14928 cards found
Hallos, Battlefield Sorcerer

Hallos, Battlefield Sorcerer {1}{U/R}{W}

Legendary Creature - Human Wizard
Vigilance
The first instant or sorcery spell you cast each turn has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
3/3
  • Seasons of War
Hallowed Executioner

Hallowed Executioner {3}{R}{W}

Creature - Angel Berserker
Flying
When Hallowed Executioner enters, it deals 2 damage to each creature without flying.
Some minds, though shattered, retain some recollection of their original purpose.
4/3
  • Descent from the Highlands
Hallowed Perspective

Hallowed Perspective {W}{U}

Creature - Bird Spirit
Flying
When Hallowed Perspective enters, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
You may exert Hallowed Perspective as it attacks. When you do, until your next turn, you may cast spells as though they had flash. (An exerted creature won't untap during your next untap step.)
1/3
  • End of Wollensie
Hand of Consequence
Liege of Bal

Hand of Consequence {2}{B}{B}

Creature - Mutant
When Hand of Consequence enters, creatures your opponents control get -1/-1 until end of turn.
At the beginning of your upkeep, if your fealty to Swamps is five or greater, transform Hand of Consequence. (Each Swamp you control counts towards your fealty to Swamps.)
3/3
Card has other part: Liege of Bal
  • Al Tabaq
Hand of Dominion
Liege of Iekin

Hand of Dominion {U}{U}

Creature - Human
When Hand of Dominion enters, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
At the beginning of your upkeep, if your fealty to Islands is five or greater, transform Hand of Dominion. (Each Island you control counts towards your fealty to Islands.)
1/3
Card has other part: Liege of Iekin
  • Al Tabaq
Haphazard Militia

Haphazard Militia {1}{G/W}{G/W}

Creature - Human Citizen Soldier
If one or more counters would be put on a permanent you control, you may have that many counters plus one or that many counters minus one put on that permanent instead.
“The town of Nightrail harbors criminals and murders Judges. Nightrail's existence can no longer be tolerated.”
2/3
Hapless Chronomancer

Hapless Chronomancer {2}{U}

Creature - Human Wizard
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Hapless Chronomancer dies, if it had no time counters on it, return target instant or sorcery card from your graveyard to your hand.
2/3
  • Aftermath
Harbinger of Inversion

Harbinger of Inversion {2}{B}

Creature - Horror
If a player would gain life, that player adds that much {C} instead.
“These smoldering wounds will not mend. No medic can save me. I fight until death lets me rest my sword.”
3/3
  • The Unraveling
Hard-Working Oxen

Hard-Working Oxen {W}

Creature - Ox
Civilized — Hard-Working Oxen gets +3/+0 as long as you control an artifact, a creature, and an enchantment.
Not all of the backs that help to build empires are carried upon two legs.
0/3
  • Scriptures of Urshad
Harried Apothecary

Harried Apothecary {W/B}{W/B}

Creature - Human Cleric
{1}, {T}, Move a -1/-1 counter from another creature onto Harried Apothecary: Each opponent loses 1 life and you gain that much life.
1/3
  • Plagues of Fretport
Harried Submersible

Harried Submersible {1}

Artifact - Vehicle
When Harried Submersible enters, target opponent creates a 1/1 blue Tentacle creature token.
Whenever Harried Submersible deals combat damage to a player or planeswalker, draw a card.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
3/3
  • Elmare: Into the Abyss
Harriet, Liberated Wildborn

Harriet, Liberated Wildborn {1}{B}

Legendary Creature - Human Mutant Noble
As an additional cost to cast this spell, sacrifice a permanent.
When Harriet, Liberated Wildborn enters, you may remove all counters from target permanent.
3/3
  • Plagues of Fretport
Harrowing Knight

Harrowing Knight {2}{B}{B}

Creature - Human Knight
Sacrifice a creature: Harrowing Knight gets +2/+2 until end of turn.
“Disrespect me, and you have two options. Lose your tongue, or volunteer to lead the next charge.”
3/3
  • A Tourney at Whiterun
Haruna, Master Architect

Haruna, Master Architect {G}{W}{U}

Legendary Creature - Human Samurai
Creatures with defender you control can attack as though they didn't have defender.
Each creature you control assigns combat damage equal to its toughness rather than its power.
0/3
  • Path of Shadows
Haughty Paladin

Haughty Paladin {3}{W}

Creature - Human Knight
When Haughty Paladin enters, you may sacrifice another artifact or creature. If you do, tap all creatures your opponents control.
“Your magic sets you apart, Ensouled, but it does not make you unique.”
4/3
  • Arkadai
Haunting Haploc

Haunting Haploc {2}{B}

Creature - Carrier Lizard
Lifelink
Whenever you sacrifice a creature, you gain life equal to its power.
Each corpse, a seed of corruption.
1/3
  • Ophorio
Hav'za, Itavan Warchief

Hav'za, Itavan Warchief {3}{R}{R}

Legendary Creature - Human Shaman
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever another noncreature source deals damage to a creature or player, you may have Hav'za, Itavan Warchief deal half that damage, rounded up, to any target.
3/3
  • MSEM Masters: Legends
  • Zero
Headless Carriage
Belmord Blood-Coach

Headless Carriage {2}{B}

Creature - Zombie Horse
Deathtouch
Discard a card: Headless Carriage gains indestructible until end of turn. Tap it.
Ride {2}{B}{B} ({2}{B}{B}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
3/3
Card has other part: Belmord Blood-Coach
  • Quest for the Roseblade
Heartcleaver

Heartcleaver {3}{R}

Creature - Human Berserker
Menace
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{3}{R}: Another target creature you control gains menace until end of turn.
3/3
  • Tales of Old Jidai
Hearth Dweller

Hearth Dweller {2}{R}

Creature - Salamander
Wither (This deals damage to creatures in the form of -1/-1 counters.)
{X}{R}: Hearth Dweller gets +X/+0 until end of turn.
A pervasive pest feeding on the fires of the empire's industry.
1/3
  • Feanav: The Apothecary's Progress
Heartless Army

Heartless Army {3}

Artifact Creature - Soldier Army
If one or more counters would be put on a creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.
“My army knows no mercy, no hunger, and no equal.”
—Omid, the Undefeated
2/3
  • Alkabah
Heartwalker

Heartwalker {1}{G}

Creature - Human Shaman
Creature spells you cast cost {1} less to cast.
“Tread firmly so that others may walk in your footsteps.”
—Heartwalker creed
1/3
  • Worlds Away
Hearty Karkadann

Hearty Karkadann {1}{W}

Creature - Unicorn Rhino
Whenever you scry, you gain 1 life for each card you looked at while scrying this way.
“...and loving Golana, laid low by Faceless poison, was by his own gifts raised as the karkadann he had sheltered touched its horn to his breast.”
—The Tale of Kings
1/3
  • Alkabah
Hearty Karv

Hearty Karv {1}

Artifact - Ship Vehicle
Haste
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Ship Vehicle becomes an artifact creature until end of turn.)
The perfect balance between speed and structure is elusive, yet imperative.
2/3
  • Glacia: Hail to the Queen
Heaven's Fire Ascetic

Heaven's Fire Ascetic {3}{R}

Creature - Cat Monk
Whenever a creature in Heaven's Fire Ascetic's pack attacks, that creature deals 1 damage to defending player. (Two or more creatures you control with equal power are in a pack.)
“We thank the Winds for delivering us from the Lotus's influence. We pray that our dark kindred may know that same freedom.”
4/3
  • Panxiou