When this creature enters, you may put a -1/-1 counter on a creature you control. If you do, look at the top five cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest into your graveyard.
Flash If one or more counters would be put on a creature you control, put that many plus one of each of those kinds of counters on that creature instead.
Whenever Silt Lurker deals combat damage to a player, mill three cards, then draw a card if seven or more cards are in your graveyard. Cycling {G}({G}, Discard this card: Draw a card.)
Silver-Dawn Elder gets +2/+2 as long as you control five or more lands. Revive—{2}{G}{G}, Discard a card. ({2}{G}{G}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [Lore I-II] Another target creature you control gets +1/+1 until end of turn. [Lore III] Search your library for a basic land card, put it onto the battlefield, then shuffle.
When Steelcharm Obliterator enters, choose one — • Put two +1/+1 counters on Steelcharm Obliterator. • Target creature you control fights another target creature.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever Steelhoof Battlechief attacks, another target attacking creature you control gets +2/+2 and gains trample until end of turn.
Improve {G}({G}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.) Whenever an Elf you control dies, you may search your library for a land card, reveal it, put it into your hand, then shuffle.
Vigilance When Territorial Camaar enters, you may sacrifice a land. If you do, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Tracker of Wild Places envisions a creature card, you may untap a permanent you control.
Whenever you cast a nongreen spell, creatures you control get +1/+1 until end of turn. Wanderlust — When Untethered Disciple enters, if you control four or more differently named lands, create two 1/1 Scout creature tokens that are all colors.
Whenever Verdant Curtain Caretaker enters or attacks, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) {2}{G}: Reveal the top three cards of your library. You may put a creature card from among them on top. If you're in a renaissance, put it into your hand instead. Put the rest on the bottom of in any order.
{4}{G}, Discard a card: Reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest into your graveyard.
Wishing to explore but confined by their roots, the trees brought the world to them.
When Vile Progenitor enters, create a 3/2 colorless Horror creature token. As long as you control five or more lands, Horrors you control get +1/+1 and have trample. Evoke {1}{G}(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)