243 cards found
Verdant Sanctum

Verdant Sanctum

Verdant Sanctum enters the battlefield tapped unless you control two or more green and/or white permanents.
{T}: Add {G} or {W}.
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Verendas Brawler

Verendas Brawler {G}{G}

Creature - Elf Warrior
Remove a +1/+1 counter from a creature you control: Regenerate Verendas Brawler. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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Verendas Spiritwalker

Verendas Spiritwalker {2}{G}

Creature - Elf
When Verendas Spiritwalker enters the battlefield, you may put a +1/+1 counter on target creature.
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Voracious Ghoul

Voracious Ghoul {2}{B}

Creature - Zombie
{1}{B}, Sacrifice another creature: Put a +1/+1 counter on Voracious Ghoul.
It's hunger ravenous, it eats and eats and eats but will never be sated.
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Wailing Soul

Wailing Soul {2}{U}

Creature - Spirit
Wailing Soul has hexproof as long as it's not attacking or blocking.
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Waketide Serpent

Waketide Serpent {5}{U}{U}

Creature - Serpent
Whenever Waketide Serpent attacks, you may pay {2}{U}. If you do, tap target creature. It doesn't untap during its controller's next untap step.
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Wayfarer's Lantern

Wayfarer's Lantern {2}

{T}: Untap target basic land.
Its light grows brighter the closer one gets to adventure.
Wellspring of Life

Wellspring of Life {2}{G}{G}

At the beginning of your upkeep, you may pay {G}. If you do, you may put a +1/+1 counter on target creature you control and you gain 2 life.
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Whispernight Assassin

Whispernight Assassin {1}{B}{B}

Creature - Spirit Rogue
Menace (This creature can't be blocked except by two or more creatures.)
Quiet, unassuming, deadly.
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Whitetail Sparrow

Whitetail Sparrow {1}{W}{W}

Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Whitetusk Charger

Whitetusk Charger {3}{W}{W}

Creature - Elephant
After accidentally ruining the fields and scaring half the citizenry away, the captain trained the wild elephant to do the same to their enemies.
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Wild Fervor

Wild Fervor {3}{G}

Target creature gets +2/+2 and gains trample until end of turn.
Primal fury and wild savagery refined into an unstoppable force.
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Wild Ravine

Wild Ravine

Wild Ravine enters the battlefield tapped unless you control two or more red and/or green permanents.
{T}: Add {R} or {G}.
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Wildwood Keeper

Wildwood Keeper {G}

Creature - Human Druid
{3}: Wildwood Keeper gets +3/+2 until end of turn. Activate only once each turn.
Like the trees themselves: steady, unyielding, ever changing.
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Wispbreath Drake

Wispbreath Drake {3}{U}{U}

Creature - Drake Elemental
It is as ephemeral as a breeze itself, yet hold as much power as an actual drake itself.
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Wyrmwood Enchantress

Wyrmwood Enchantress {2}{G}{G}

Creature - Human
Whenever an enchantment enters the battlefield under your control, draw a card.
Her kindness belies the years of experience in the art of enchantments.
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Young Tempter

Young Tempter {1}{B}

Creature - Demon
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Young Tempter enters the battlefield, you draw a card and you lose 1 life.
Measure not a demon's age in years, but in bargains kept.
Zephyr Rider

Zephyr Rider {2}{W}

Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
When Zephyr Rider enters the battlefield, you may have another target creature you control gain first strike until end of turn.
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