14930 cards found
Mercenary Lancer

Mercenary Lancer {2}{W}{W}

Creature - Human Knight
Adorned — Mercenary Lancer gets +2/+2 as long as it's equipped and/or enchanted.
There has not been war between Daeland and Caulder for almost fifteen years. In that time, mercenaries looking to make a living could either turn to banditry or tourneys.
3/3
  • A Tourney at Whiterun
Mirin, Held by the Heavens

Mirin, Held by the Heavens {1}{W}{W}

Legendary Creature - Fox Angel
Flying
When Mirin, Held by the Heavens dies, if your life total is less than 10, it becomes 10.
Adored by the heavens and revered by her brethren, Mirin acts as a conduit between realms and a proponent of peace among all.
3/3
  • Glacia: Hail to the Queen
Morningheart Griffin

Morningheart Griffin {4}{W}

Creature - Griffin
Flying
When Morningheart Griffin dies, return target enchantment card from your graveyard to your hand.
“But the griffin did not perish; its heart was a piece of the sun.”
—Aeron, Fables of the Ancients
3/3
  • Theros Triumphant
Nest Matriarch

Nest Matriarch {4}{W}

Creature - Bird
Flying
When Nest Matriarch enters, put a +1/+1 counter on another target creature you control. That creature gains lifelink until end of turn.
3/3
Nobility

Nobility {3}{W}{W}

Enchantment Creature - Incarnation
Other creatures you control get +1/+1.
As long as Nobility is in your graveyard and you control a white enchantment, creatures you control get +1/+1.
3/3
  • Over the Horizon
Noble Pridelord

Noble Pridelord {3}{W}

Creature - Cat
When Noble Pridelord enters, creatures you control get +1/+1 until end of turn.
The knights of Yroncaster emblazon their shields with the symbol of their inspiring nobility.
3/3
  • Quest for the Roseblade
Old-World Forgotten

Old-World Forgotten {3}{W}{W}

Creature - Spirit
Flying
When Old-World Forgotten dies, you may return target artifact or enchantment card from your graveyard to your hand.
Countless souls still linger in ghost towns long abandoned by the living.
3/3
  • High Noon
Phyten Bodyguards

Phyten Bodyguards {1}{W}

Creature - Human Warrior
Defender
Phyten Bodyguards can attack as though it didn't have defender as long as you control three or more creatures.
3/3
  • Spark of Revolution
Protector of the League

Protector of the League {3}{W}{W}

Creature - Angel
Flying
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Other creatures you control get +1/+1 for each +1/+1 counter on Protector of the League.
3/3
Purehorn Rescuer

Purehorn Rescuer {3}{W}{W}

Creature - Unicorn
Flash
When Purehorn Rescuer enters, return target permanent card with mana value X or less from your graveyard to the battlefield, where X is your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
3/3
  • Theros Triumphant
Purging Watchwarden

Purging Watchwarden {2}{W}

Creature - Human Soldier
{1}{G}: Purge. If you do, put a +1/+1 counter on Purging Watchwarden and you gain 2 life. (To purge, exile two cards that share a type from graveyards. If you do, draw a card.)
3/3
  • Over the Horizon
Queen Hannaru
Hannaru the Conqueror

Queen Hannaru {1}{W}{W}

Legendary Creature - Human Noble Soldier
Whenever Queen Hannaru enters or attacks, put a +1/+1 counter on another target creature you control.
At the beginning of your upkeep, if there are four or more +1/+1 counters among creatures you control, you may transform Queen Hannaru.
3/3
Card has other part: Hannaru the Conqueror
Radiant Rebuker

Radiant Rebuker {3}{W}{W}

Creature - Human Cleric
When Radiant Rebuker enters, exile target nonland permanent an opponent controls until Radiant Rebuker leaves the battlefield.
“It'll take more than an ambush to snuff out our light.”
3/3
  • Seasons of War
Rallywing

Rallywing {3}{W}{W}

Creature - Bird
Flying
When Rallywing enters, creatures you control get +1/+1 until end of turn.
Through years of training, the connection between a monster and trainer can elevate to sharing their senses.
3/3
  • Monsters of Chikyu
Razorwing Champion

Razorwing Champion {4}{W}

Creature - Griffin
Flying
When Razorwing Champion enters, creatures you control get +1/+1 and gain vigilance until end of turn.
“Those who say that us drakes are wild and griffins are noble don't know either.”
—Czeros, Sky Prowler
3/3
  • Seasons of War
Reliquary Rhox

Reliquary Rhox {2}{W}

Creature - Rhino Soldier
Peacebringer, the ceremonial mace of the angel Mehani, was evidently more than just sacred regalia.
3/3
  • Alara
Ridge Warden

Ridge Warden {2}{W}{W}

Creature - Human Warrior
This spell costs {2} less to cast and may be cast as though it had flash if an opponent searched their library this turn.
When Ridge Warden enters, exile another target nonland permanent with mana value 4 or less until Ridge Warden leaves the battlefield.
3/3
  • Al Tabaq
Rigid Conformist

Rigid Conformist {5}{W}{W}

Creature - Human Soldier
When Rigid Conformist enters, for each {W} spent to cast it, create a 1/1 white Human creature token.
Each creature you control gets +2/+2 if you control another creature with the same name as that creature.
3/3
  • End of Wollensie
Rilken Preserver

Rilken Preserver {3}{W}

Creature - Human Cleric
Whenever another creature you control enters, put a +1/+1 counter on it.
Whenever Rilken Preserver attacks, you may exile target nonland permanent you control, then return it to the battlefield under your control.
3/3
  • Discoveries of Akieva
Rivha, Heiress of Pinions

Rivha, Heiress of Pinions {1}{W}{W}

Legendary Creature - Angel Warrior
Flying
Whenever Rivha and at least two other creatures attack, exile all other attacking creatures you control. For each creature exiled this way, create a 3/3 white Angel creature token with flying that's tapped and attacking.
3/3
  • MSEM Masters: Legends
Ruins Guardian

Ruins Guardian {1}{W}

Creature - Bird Spirit
Defender, flying
Ruins Guardian can attack as though it didn't have defender as long as a creature died under your control this turn.
Whenever Ruins Guardian attacks, you may exile two creature cards from your graveyard. If you do, draw a card.
3/3
  • End of Wollensie
Runic Enforcer

Runic Enforcer {3}{W}

Creature - Human Wizard
Whenever you make first contact, Runic Enforcer gains lifelink until end of turn. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
With Entelan law enforcement stretched thin over several planes, crimes against the extraplanars back home became bolder by the week.
3/3
  • Karina's Explorations
Sandstrider

Sandstrider {4}{W}{W}

Creature - Cat Reflection Rebel
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
When Sandstrider enters, put a +1/+1 counter on target creature.
3/3
  • Oirohpo
Satrapy General

Satrapy General {2}{W}

Creature - Angel Warrior
Flying
Tap three untapped Satrapies you control: Recruit. Activate only as a sorcery. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Protecting at the Shah's command, Soli is always safe and protected.
3/3
  • Alkabah
Seawise Swain

Seawise Swain {3}{W}

Creature - Human Pirate
Vigilance
Seawise Swain gets +1/+1 as long as you control an artifact.
Seawise Swain gets +1/+1 as long as you control an enchantment.
3/3
  • Dark Seas of Shiryen