever you cast a spell from your hand, you may cast a card from the archived library with a lesser mana value without paying its mana cost.
Whenever IG-2 Disassembler enters or attacks, you may sacrifice an artifact. When you do, IG-2 Disassembler deals 2 damage to target player or planeswalker.
Cast this spell only before attackers are declared. Target creature you control gets +X/+0 until end of turn and gains haste until end of turn, where X is its power. At the beginning of the next end step, sacrifice that creature if it attacked this turn.
You may have Icefang Wurm assign its combat damage as though it weren't blocked. {4}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
{T}: Add one mana of any color. You can't spend this mana to cast spells with mana value 3 or greater. Revive {2}{G}({2}{G}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.) {R}{R}{R}: Bold Any player may have Identity Module deal 5 damage to them. If no one does, draw three cards. {R}{R}{R}: Brash Identity Module deals 3 damage to any target. {R}{R}{R}: Burning Identity Module gains “Players can't gain life” and “At the beginning of each player's upkeep, Identity Module deals 2 damage to that player.”
Flying Whenever Idol of the Dead God deals combat damage to a player, search your library for any number of creature cards named Idol of the Dead God, reveal them, put them into your hand, then shuffle.
{T}: Add {C}. {2}: Idravir becomes a 2/2 creature with undying in addition to its other types until end of turn. (When that creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Each nontoken land you control has all activated abilities of each other land on the battlefield. When Idyll leaves the battlefield, until the end of your next turn, you gain “Each nontoken land you control has all activated abilities of each other land on the battlefield.”
Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.) Ifram's Greenfur must be blocked each combat if able.
Desecrate (When this creature enters, you may sacrifice an artifact or land.) When Igneous Pulverizer desecrates a permanent, destroy target nonland permanent.
Ward—Pay 3 life. Igniderm enters with three ignition counters on it. At the beginning of your upkeep, remove an ignition counter from Igniderm. If you can't, sacrifice it.
At the beginning of combat on your turn, gain control of another target permanent until end of turn. Untap that permanent. It gains haste until end of turn. Fleeting {2}{R}{R}(You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
As long as it's your turn, equipped creature has first strike and deathtouch. If equipped creature would deal damage to a player or planeswalker, it deals four times that damage to that player or planeswalker instead. Equip {4}