14928 cards found
Glintfeather Sage

Glintfeather Sage {2}{W}{U}

Creature - Bird Cleric
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Glintfeather Sage or another creature with flying you control dies, you may pay {1}. If you do, draw a card.
3/3
  • Tides of War
Glittering Seeker

Glittering Seeker {2}{G}{G}

Creature - Bird Reflection
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
As you reveal a creature card, you may exile it. If you do, you may play that card as long as it is exiled and that spell can't be countered by spells or abilities.
2/3
  • Ophorio
Gluttonous Empath

Gluttonous Empath {5}{U}{U}

Creature - Elemental Horror
When Gluttonous Empath enters, gain control of target nonland permanent for as long as you control Gluttonous Empath.
It wants everything: envy, malice, and everlasting attention.
3/3
  • Animus Vox
Gnarled Sprite

Gnarled Sprite {1}{G}

Creature - Faerie Shapeshifter
Flash
As an additional cost to cast this spell, sacrifice a creature or pay {2}.
Defender
“There is no place for honesty, anymore.”
“None at all? Do you honestly believe that?”
—Wormwood and Doctor Barton
4/3
  • The Empty Throne of Feanav
Godspeaker Mayael

Godspeaker Mayael {1}{R}{G}{W}

Legendary Creature - Elf Shaman
At the beginning of your upkeep, you may discard a card. If you do, draw a card.
{T}: You may put a creature card from your hand onto the battlefield. If you do, put a +1/+1 counter on that creature.
3/3
Gold Farmer

Gold Farmer {1}{G}

Creature - Elf Druid
When Gold Farmer enters, create a Treasure token.
“The earth yields its treasures freely to those who but think to ask.”
0/3
  • Arkadai
Goldengrain Alseid

Goldengrain Alseid {1}{W}

Enchantment Creature - Nymph
When Goldengrain Alseid enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
Blessed by Karametra, the presence of alseids portend bountiful harvest.
1/3
Goldhill Enforcer

Goldhill Enforcer {1}{W}

Creature - Human Knight
{W}, {T}: Tap target creature.
“Thusly, all personages not of human blood are naught but refuse in the eyes of this great city and must be dealt as such.”
—Mandates of Goldhill, vol XI
1/3
  • Zero
Goldtooth Slasher

Goldtooth Slasher {2}{B}

Creature - Merfolk Assassin
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Whenever Goldtooth Slasher attacks, you may sacrifice an artifact or creature. If you do, Goldtooth Slasher gets +2/+0 and gains lifelink until end of turn.
1/3
  • Elmare: Into the Abyss
Goreswimmers

Goreswimmers {2}{B}{R}

Creature - Merfolk Horror
Whenever Goreswimmers deals combat damage, put a +1/+1 counter on Goreswimmers.
It is never safe to go back in the water.
3/3
  • Novea
Gossamer Veil

Gossamer Veil {1}{U}

Creature - Wall
Defender (This creature can't attack.)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
0/3
  • Zero
Graceful Angel
Patient Ascetic

Graceful Angel

Creature - Angel
(Color indicator: Graceful Angel is white)
Flying
3/3
Card has other part: Patient Ascetic
Graceful Yuroda

Graceful Yuroda {1}{W}

Creature - Angel
Flying
When Graceful Yuroda enters, return target permanent you control to its owner's hand.
In the nexus, Lizaveth and Taras at last learned the truth they had sought for so long.
2/3
  • Over the Horizon
Graide, Voice of Autumn
Ashela, the Russet Grove

Graide, Voice of Autumn {X}{R}{G}{W}

Legendary Creature - Human Druid
When Graide, Voice of Autumn enters, create X 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+0 and have haste.
Nonbasic lands your opponents control enter tapped.
2/3
Card has other part: Ashela, the Russet Grove
  • Over the Horizon
Grandpa Hutao, Sea's Voice

Grandpa Hutao, Sea's Voice {1}{U}

Legendary Creature - Human Shaman
You may play enchantment spells from your graveyard if you haven't cast a spell with that name this turn.
At the beginning of your end step, choose up to one enchantment you control. Shuffle the rest into your library.
Tired of the dullness of his life, he gave it to the sea, becoming an envoy of the divine.
1/3
  • Road to Carü Mapu
Grandstanding Huma

Grandstanding Huma {2}{R}{R}

Creature - Phoenix
Flying
Grandstanding Huma can block only creatures with flying.
{2}{R}{R}, Exile three instant and/or sorcery cards from your graveyard: Return Grandstanding Huma from your graveyard to the battlefield tapped and attacking. Activate this ability only during your declare attackers step.
4/3
  • Alkabah
Granite Watchers

Granite Watchers {3}

Artifact Creature - Construct
Defender
{2}, {T}, Sacrifice Granite Watchers: It deals 3 damage to target creature.
“What are you worried about? They're just big statues, you gecko.”
—Adventurer Telam, last words
3/3
  • Descent from the Highlands
Grasper of Secrets

Grasper of Secrets {4}{U}

Creature - Horror Wizard
Prowess
When Grasper of Secrets enters, choose one —
• Return target creature to its owner's hand.
• Return target instant or sorcery card from your graveyard to your hand.
Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
3/3
  • Toll Midnight
Grasping Choir

Grasping Choir {5}{W}

Creature - Angel
Flying
Deploy 3 (As this enters, you may tap any number of other creatures you control with total power 3 or more.)
When Grasping Choir enters, you may exile target creature if it's tapped or if Grasping Choir was deployed.
3/3
  • The Empty Throne of Feanav
Gravantee

Gravantee {2}{G}

Creature - Beast
Reach
There doesn't appear to be animal life in the chanting woods because it doesn't want to be found.
3/3
  • Oirohpo
Gravetiller

Gravetiller {4}{B}

Creature - Horror
Flash
When Gravetiller enters, you may exile target creature or planeswalker card from a graveyard. If it had mana value 4 or less, you may return it to its owner's hand. Otherwise, you may shuffle it into its owner's library.
Evoke {B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
3/3
  • Toll Midnight
Graygulch Outcast

Graygulch Outcast {4}{B}{B}

Creature - Spirit
Menace
When Graygulch Outcast dies, each opponent loses 3 life.
A bounty is not always worth the cost.
4/3
  • High Noon
Graygulch Turncoat

Graygulch Turncoat {3}{B}

Creature - Spirit Rogue
When Graygulch Turncoat enters, you may post a bounty on target creature. If you do, each opponent loses life equal to the number of bounty counters on creatures. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
3/3
Great Sable Stag

Great Sable Stag {1}{G}{G}

Creature - Elk
This spell can't be countered.
Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue or black.)
Even before the Wardens, the forest had its guardians.
3/3
  • Descent from the Highlands
Green Pelt Hart

Green Pelt Hart {4}{G}{G}

Creature - Elk
Whenever Green Pelt Hart or another Elk creature you control deals combat damage to a player, draw that many cards.
4/3
  • A Tourney at Whiterun