5630 cards found
Induced Violence

Induced Violence {2}{G}

Instant
Target creature you control deals damage equal to its power to target creature you don't control.
Create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
  • The Empty Throne of Feanav
Industrial Revolt

Industrial Revolt {2}{R}

Sorcery
Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.
Draw a card.
“Folk here have had enough—now maybe the rebels overseas could join us on a march.”
—Madame Beatrice to Cathette
  • The Empty Throne of Feanav
Inescapable Blaze

Inescapable Blaze {4}{R}{R}

Instant
This spell can't be countered.
Inescapable Blaze deals 6 damage to any target.
As Reytha's sand and Dthan's flames clashed, Reytha realized they were beaten. However, Reytha managed to turn a defeat into a powerful alliance.
  • Riddles of Revio
Infernal Barrier

Infernal Barrier {R}

Creature - Horror
Whenever Infernal Barrier is dealt damage, it deals 1 damage to each opponent.
When Masha brought her bravest regiment into the Nav, she was shocked to find that it had a twisted barricade of its own.
0/3
  • The Unraveling
Infernal Echo

Infernal Echo {3}{R}

Enchantment - Aura
Enchant creature
At the beginning of combat on your turn, create a token that's a copy of enchanted creature, except it has haste. Exile that token at the beginning of the next end step.
Self hatred twisted into corporeal form.
  • Feanav: The Apothecary's Progress
Infernal Flames

Infernal Flames {2}{R}

Sorcery
Infernal Flames deals 3 damage to target player or planeswalker.
Tether (Then if you cast this from your hand, you may exile it tethered to a creature you control. When it dies, you may cast this from exile without paying its mana cost.)
  • Alara
Infernal Fury

Infernal Fury {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 and has trample.
Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
  • Dark Seas of Shiryen
Infernal Immolator

Infernal Immolator {2}{R}

Creature - Azra Wizard
Whenever you cast an instant or sorcery spell, Infernal Immolator deals 2 damage to each opponent.
“Heat rises.”
2/2
  • Seasons of War
Infernal Invocation

Infernal Invocation {3}{R}

Enchantment - Aura
Enchant creature
Enchanted creature has “{R}, {T}: Create an X/1 red Elemental creature token with haste and trample, where X is this creature's power. Exile that token at the beginning of the next end step.”
  • Zero
Inferno Forerunner

Inferno Forerunner {1}{R}

Creature - Elemental
Haste
When Inferno Forerunner enters, you may have target creature gain haste until end of turn.
2/1
  • Zero
Inferno Lash

Inferno Lash {1}{R}

Instant
Inferno Lash deals 2 damage to target creature or planeswalker. When it does, torment that permanent's controller. (They lose 3 life unless they discard a card or sacrifice a nonland permanent.)
Fire burns. Hellfire burns hotter.
  • Survive the Night
Infestation

Infestation {3}{G}

Sorcery
Create two 1/1 green Insect creature tokens, then put a +1/+1 counter on target creature you control for each Insect you control.
The best way to topple a tyrant's regime is from within.
  • Kahembo: Olde Dawn
Infiltrate Althestra

Infiltrate Althestra {2}{G}

Enchantment
Whenever a creature you control with power 4 or greater deals combat damage to a player, you may draw a card.
Rarely does power care to settle, and the Phyrexians were no exception.
Infiltrate Rammaneth

Infiltrate Rammaneth {2}{R}

Enchantment
Whenever a land you control enters, you may have target creature get +1/+0 and gain first strike until end of turn.
“The sands of this plane seem to hold an ancient power ready to be harvested.”
—Kevthra, Mistress of Terror
  • Tides of War
Infiltrator of the Anomalous

Infiltrator of the Anomalous {R}

Creature - Human Scout
Whenever Infiltrator of the Anomalous deals combat damage to a player, add {R}. Until end of turn, you don't lose this mana as steps and phases end.
“Whatever those things are, they've got what we need. I'll be back before they know I was ever even there.”
1/1
  • Lovi Awoken
Influence of Kruphix

Influence of Kruphix {3}{G}

Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{8}{G}, Exile Influence of Kruphix from your graveyard: Return up to two target cards from your graveyard to your hand.
Life's mysteries unfold in grandiose ways.
  • Theros Triumphant
Influential Wildborn

Influential Wildborn {4}{G}

Creature - Human Mutant Citizen
When Influential Wildborn enters, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3/6
  • Plagues of Fretport
Infuse Vitality

Infuse Vitality {1}{G}

Instant
Target creature you control has base power and toughness 5/5 and gains trample until end of turn.
The Endrisons learned to coexist with the Neo-Duskwood elementals, and that brought both symbiotic benefits.
  • Aftermath
Ing'Wei's Crystal Top

Ing'Wei's Crystal Top {1}

Legendary Artifact
{3}, {T}: Put Ing'Wei's Crystal Top on top of your library. Scry 3, then draw a card.
  • Surging Tide
Inglorious Blaze
Hotblooded Sorcerer

Inglorious Blaze

Creature - Demon Wizard
(Color indicator: Inglorious Blaze is red)
Whenever you cast a spell, untap Inglorious Blaze.
{T}: Inglorious Blaze deals 1 damage to target player or planeswalker.
He had always believed in his potential, even as the true-form ritual melted it away.
3/2
Card has other part: Hotblooded Sorcerer
  • The Empty Throne of Feanav
Ingredient Scroungers

Ingredient Scroungers {3}{G}

Creature - Elf Shaman Scout
When Ingredient Scroungers enters, if you control a creature with deathtouch, return target permanent card from your graveyard to your hand.
“Five wurm legs, check. Twenty owlbear wings, check. Twelve hun—we need how many spider teeth?!”
2/5
  • Arkadai
Injustice

Injustice {2}{R}

Sorcery
Injustice deals 4 damage to target creature. Post a bounty on up to one other target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
The only justice the frontier deserves.
  • High Noon
Inner Dogmatism

Inner Dogmatism {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
  • A Tourney at Whiterun
Innovator of Lanterns

Innovator of Lanterns {1}{G}

Creature - Mouse Scout
Whenever a creature you control enters for the second time each turn, it gains haste until end of turn. You may have it get +1/+1 until end of turn.
The biggest of inspirations can come from the smallest of places.
3/1
  • Panxiou
Inoshi the Wild Boar

Inoshi the Wild Boar {1}{R}{G}

Legendary Creature - Human Warrior
{T}, Sacrifice a land: Destroy target land.
2/2
  • Path of Shadows