5487 cards found
Arcane Chronometer

Arcane Chronometer {3}

Activated abilities of artifacts cost {2} more to activate.
It saps away from other power supplies, making even the simplest gadgets freeze.
  • Discoveries of Akieva
Arcane Metalcrafter

Arcane Metalcrafter {1}{R}{R}

Creature - Human Wizard
Whenever Arcane Metalcrafter or another Wizard you control attacks, create a 1/1 colorless Construct artifact creature token that's tapped and attacking.
Whenever a Construct you control dies, Arcane Metalcrafter deals 1 damage to each opponent.
“Those artificers are doing it all wrong. Let them see true genius.”
  • Discoveries of Akieva
Arcane Saxophone

Arcane Saxophone {2}

Artifact - Equipment
Harmony — Attach Arcane Saxophone to target creature.
When Arcane Saxophone enters the battlefield, harmonize. (Trigger up to one harmony of one permanent you control.)
Equipped creature gets +2/+2.
Equip {4}
  • Eralou
Arcane Signet

Arcane Signet {2}

{T}: Add one mana of any color in your commander's color identity.
Archaeological Experience

Archaeological Experience {1}{R}

Wanderlust — When you cast this spell, you may copy it if you control four or more differently named lands.
Exile the top card of your library. Until the end of your next turn, you may play that card. Create a 1/1 Scout creature token that's all colors.
Archaeologist's Discovery

Archaeologist's Discovery {2}{R}

Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
Artifacts dating back to before the Calamity are a precious commodity, able to be traded for vast fortunes if in good condition.
  • Riddles of Revio
Architect of Calamity

Architect of Calamity {2}{R}

Creature - Human Advisor
Whenever you cast a noncreature spell, Architect of Calamity deals 2 damage to each opponent.
Some destroy kingdoms with a single crushing blow. Others prefer a finer touch.
Archived Intelligence

Archived Intelligence {3}{G}

Artifact Creature - Droid
When Archived Intelligence enters the battlefield, surveil 2. Then if you control a token, draw a card.
Bound intelligences, although considered crippled by their own kin, still outshine even the brightest of humans.
  • Beyond the Blackwall
Archivist's Torment

Archivist's Torment {2}{R}

Target opponent chooses a number. When they do, choose one —
• That player discards their hand, then draws cards equal to the chosen number.
• Archivist's Torment deals damage to that player equal to the chosen number.
  • The Unraveling

Archlegislator {1}{R}

Creature - Human Soldier Cleric
Whenever Archlegislator attacks, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
{3}{R}{R}, {T}, Sacrifice an Aura: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
  • Mious
Archmage's Tower

Archmage's Tower

You have no maximum hand size.
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Its spire reaches almost to the clouds, but its vaults reach far deeper than anyone will ever know.
  • Seasons of War
Archon of Inspiration
Fervent Ensign

Archon of Inspiration

Creature - Archon
Whenever Archon of Inspiration attacks, add three mana in any combination of colors at the beginning of your next postcombat main phase.
Card has other part: Fervent Ensign
  • Al Tabaq
Archon of Plenty
Roaming Falconer

Archon of Plenty

Creature - Archon
Flying, trample
...and with Sabne's blessing, took to the skies with the fury of a hundred suns.
Card has other part: Roaming Falconer
  • Al Tabaq
Arcor Diamond

Arcor Diamond {2}

{T}: Add {C}.
{2}, {T}, Sacrifice Arcor Diamond: Draw a card.
Arctic Pack

Arctic Pack {3}{G}{G}

Create three 2/2 green Wolf creature tokens.
The white wolves of Glacia looked strikingly different to those of Nangjiao, but Seto and Xiong could sense their danger all the same.
  • Glacia: Hail to the Queen
Ardent Charge

Ardent Charge {1}{R}

Attacking creatures you control get +1/+0 until end of turn.
Draw a card.
“If you wish to return alive, there is no room for fear. Let the hellspawn fall before your will.”
—Masha of Pelastrov
Ardent Explorers

Ardent Explorers {2}{R}

Creature - Human Scout
Wanderlust — When Ardent Explorers enters the battlefield, if you control four or more differently named lands, create a 1/1 Scout creature token that's all colors. That token gains haste until end of turn.
The best explorers dream of working for free.
  • Worlds Away
Ardor of the Masses

Ardor of the Masses {2}{R}

Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)
Attacking creatures get +2/+0 until end of turn. Those creatures also gain first strike until end of turn if this spell was kicked.
  • Tides of War
Ardy's Invocation

Ardy's Invocation {R}{G}

Create a 1/1 red and green Elemental creature token. Creatures you control get +1/+1 and gain haste until end of turn.
Orchestrate {R}{G} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Carpe Arcanum
Ardy's Study

Ardy's Study {G}{G}

Enchantment - Study
Archive 5 (As this enters the battlefield, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
You may play lands from the archived library.
Ardy, Indecisive Pupil

Ardy, Indecisive Pupil {1}{R}{G}

Legendary Planeswalker - Ardy
[+1]: Search your library for a land card, put it onto the battlefield, untap it, then shuffle. Sacrifice a land.
[–2]: Destroy target noncreature permanent. Its controller may search their library for a basic land card, put that card onto the battlefield, then shuffle.
[–6]: Return any number of land cards from your graveyard to the battlefield and untap them. They become 3/3 creatures with haste in addition to their other types.
  • Arcanum Academia
Ardy, Youthful Geomancer

Ardy, Youthful Geomancer {R}{G}

Legendary Planeswalker - Ardy
[+1]: Untap target land.
[–1]: Exile the top card of your library. You may play that card until end of turn. If a land card is exiled this way, you gain 2 life.
[–7]: Untap each land you control. Lands you control become 3/3 Elemental creatures with haste until end of turn. They're still lands.
Arena Challenger

Arena Challenger {1}{R}

Creature - Human Warrior Avatar
Whenever Arena Challenger deals damage to a creature, upgrade it. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• First strike
• Prowess
  • Arkadai
Armament Scavenger

Armament Scavenger {3}{R}

Creature - Human Warrior
Whenever an artifact or enchantment enters the battlefield under your control, Armament Scavenger gets +1/+0 and gains trample until end of turn.
Armed Vendor

Armed Vendor {1}{R}

Creature - Human Merchant
As long as Armed Vendor is enchanted or equipped, it gets +1/+0 and has menace.
The wealthiest merchants employ armed guards for the sake of defending their supply.
  • Riddles of Revio