15897 cards found
Royster Hounds

Royster Hounds {2}{G}

Creature - Hound
Royster Hounds can't be blocked by creatures with power 2 or less.
The hounds couldn't stay on track of any scent, but they did intimidate anyone who thought they could.
3/2
  • Feanav: The Apothecary's Progress
Ruins Pack

Ruins Pack {2}{G}

Creature - Wolf
Ruins Pack gets +2/+2 as long as you sacrificed a permanent this turn.
The end encourages recklessness, and recklessness causes the end. A pattern scavengers are quite happy to see.
3/2
  • End of Wollensie
Scion of Coirchanh

Scion of Coirchanh {2}{G}

Creature - Elk Horror
When this creature enters, you may put a -1/-1 counter on a creature you control. If you do, look at the top five cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest into your graveyard.
3/2
  • The Petals Wilt
Scuripi Collector

Scuripi Collector {2}{G}

Creature - Squirrel Warrior
When Scuripi Collector enters, return target artifact, enchantment, or land card from your graveyard to your hand.
“They can keep our old home. Theirs has so much neat stuff!”
3/2
  • Villains: The Musical
Sheraku Swordsman

Sheraku Swordsman {1}{G}

Creature - Human Samurai
Though Jidai slowly crumbled, the hearts of its citizens did not.
3/2
  • Path of Shadows
Shinrin Blademaster

Shinrin Blademaster {1}{G}{G}

Creature - Human Samurai
Flash
If one or more counters would be put on a creature you control, put that many plus one of each of those kinds of counters on that creature instead.
3/2
  • Imperial Legacies
Silt Lurker

Silt Lurker {1}{G}

Creature - Merfolk Horror Scout
Whenever Silt Lurker deals combat damage to a player, mill three cards, then draw a card if seven or more cards are in your graveyard.
Cycling {G} ({G}, Discard this card: Draw a card.)
3/2
  • Elmare: Into the Abyss
Silver-Dawn Elder

Silver-Dawn Elder {1}{G}

Creature - Elf Warrior
Silver-Dawn Elder gets +2/+2 as long as you control five or more lands.
Revive—{2}{G}{G}, Discard a card. ({2}{G}{G}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
3/2
  • Beyond Our Ken
Springstep Dryad

Springstep Dryad {2}{G}

Enchantment Creature - Nymph Dryad
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Another target creature you control gets +1/+1 until end of turn.
[Lore III] Search your library for a basic land card, put it onto the battlefield, then shuffle.
3/2
  • Theros Triumphant
Steelcharm Obliterator

Steelcharm Obliterator {3}{G}{G}

Artifact Creature - Phyrexian Elemental
When Steelcharm Obliterator enters, choose one —
• Put two +1/+1 counters on Steelcharm Obliterator.
• Target creature you control fights another target creature.
3/2
  • Spark of Revolution
Steelhoof Battlechief

Steelhoof Battlechief {1}{G}{G}

Creature - Centaur Warrior
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever Steelhoof Battlechief attacks, another target attacking creature you control gets +2/+2 and gains trample until end of turn.
3/2
  • Tides of War
Student of the Wilds

Student of the Wilds {2}{G}

Creature - Elf Scout
Improve {G} ({G}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Whenever an Elf you control dies, you may search your library for a land card, reveal it, put it into your hand, then shuffle.
3/2
  • Seasons of War
Territorial Camaar

Territorial Camaar {1}{G}

Creature - Antelope Camel
Vigilance
When Territorial Camaar enters, you may sacrifice a land. If you do, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
3/2
  • Over the Horizon
Tracker of Wild Places

Tracker of Wild Places {2}{G}

Creature - Elf Scout
Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.)
Whenever Tracker of Wild Places envisions a creature card, you may untap a permanent you control.
3/2
Trusty Camaar

Trusty Camaar {2}{G}

Creature - Antelope Camel
Vigilance
Assault {G} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
3/2
  • Scriptures of Urshad
Tsang Jin, Master of the Jade Sea

Tsang Jin, Master of the Jade Sea {2}{G}

Legendary Creature - Human Warrior
Flash
When Tsang Jin, Master of the Jade Sea enters, put target land card from a graveyard onto the battlefield under your control.
3/2
Untethered Disciple

Untethered Disciple {2}{G}{G}

Creature - Insect Monk
Whenever you cast a nongreen spell, creatures you control get +1/+1 until end of turn.
Wanderlust — When Untethered Disciple enters, if you control four or more differently named lands, create two 1/1 Scout creature tokens that are all colors.
3/2
Verdant Curtain Caretaker

Verdant Curtain Caretaker {2}{G}

Creature - Construct Druid
Whenever Verdant Curtain Caretaker enters or attacks, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
3/2
  • The Stage Presents: The Neverending Act
Verdant Curtain Prodigy

Verdant Curtain Prodigy {1}{G}

Creature - Construct Actor
Auditioning for a color causes you to create a 1/1 colorless Construct Actor creature token, then create one of the audition's Role tokens.
3/2
  • The Stage Presents: The Neverending Act
Verdant Druid

Verdant Druid {2}{G}

Creature - Human Druid
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{2}{G}: Reveal the top three cards of your library. You may put a creature card from among them on top. If you're in a renaissance, put it into your hand instead. Put the rest on the bottom of in any order.
3/2
  • Nangjiao In Bloom
Verdurous Herald

Verdurous Herald {2}{G}

Creature - Treefolk
{4}{G}, Discard a card: Reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest into your graveyard.
Wishing to explore but confined by their roots, the trees brought the world to them.
3/2
  • Dark Seas of Shiryen
Vile Progenitor

Vile Progenitor {4}{G}

Creature - Beast Horror
When Vile Progenitor enters, create a 3/2 colorless Horror creature token.
As long as you control five or more lands, Horrors you control get +1/+1 and have trample.
Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
3/2
  • Toll Midnight
Vinehorn Stag

Vinehorn Stag {2}{G}

Creature - Elk
As long as Vinehorn Stag has a +1/+1 counter on it, it can't be blocked by more than one creature.
“Ing'Wei, I cannot thank you enough. The forest has been reborn.”
—Kou T'ien
3/2
  • Nangjiao In Bloom
Voyaging Devout

Voyaging Devout {1}{G}{G}

Creature - Human Knight
Adorned — As long as Voyaging Devout is equipped and/or enchanted, creatures with power less than its power can't block it.
3/2
  • A Tourney at Whiterun
Weathered Pilgrim
Horizon Gazer

Weathered Pilgrim

Creature - Human Scout
(Color indicator: Weathered Pilgrim is green)
When Weathered Pilgrim enters, return target card from your graveyard to your hand.
“Small minds see only the glory above. Only when you're ready to face all Samang are you truly a pilgrim.”
3/2
Card has other part: Horizon Gazer
  • Kaleidoscope