2557 cards found
Wild Pyromancy

Wild Pyromancy {2}{R}{R}

Instant
Wild Pyromancy deals 2 damage to each creature, player, and planeswalker. If you cast this spell during your main phase, Wild Pyromancy deals 3 damage to each creature, player, and planeswalker instead.
“Those who believe I'm unfocused can count themselves lucky.”
—Arleigh, Spellblade Prodigy
  • Seasons of War
Wildborn Courtesan

Wildborn Courtesan {3}{G}{G}

Creature - Human Mutant Citizen
Whenever a creature blocks Wildborn Courtesan, draw a card.
{R}{R}: Untap target creature an opponent controls. That creature blocks Wildborn Courtesan this turn if able.
2/3
  • Plagues of Fretport
Wilting Waif

Wilting Waif {2}{B}{B}

Creature - Elf Cleric
When Wilting Waif dies, each opponent discards a card at random and you scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Her blood is as acid, yearning to erode the world.
2/2
  • Mious
Wingless Dragon

Wingless Dragon {2}{R}{R}

Creature - Dragon
“The Vollta ripped its wings off and used it as a burden beast. How can anyone believe this society is any less that tyrannical?”
—Kellythross, Insurgent Leader
4/3
  • K15 Core Set
Winning Hand

Winning Hand {3}{U}{U}

Sorcery
Gain control of target creature if its power is less than or equal to the number of cards in your hand.
Quickdraw {4}{U}{U} (When a creature you control blocks or becomes blocked, you may cast this spell for {4}{U}{U}.)
  • High Noon
Winter Widow

Winter Widow {4}{G}{G}

Creature - Spider
Vigilance, reach
When Winter Widow enters, you may destroy target creature with flying.
The largest snowdrifts are left undisturbed for a reason.
4/6
  • Glacia: Hail to the Queen
Wira Inti, Skyfather

Wira Inti, Skyfather {4}{W}{W}{U}{U}

Legendary Enchantment Creature - God
Enchantments you control have hexproof.
Wira Inti, Skyfather can't attack or block unless you control five or more enchantments.
At the beginning of combat on your turn, up to two other target enchantments you control each become a creature in addition to their other types and have flying, vigilance, and base power and toughness 4/4.
10/10
  • Road to Carü Mapu
Wiretapper

Wiretapper {1}{U}{U}

Creature - Horror
Flash
When Wiretapper enters, choose one —
• Exile target spell. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
• Create a copy of the card with target spell's name. You may cast the copy. (You still pay its costs.)
3/1
  • Video Horror System
Wispbreath Drake

Wispbreath Drake {3}{U}{U}

Creature - Drake Elemental
Flying
It is as ephemeral as a breeze itself, yet hold as much power as an actual drake itself.
4/2
  • Zero
Witchseeker Mob

Witchseeker Mob {2}{W}{W}

Creature - Human Peasant
Witchseeker Mob's power and toughness are each equal to twice the number of Citizens and/or Peasants you control.
When Witchseeker Mob enters, exile target nonland permanent an opponent controls with mana value less than or equal to Witchseeker Mob's power until Witchseeker Mob leaves the battlefield.
*/*
  • Quest for the Roseblade
Withering Pathways

Withering Pathways {3}{B}{B}

Sorcery
Choose one—
• Each opponent sacrifices a creature.
• Each opponent discards two cards.
“Our home has seen the same fate as our enemies.”
  • Ophorio
Witness Vanity

Witness Vanity {1}{B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 for each card type among cards in your graveyard and has menace.
Fleeting {B} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
  • End of Wollensie
Witness the Divine

Witness the Divine {3}{W}{W}

Sorcery - Revelation
Destroy all non-Horror creatures.
Coalesce {8}{W}{W} (You may cast this from your graveyard for {8}{W}{W}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
7/5
  • Beyond Our Ken
Wizard's Insight

Wizard's Insight {1}{U}{U}

Enchantment
Whenever you cast a noncreature spell, you may pay {1}. If you do, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
  • K15 Core Set
Wolfbriar Sapling

Wolfbriar Sapling {3}{G}{G}

Creature - Elemental
When Wolfbriar Sapling enters, if you control seven or more lands, create a 2/2 green Wolf creature token.
Wolfbriar is a rare weed that grows in the Neo-Duskwood. Endrisons harvest it as it tends to attract wolves and helps taming them.
5/3
  • Aftermath
Woopip Wanderer

Woopip Wanderer {3}{G}{G}

Creature - Fungus Scout
When Woopip Wanderer enters, create two colorless artifact tokens named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
{2}{G}: Germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
3/3
  • Eralou
Words of Eternity

Words of Eternity {3}{B}{B}

Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Whenever you cast a spell with mana value 5 or greater, you may cast Words of Eternity from your graveyard without paying its mana cost. If you do, exile it instead of putting it into your graveyard as it resolves.
  • Storytime
Working Together

Working Together {1}{U}{U}

Enchantment
If you would draw one or more cards, you may have each player draw an additional card.
Spells cost {1} less to cast if a player cast a spell this turn.
  • Monsters of Chikyu
World Tender

World Tender {4}{G}{G}

Creature - Treefolk
Trample
World Tender's power and toughness are each equal to twice the number of differently named lands you control.
All of Urshad is his garden, and all the different beasts and birds his flowers.
*/*
  • Scriptures of Urshad
Worlds Away

Worlds Away {3}{U}{U}

Sorcery
Wanderlust — This spell has flash as long as you control four or more differently named lands.
Draw four cards.
Worldsculpt

Worldsculpt {4}{G}{G}

Sorcery
Exile the bottom card of your library, a card from your hand, and a card you own from outside the game. Put them in a face down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
  • Mious
Worship in Vain

Worship in Vain {2}{R}{R}

Enchantment
Vanishing 4 (This permanent enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a time counter is removed from Worship in Vain, discard your hand, then draw a card for each time counter on Worship in Vain.
  • Plagues of Fretport
Worship of the Sun

Worship of the Sun {2}{W}{W}

Enchantment - Road
When Worship of the Sun enters, draw a card, then choose a card name.
At the beginning of your upkeep, you may tap three untapped creatures you control. If you do, search your library for an enchantment card with the chosen name, put it onto the battlefield, then shuffle.
An interplanar empire can rely on the sun's might.
  • Road to Carü Mapu
Wrestling Practice
Young Weichafe

Wrestling Practice {4}{R}{R}

Sorcery
Legacy (You may play this side of this card only from your graveyard. Exile it if it would be put into a graveyard or not resolve.)
For each of up to two target creatures you control, put a +1/+1 counter on it, then you may have it deal damage equal to its power to any target.
“...because I've spent almost all of my life learning how to fight.”
Card has other part: Young Weichafe
  • Road to Carü Mapu
Writhing Gateway

Writhing Gateway {3}{B}{B}

Enchantment
When Writhing Gateway enters, you may discard a card. If you do, create a 5/3 black Horror creature token.
{1}{B}{B}, Discard a card: Create a 5/3 black Horror creature token.
“When I close my eyes, I am haunted by the day of the third breach. The chasm splitting the hillside, reeking of sulfur and iron. And then they came.”
  • The Unraveling