3061 cards found
Specialized Training Dummy

Specialized Training Dummy {1}

Artifact Creature - Construct
When Specialized Training Dummy enters, choose a card name.
Other creatures you control with the chosen name get +1/+1.
1/1
  • Arcanum Academia
Spectral Wings

Spectral Wings {W}

Instant
Choose one —
• Target creature gets +2/+2 and gains indestructible until end of turn if it has flying.
• Target creature gets +1/+1 and gains flying until end of turn.
  • Riddles of Revio
Spell Pierce

Spell Pierce {U}

Instant
Counter target noncreature spell unless its controller pays {2}.
Sphinx's Advice

Sphinx's Advice {U}

Enchantment - Aura
Enchant creature
When Sphinx's Advice enters, draw a card.
Enchanted creature has flying.
“Dream big, act bigger.”
  • Riddles of Revio
Spilling Secrets

Spilling Secrets {U}

Enchantment
Once each turn, when one or more cards are put into an opponent's graveyard from their library, you may draw a card.
“Don't worry, I'll take away all those awful memories for good.”
  • Oirohpo
Spined Spire

Spined Spire

Land - Animus
Spined Spire enters tapped.
{T}: Add {U} or {R}.
{1}{U}{R}: Until end of turn, Spined Spire becomes a Lizard creature with menace in addition to its other types.
Scavenge {1}{U}{R}
2/3
  • Panxiou
Spinerock Canyon

Spinerock Canyon

Land
Spinerock Canyon enters tapped unless you control a basic land.
{T}: Add {R} or {W}.
“Do your role, fight for the cause.
Be greeted with most warm applause.”
—Xandra, Playwright of War
Spinning Gears Abomination

Spinning Gears Abomination {X}

Artifact Creature - Horror
Haste
Ward—Sacrifice a creature.
Spinning Gears Abomination enters with X +1/+1 counters on it.
Spinning Gears Abomination can't attack alone.
0/0
  • Animus Vox
Spiny Ridge

Spiny Ridge

Land - Animus
Spiny Ridge enters tapped. When it does, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this, then you may put that card into your graveyard.)
{T}: Add {R}.
{4}{R}: Spiny Ridge becomes a Lizard creature. (This effect lasts indefinitely.)
3/1
  • Karina's Explorations
Spiraling Canyon

Spiraling Canyon

Land - Mountain Plains
({T}: Add {R} or {W}.)
Spiraling Canyon enters tapped unless you control a basic Mountain or a basic Plains.
Spire Sanctuary

Spire Sanctuary

Land - Mountain
({T}: Add {R}.)
Spire Sanctuary enters tapped with two sanctum counters on it.
{T}, Remove a sanctum counter from Spire Sanctuary: Add {B} or {G}.
  • Goliaths of Nangjiao
Spired Canopy

Spired Canopy

Land
Spired Canopy enters tapped unless another player controls a land that could produce {G} or {U}.
{T}: Add {G} or {U}.
The fated towers are a citadel of unchanging progress.
  • Ophorio
Spires of Caulte

Spires of Caulte

Land
Spires of Caulte enters tapped.
{T}: Add {B} or {R}.
{B}{R}: Until end of turn, Spires of Caulte becomes a 3/2 black and red Construct creature with with menace and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • Survive the Night
Spires of Telenia

Spires of Telenia

Land
{T}: Add {C}.
{T}, Exile two cards from your graveyard: Add {W} or {U}.
Spirit Blossom Shrine

Spirit Blossom Shrine

Land
{T}: Add {C}.
{T}: Add one mana of any color among creatures you control.
{X}: Spirit Blossom Shrine becomes an X/X Spirit creature until end of turn. It's still a land. Activate only if you control a creature with power X.
Spirit Keeper

Spirit Keeper {W}

Creature - Human Cleric
Lifelink
Revive {W} ({W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
“Do not slack off in my absence. I shan't be long gone.”
1/1
Spirit Reflections

Spirit Reflections {U}

Instant - Inscription
Prevent all combat damage that would be dealt to and dealt by target creature this turn.
Inscribe {2}{U} ({2}{U}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Spirit of the Mountains

Spirit of the Mountains {W}

Riddle Enchantment Creature - Bird Spirit
Flying
At the beginning of your draw step, if Spirit of the Mountains is tapped, put three +1/+1 counters on it.
1/1
  • Riddles of Revio
Spit Blood

Spit Blood {B}

Sorcery - Tale
Target creature gets -1/-1 until end of turn. (Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Boneyard Mantis
  • Kahembo: Olde Dawn
Splendid Scenery

Splendid Scenery

Land
Splendid Scenery enters tapped unless you control a basic land.
{T}: Add {G} or {W}.
“A fortress of a forest, immortal and impervious before its guardians acted out. Now but a forest of wrongful fear. Casting a cleric to show them light.”
—Percy's Playbook, Page 1
Sporeflow Mantle

Sporeflow Mantle {W}

Enchantment - Aura
Enchant creature
When Sporeflow Mantle enters, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
Enchanted creature has vigilance.
  • Eralou
Sprareos Yearling

Sprareos Yearling {G}

Creature - Beast
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Sprareos Yearling gets +4/+4 as long as you control five or more lands.
1/1
  • K15 Core Set
Springjack Pasture

Springjack Pasture

Land
{T}: Add {C}.
{4}, {T}: Create a 0/1 white Goat creature token.
{T}, Sacrifice X Goats: Add X mana of any one color. You gain X life.
  • K15 Core Set
Sprite of Spring
Sprout Hermit

Sprite of Spring

Creature - Faerie Shaman
(Color indicator: Sprite of Spring is green)
Each creature you control with power 4 or greater can't be blocked by creature tokens.
“I did not become this for power, or to ‘rejoin my people'. Should there be any reason but to grow into my own truth?”
4/5
Card has other part: Sprout Hermit
  • The Empty Throne of Feanav
Spur to Action

Spur to Action {R}

Instant
Target creature gains haste until end of turn. That creature attacks or blocks this turn if able.
“I'm no coward, nervously waiting for others to do what needs to be done.”
—Thailen, Heir to Daeland
  • A Tourney at Whiterun