15897 cards found
Jade Vault Reclaimer

Jade Vault Reclaimer {2}{G}

Creature - Human Samurai
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{3}{G}, Sacrifice Jade Vault Reclaimer: Destroy target artifact or enchantment.
2/1
Kalime Charger

Kalime Charger {3}{G}

Creature - Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When Kalime Charger enters, you may have another target creature you control gain trample until end of turn.
4/4
  • Zero
Jeering Kit

Jeering Kit {3}{R}

Creature - Fox
Menace
Inspired — Whenever Jeering Kit becomes untapped, target Fox you control gets +1/+1 until end of turn.
The bright energy of the festival mirrored the jovial verve of a young fox.
3/2
  • Nangjiao In Bloom
Second-Day Slayings

Second-Day Slayings {2}{R}

Enchantment
Whenever a permanent you control leaves the battlefield, Second-Day Slayings deals 1 damage to each opponent.
“Through the office windows, Kaibry saw the Tuesday Terror's true face — maidenly in form, but monstrous in her act.”
—That Fateful Tuesday, Act II
  • The Stage Presents: The Neverending Act
Moon of the Encroaching Night

Moon of the Encroaching Night

Land - Swamp
({T}: Add {B}.)
Moon of the Encroaching Night enters tapped.
{1}{B}, {T}: Scry 1.
  • Harvest Festival
Brilliance Overbearing

Brilliance Overbearing {2}{U}

Sorcery
Tap up to four target nonland permanents. Nonland permanents your opponents control don't untap during their controller's next untap step.
With stolen research in his mind,
He could bring his gifts to mankind.
  • Villains: The Musical
Forgotten Shrine

Forgotten Shrine

Land
{T}, Pay 1 life: Add {R} or {G}.
{1}, {T}, Sacrifice Forgotten Shrine: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • The Land Bundle
Crazed Swashbuckler

Crazed Swashbuckler {2}{R}

Creature - Human Pirate
Resolute — At the beginning of combat on your turn, if Crazed Swashbuckler's power is greater than its base power, it deals 1 damage to target creature defending player controls. That creature can't block this turn.
4/2
  • Dark Seas of Shiryen
Speaker of the Iris

Speaker of the Iris {2}{R}{R}

Creature - Human Wizard
Haste
When Speaker of the Iris enters, abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
Other creatures you control have haste.
3/2
Chaos Module

Chaos Module {B}{R}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{2}{R}: Anarchy
Exile the top three cards of your library. You may cast an enchantment, instant, or sorcery spell exiled this way until the end of your next turn.
{2}{B}: Despair
Each cursed opponent sacrifices a creature.
{1}{B}{R}: Strife
Chaos Module gains “At the beginning of your end step, each cursed opponent loses life equal to the number of Curses attached to them.”
  • Beyond the Blackwall
  • MSEM Secret Lair Drops 1214 1215
Hulking Fleshdebter

Hulking Fleshdebter {3}{R}{R}

Creature - Giant Rogue Warlock
When this creature enters, create a 2/2 black Zombie creature token. That token seeks secrets and gains haste until end of turn. (Give it that Oath Aura. Fulfill it by attacking with it and two or more other creatures to draw a card.)
“Even in death, you are mine.”
3/2
  • The Petals Wilt
Dragonfire Sniper

Dragonfire Sniper {3}{R}

Creature - Human Archer
Haste
{T}: Dragonfire Sniper deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller.
“If it's good enough for those big lizards, it's good enough for us.”
2/1
  • Seasons of War
Death's Sentry

Death's Sentry {3}{B}

Creature - Human Cleric
When Death's Sentry enters, if a creature died this turn, create a 2/2 black Zombie creature token.
“Do not speak ill of the dead, for they are certainly listening.”
3/3
Burn the Witch

Burn the Witch {1}{R}

Instant
Burn the Witch deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
“You stand convicted of consorting with elven magics. The sentence? Death.”
—Tethia of the Brimstone Order
  • Quest for the Roseblade
Distant Misthorns

Distant Misthorns {4}{G}{G}

Creature - Elk
Trample
“I see creatures beyond the reach of Oirohpo, monsters of smoke that must surely be the great beasts of those waiting beyond the Mirror.”
— Sha'rador
6/3
  • Oirohpo
Relentless Researcher

Relentless Researcher {1}{R}{R}

Creature - Dwarf Artificer
Another term reinvented by the dwarves is research. Duela research is, more often than not, searching for knowledge they already have, but in a more or less explosive form than the last one.
3/2
  • Oirohpo
Distracting Performer

Distracting Performer {1}{W}

Creature - Elf Actor
Whenever Distracting Performer becomes tapped, you may tap target creature.
The greatest of showmen make you forget your worries during the worst of times.
1/3
  • Villains: The Musical
Bearer of Vile Incense

Bearer of Vile Incense {4}{B}{B}

Creature - Demon
Inspired — Whenever Bearer of Vile Incense becomes untapped, create a 0/1 black Cultist creature token with “{1}{B}{B}, Sacrifice three Cultists: Create a 5/5 black Demon creature token.”
6/6
  • Nangjiao In Bloom
Sear Flesh

Sear Flesh {R}

Sorcery
Sear Flesh deals 3 damage to target creature or planeswalker. If you've cast another spell this turn, it deals 5 damage instead.
Studies Past

Studies Past {X}{G}{G}

Sorcery
If you've lost life this turn, you may cast this spell as though it had flash.
Return X target cards with different mana values from your graveyard to your hand. Put Studies Past on the bottom of its owner's library.
Markov Fencer

Markov Fencer {1}{B}

Creature - Vampire Knight
{1}{W}: Markov Fencer gains first strike until end of turn. You gain 1 life.
“Foolish cathar, thinking you can best me. But if you insist, I do like playing with my food.”
2/2
  • Innistrad In Memoriam
Vashi, Twin-Star Paragon

Vashi, Twin-Star Paragon {3}{W}

Legendary Creature - Human Warrior
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
If this creature would die, you may instead put a card or token merged with it into its owner's graveyard. If you do, remove all damage marked on this creature.
4/3
  • Beyond Our Ken
Starcrossed Widow
Starlight Guardian

Starcrossed Widow {1}{G/W}{G/W}

Creature - Human Cleric
If a card would be put into an opponent's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.
Unveil {3}{G}{W} ({3}{G}{W}: Transform this. Unveil only as a sorcery.)
2/2
Card has other part: Starlight Guardian
  • Feanav: The Apothecary's Progress
Dekinn, Depths Spirit

Dekinn, Depths Spirit {3}{R}{R}

Legendary Creature - Spirit God
Dekinn, Depths Spirit can't attack or block unless a player has lost 3 or more life this turn.
At the beginning of each player's upkeep, that player may create a Mountain token. If they do, Dekinn deals 3 damage to them.
When Dekinn dies or is put into exile from the battlefield, you may put him into his owner's library third from the top.
7/7
  • Road to Carü Mapu
Nip at the Heel

Nip at the Heel {R}

Sorcery
Nip at the Heel deals 1 damage to any target. Create a 1/1 red Hound creature token.
Shabil's knights mobilized for war, content knowing their homes would be kept well safe in their absence.
  • Kahembo: Olde Dawn