246 cards found
Unsummon

Unsummon {U}

Instant
Return target creature to its owner's hand.
“All the magic in the world won't help you if you don't know how to use it.”
—Lelin, the Wise
  • Arkadai
Urak, Voice of the Horde

Urak, Voice of the Horde {1}{B}{R}

Legendary Creature - Construct
Constructs you control have haste.
When Urak, Voice of the Horde or another Construct enters the battlefield under your control, creatures you control get +1/+0 until end of turn.
Respawn (When this creature dies, if it attacked this turn, return it to your hand.)
2/2
Village Courier

Village Courier {1}{G}

Creature - Human Scout
When Village Courier enters the battlefield, look at the top four cards of your library. You may reveal an artifact, enchantment, or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/1
  • Arkadai
Violent Incursion

Violent Incursion {1}{R}

Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature.
Create three 1/1 red Construct creature tokens.
“This plane is so large and empty. Why so much conflict over territory?”
—Revela Ylerne
  • Arkadai
Viscous Webbing

Viscous Webbing {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature blocks each combat if able.
Whenever enchanted creature attacks, it loses flying until end of turn.
  • Arkadai
Vital Companion

Vital Companion {3}{G}

Creature - Wolf
Vigilance
Whenever Vital Companion attacks, you may put a quest counter on an enchantment you control.
“We need the dog. Trust me on this one.”
—Lelin, the Wise
3/4
  • Arkadai
Volcano Tyrant

Volcano Tyrant {4}{R}{R}

Creature - Dragon
Flying, haste
Volcano Tyrant enters the battlefield with a first strike counter on it.
{2}{R}, Remove a first strike counter from Volcano Tyrant: Double its power and it gains trample until end of turn.
6/6
Vosh, the Champion

Vosh, the Champion {R}{W}

Legendary Creature - Orc Warrior Avatar
Whenever Vosh, the Champion attacks, if he's equipped, upgrade each attacking creature you control. (Give each one of the listed counters it doesn't already have. Upgrades are independent.)
• +1/+1
• First strike
• Menace
• Trample
• Lifelink
• Prowess
2/2
  • Arkadai
Walk Through Walls

Walk Through Walls {U}

Instant
Glitch {1} (Remove one [restriction] for each time you pay the glitch cost.)
Target creature gains hexproof [from abilities] until end of turn and can't be blocked [by creatures with greater power than it] this turn.
  • Arkadai
Warden of Urilath

Warden of Urilath {2}{U}

Creature - Cephalid Monk
“A whole nation that only exists in flooded caverns deep beneath the earth? Of all the stories I have heard, traveler, yours has done by far the most to erode my faith in your species' intellect. Get out of my sight.”
1/5
  • Arkadai
Warped Glitchmage

Warped Glitchmage {1}{U}{R}

Creature - Wizard
You may pay {0} rather than pay the glitch cost for spells you cast.
Whenever you cast a glitched spell, Warped Glitchmage deals 1 damage to target opponent.
2/3
  • Arkadai
Watchful Ancestor

Watchful Ancestor {1}{W}

Creature - Spirit Soldier
Flying
{1}{W}, {T}: Tap target creature.
“To the ancestors, a ‘rank of bronze' was of little account, a ‘rank of platinum,' priceless.”
—The Book of Secrets
1/2
  • Arkadai
Waypoint Stone

Waypoint Stone {2}

Artifact
{T}: Add {C}. Spend this mana only to cast a creature spell.
{T}, Sacrifice Waypoint Stone: Choose target creature card in your graveyard that was put there from the battlefield this turn. Return it to your hand.
  • Arkadai
Weak-Spot Colossus

Weak-Spot Colossus {5}{R}

Creature - Elemental
Trample, haste
When Weak-Spot Colossus is dealt exactly 1 damage, destroy it.
“Elemental magic is an excellent way to create loyal servants, and an atrocious way to hold them together.”
—Zarad, the Final Adversary
5/5
  • Arkadai
Wild Outlander

Wild Outlander {1}{G}

Creature - Human Scout Avatar
Whenever you cast a creature spell, if it has a creature type no creature you control has, upgrade Wild Outlander. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Vigilance
• Trample
2/2
  • Arkadai
Wild Peak

Wild Peak

Land
Wild Peak enters the battlefield tapped unless you have 15 or less life.
{T}: Add {R} or {G}.
Timberspine, home to the massive jotunn and hunting grounds of all manner of monstrous beasts.
  • Arkadai
World Map

World Map {2}

Artifact
{4}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
  • Arkadai
Xenocrata, Reality Breaker

Xenocrata, Reality Breaker {3}{U}{R}

Legendary Planeswalker - Xenocrata
[+2]: Tap target permanent. It doesn't untap during its controller's next untap step.
[–3]: Xenocrata, Reality Breaker deals 3 damage to each creature and each other planeswalker.
[–10]: Draw seven cards. You get an emblem with “Whenever you cast an instant or sorcery spell, untap all permanents you control.”
Loyalty:
5
  • Arkadai
Zarad's Executioner

Zarad's Executioner {2}{B}

Creature - Azra Assassin
Deathtouch
“It's not easy being hated by the whole world, but no one else was up to the task.”
—Zarad, the Final Adversary
1/3
  • Arkadai
Zarad, the Final Adversary

Zarad, the Final Adversary {7}{W}{B}

Legendary Creature - Human Horror
This spell costs {1} less to cast for each creature that died this turn.
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
{1}, Sacrifice another creature: Zarad gains indestructible until end of turn.
7/5
Zealous Recruit

Zealous Recruit {1}{W}

Creature - Human Soldier
“Sometimes, even the Soulless seem to think they're the heroes of their own story. Luckily for them, such deluded fools don't last long.”
—Taran Joy
3/1
  • Arkadai