344 cards found
Profound Introspection

Profound Introspection {1}{W}{U}{B}

Sorcery
Surveil 3. Then you gain 3 life and draw three cards. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Cycling {2} ({2}, Discard this card: Draw a card.)
Pyp, the Indexer

Pyp, the Indexer {W}{U}{B}{R}{G}

Legendary Enchantment Creature - God
If you would draw a card, you may instead reveal cards from the top of your library until you reveal an enchantment card. Put that card into your hand. Put the rest on the bottom of your library in a random order.
{3}, {T}: You may cast an enchantment spell from your hand without paying its mana cost or activate a submodule of a permanent you control without paying its activation cost.
2/4
  • Beyond the Blackwall
Quelling Tavern

Quelling Tavern {2}{W}{U}

Enchantment
Whenever you cast an instant or sorcery spell, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Why not have a drink for a spell?
  • High Noon
Rafiq the Magnanimous

Rafiq the Magnanimous {G}{W}{U}

Legendary Creature - Human Knight
Lifelink
Rafiq the Magnanimous has double strike as long as it's attacking.
Whenever Rafiq the Magnanimous attacks, if it's enchanted, equipped, or was the target of a spell or ability you controlled this turn, draw a card.
2/3
  • MSEM Secret Lair Drops
  • Alara
Rahstahde's Command

Rahstahde's Command {W}{U}{B}{R}

Sorcery
Choose two —
• Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
• Each opponent loses life equal to the number of cards you've drawn this turn.
• Rahstahde's Command deals damage to each creature equal to the number of cards you've drawn this turn.
• Create a 1/1 white Soldier creature token for each card you've drawn this turn.
  • Alkabah
Realms of the Goliaths

Realms of the Goliaths {W}{U}{B}{R}{G}

Legendary Enchantment - Realm
(Activate each ability only once as a sorcery. You gain the realm's favor after activating them all.)
{1}: Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
{2}: Invigorate 5. (Choose a creature with the least power among creatures you control and put five +1/+1 counters on it.)
{3}: Draw cards equal to the greatest power among creatures you control.
Other permanents you control have hexproof and indestructible.
  • Over the Horizon
Reclamation Project

Reclamation Project {2}{W}{U}

Enchantment
Whenever a creature you control deals combat damage to an opponent or planeswalker, put a technology counter on Reclamation Project.
Remove X technology counters from Reclamation Project: You may cast target artifact or creature card with mana value X from your graveyard this turn. That creature enters the battlefield as an artifact in addition to its other types. X can't be 0.
  • Lovi Awoken
Recreator of Myths

Recreator of Myths {R}{W}{U}

Creature - Sphinx Cleric
Flying, lifelink
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Recreator of Myths attacks, you may cast target instant or sorcery spell from your graveyard. If you do, exile that card instead of putting it into your graveyard as it resolves.
1/4
  • Alkabah
Reflective Stalker

Reflective Stalker {W}{U}{B}

Creature - Reflection Horror
As Reflective Stalker enters the battlefield, choose a noncreature card name.
When Reflective Stalker enters the battlefield, if it was cast, create a token that's a copy of it.
Spells you opponents cast with the chosen name cost {2} more to cast.
2/1
  • The Stage Presents: The Neverending Act
Relitian Renegade

Relitian Renegade {W}{U}

Artifact Creature - Human Soldier
Whenever another creature enters the battlefield under your control, you may upgrade Relitian Renegade. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Ward {2}
• Flying
• Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
2/2
  • Over the Horizon
Relitian Sentry

Relitian Sentry {1}{W}{U}

Artifact Creature - Human
Vigilance
Whenever you cast an artifact spell, put a +1/+1 counter on Relitian Sentry.
Equipped creatures you control get +1/+1 and have first strike.
2/1
  • Spark of Revolution
Remi Amber, Slyten Specialist
Remi Amber, Unlimited

Remi Amber, Slyten Specialist {U}{R}{W}

Legendary Creature - Human Wizard
Flying, lifelink, haste
{W}{U}{B}{R}{G}, Exile Remi Amber, Slyten Specialist: Return Remi Amber to the battlefield transformed at the beginning of your next main phase.
“I'm through with playing by the rules of someone else's game.”
3/3
Card has other part: Remi Amber, Unlimited
  • Animus Vox
Return to the Beginning

Return to the Beginning {2}{W}{U}{B}

Sorcery
Destroy all creatures, then return all nonland permanents to their owner's hands.
In the early days, the Elders chose to do battle directly, instead of letting the mortals wage war on their behalf.
  • Alkabah
Revisionary Studies

Revisionary Studies {2}{W}{U}{B}

Sorcery
This spell can't be countered.
Exile your library, then shuffle Revisionary Studies, your graveyard, and your hand into your library. Draw five cards.
  • Arcanum Academia
Rimecraft Owl

Rimecraft Owl {1}{W}{U}

Creature - Bird
Flying
When Rimecraft Owl enters the battlefield, you may put an Aura card with mana value 3 or less from your hand or graveyard onto the battlefield attached to Rimecraft Owl or target creature an opponent controls that Aura could enchant.
2/2
Rising Sun Ascetic

Rising Sun Ascetic {W/U}{R}

Creature - Rabbit Monk
{1}, {T}: Tap target creature. Rising Sun Ascetic deals 1 damage to that creature's controller.
“‘The Heavens shall be eclipsed by the Sun itself.' Quite the gloomy prophecy hmm, best to keep that one in the dark . . .”
—Shu Qin, Imperial Storyteller
1/2
  • Panxiou
Royal Summons

Royal Summons {1}{W/U}

Instant
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
When the king calls for your presence, it is advisable to obey, no matter how inconvenient.
  • A Tourney at Whiterun
Ruchi, the Effervescent

Ruchi, the Effervescent {1}{G/W}{U}

Legendary Planeswalker - Ruchi
[+1]: Up to one other target permanent gains hexproof until your next turn. Untap it.
[–3]: Put target nonland permanent into its owner's library third from the top.
[–8]: Shuffle any number of cards you own from your graveyard and/or outside the game into your library. You get an emblem with “Permanents you control have ‘{T}: Draw a card.'”
Loyalty:
3
  • Kahembo: Olde Dawn
Runescale Brawler

Runescale Brawler {1}{G/U}{W}

Creature - Lizard Warrior
Runescale Brawler enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Runescale Brawler while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Runescale Brawler.
0/0
  • Kahembo: Olde Dawn
Ryukami, the First Sovereign

Ryukami, the First Sovereign {W}{U}{B}{R}{G}

Legendary Creature - Dragon Spirit
Flying
Legendary spells you cast cost {1} less to cast.
{W}{U}{B}{R}{G}: Search your library or graveyard for a legendary card, reveal that card, and put it into your hand. If you searched your library this way, shuffle.
5/5
Saia, the Mastermind

Saia, the Mastermind {3}{W}{U}

Legendary Planeswalker - Saia
[+1]: Untap up to two target permanents. They gain hexproof until your next turn.
[–2]: Tap up to three target permanents. They don't untap during their controller's next untap step.
[–6]: Exile up to five target permanents. Return those cards to the battlefield under your control.
Loyalty:
4
  • Villains: The Musical
Saki of the Sea and Sky

Saki of the Sea and Sky {U}{R}{W}

Legendary Creature - Human Wizard
Flying
Saki of the Sea and Sky gets +1/+1 for each card inscribed onto it and each permanent attached to it.
3/2
  • Path of Shadows
Sanaito, Alone

Sanaito, Alone {1}{W}{U}

Legendary Planeswalker - Sanaito
[+2]: Draw a card, then discard a card unless you pay {2}.
[+1]: Target creature gets +1/+1 and gains lifelink until your next turn.
[–1]: Tap target permanent. It doesn't untap during its controller's next untap step.
[–2]: Return target artifact, enchantment, or tapped creature to its owner's hand.
Loyalty:
2
Sanctify

Sanctify {W}{U}

Instant - Inscription
Choose a color or card type. Target permanent gains protection from the chosen color or type until end of turn.
Inscribe {3}{W}{U} ({3}{W}{U}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Search for Precedent

Search for Precedent {U}{R}{W}

Instant
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
“According to volume 133 of the Edicts of Sha'Iv...”
  • Mious