5275 cards found
Arcor Windfall

Arcor Windfall {1}{W}

Instant
Exile up to three target creatures you control, then return those cards to the battlefield under your control tapped.
Arcor; capable of removing dehydration and starvation, fills the consumer with energy, and is highly addictive.
  • A Tourney at Whiterun
Arcor-Staff Adherent

Arcor-Staff Adherent {2}{W}

Creature - Human Cleric
When Arcor-Staff Adherent enters the battlefield, you may remove all -1/-1 counters from target creature.
As bodies mounted to the plague, healers came to accept that only a fortune's worth of arcor could guarantee a patient's survival.
2/3
  • Plagues of Fretport
Ardent Charge

Ardent Charge {1}{R}

Instant
Attacking creatures you control get +1/+0 until end of turn.
Draw a card.
“If you wish to return alive, there is no room for fear. Let the hellspawn fall before your will.”
—Masha of Pelastrov
Ardent Explorers

Ardent Explorers {2}{R}

Creature - Human Scout
Wanderlust — When Ardent Explorers enters the battlefield, if you control four or more differently named lands, create a 1/1 Scout creature token that's all colors. That token gains haste until end of turn.
The best explorers dream of working for free.
3/2
  • Worlds Away
Ardor of the Masses

Ardor of the Masses {2}{R}

Instant
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)
Attacking creatures get +2/+0 until end of turn. Those creatures also gain first strike until end of turn if this spell was kicked.
  • Tides of War
Arid Causeway

Arid Causeway

Land - Desert
Arid Causeway enters the battlefield tapped unless you control another Desert.
{T}: Add {R} or {W}.
The entrance to El-Mazar is flanked by ancient and mysterious calcified figures.
  • Over the Horizon
Aridland Camaar

Aridland Camaar {2}{W}

Creature - Antelope Camel
When Aridland Camaar enters the battlefield, create a 1/1 white Bird creature token with flying.
“I wish that the camaarpeckers kept flies out of our cities too.”
—Balasi, Sannurian edificer
2/1
  • Scriptures of Urshad
Arina's Defiance

Arina's Defiance {B}{B}

Instant
If a creature would leave the battlefield this turn, exile it instead.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, target player sacrifices a creature.
“You control me no more. You will fall.”
— Arina, to Icilica
  • Spark of Revolution
Arisen Haploc

Arisen Haploc {2}{B}{B}

Creature - Lizard Skeleton
When Arisen Haploc enters the battlefield, return target creature card from a graveyard to its owner's hand.
Revive {5}{B}{B} ({5}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/2
Arisen Helix
Curious Fossil

Arisen Helix

Creature - Nautilus
(Color indicator: Arisen Helix is blue)
Whenever Arisen Helix attacks, scry 2.
If Arisen Helix would die, exile it instead.
“The rats in the abandoned lab made sense, but where did the freaks in the aquariums come from?”
—Lucien, the duelist
3/2
Card has other part: Curious Fossil
  • Monsters of Chikyu
Arisen Psion

Arisen Psion {1}{B}

Creature - Zombie Wizard Pilot
Whenever you cast a noncreature spell, each opponent loses 1 life.
{4}, Exile Arisen Psion from your graveyard: Draw a card.
“‘Don't run away, it's only me,' is not actually a comforting SOS message.”
—Colonel Violet Osada
1/3
  • Animus Vox
Arisen Troops

Arisen Troops {1}{B}

Creature - Zombie Warrior
When Arisen Troops dies, you may destroy target creature that was dealt damage this turn.
“The dead make great warriors. Loyal to a fault, always with a weapon, and they never complain.”
—The Urchin King
2/1
  • Villains: The Musical
Aristocrat's Gallery

Aristocrat's Gallery

Land
Aristocrat's Gallery enters tapped.
When Aristocrat's Gallery enters the battlefield, look at the top card of your library. You may put it into your graveyard.
{T}: Add {G} or {U}.
  • The Empty Throne of Feanav
Armament Exhibition

Armament Exhibition {W}

Instant
Target creature you control gets +2/+2 until end of turn. If it's attacking, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
  • Nangjiao In Bloom
Armament Scavenger

Armament Scavenger {3}{R}

Creature - Human Warrior
Whenever an artifact or enchantment enters the battlefield under your control, Armament Scavenger gets +1/+0 and gains trample until end of turn.
3/3
Armed Vendor

Armed Vendor {1}{R}

Creature - Human Merchant
As long as Armed Vendor is enchanted or equipped, it gets +1/+0 and has menace.
The wealthiest merchants employ armed guards for the sake of defending their supply.
2/2
  • Riddles of Revio
Armor of Vines

Armor of Vines {2}{G}

Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +2/+2.
{1}{G}: Regenerate enchanted creature.
  • K15 Core Set
Armored Elephant

Armored Elephant {5}{G}{G}

Creature - Elephant
Reach, vigilance
Its already tough skin augmented by fine steel, few things stand in a war elephant's way for very long.
7/7
  • Alkabah
Armored Transports

Armored Transports {3}

Artifact - Project
At the beginning of your end step, you may put a progress counter on Armored Transports.
[PROGRESS 1-2] Creatures you control get +0/+1.
[PROGRESS 3+] Creatures you control get +0/+1 and have vigilance.
  • Rail War
Armored Valiant

Armored Valiant {2}{W}

Creature - Dwarf Warrior
When Armored Valiant enters the battlefield, creatures you control get +1/+1 until end of turn.
Projectile weapons, though flashy, fared poorly against the tried-and-true steel plates worn in the Wards.
2/3
  • Dark Seas of Shiryen
Arms Tinkerer

Arms Tinkerer {3}{R}

Creature - Construct Artificer
Prowess
When Arms Tinkerer enters the battlefield, choose one —
• Destroy target artifact.
• Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
3/3
  • The Stage Presents: The Neverending Act
Army's Suppliers

Army's Suppliers {1}{G}{W}

Creature - Azra Soldier
Lifelink
When Army's Suppliers enters the battlefield, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“Family is always on your side with Kahroba.”
—Saeedi Kahroba, Granddaughter
2/1
  • Alkabah
Arpechian Architect

Arpechian Architect {1}{G}

Creature - Human Advisor
{T}: Add {G}.
{1}{G}, {T}: Return target land card from your graveyard to the battlefield tapped.
“Originality is the creation of new ideas. Creativity is the improvement of ideas past.”
2/2
Arpechian Groundskeeper

Arpechian Groundskeeper {3}

Artifact Creature - Construct
When Arpechian Groundskeeper enters the battlefield, rouse 1. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
Remove a +1/+1 counter from Arpechian Groundskeeper: Draw a card.
1/1
  • Arcanum Academia
Arrest

Arrest {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
“Men have the right to be silent until such time that they are ready to confess their crimes.”
— The Judges' Law
Related card: Bearidge Marshall
  • High Noon