758 cards found
A Slave's Vengeance
Crown of the Urchin King

A Slave's Vengeance {1}{B}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you attack, add a quest counter.
1, 2 — Mill a card, then create a 1/1 black Peasant creature token.
3 — Each player sacrifices a creature.
Monument {2}{B}{B} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Crown of the Urchin King
  • Over the Horizon
Above

Above {4}{B}

Sorcery
Return target creature card from your graveyard to the battlefield.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Beyond
  • Oirohpo
Abyss Howler
Barker Duelist

Abyss Howler

Creature - Demon Wizard
(Color indicator: Abyss Howler is black and red)
Abyss Howler must be blocked if able.
Whenever Abyss Howler becomes blocked, defending player loses 2 life and you gain 2 life.
The power to kill is no longer a means, but the ultimate end.
4/4
Card has other part: Barker Duelist
  • Feanav: The Apothecary's Progress
Acolyte of Azos

Acolyte of Azos {3}{R}

Creature - Cat Wizard
This spell costs {2} less to cast if you've cast both an instant spell and a sorcery spell this turn.
Haste
4/3
Card has other part: Hot Air
  • Adventurers of Onora
Adventurer Extraordinaire

Adventurer Extraordinaire {W}

Creature - Mouse Knight
Whenever you cast an Adventure spell, put a +1/+1 counter on Adventurer Extraordinaire.
“This is the farthest I've ever been.”
1/1
Card has other part: One More Step
  • Adventurers of Onora
Aegisul, the Sunspear

Aegisul, the Sunspear {1}{W}

Legendary Artifact - Equipment
Equipped creature has vigilance.
Equipped creature gets +3/+3 as long as you control a Spirit.
Equip {1}
Card has other part: The Sun May Set
Aether Sculptor

Aether Sculptor {3}{U}

Creature - Lizard Artificer
When Aether Sculptor enters the battlefield, create a tapped colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
2/4
Card has other part: Sentient Steel
  • Kahembo: Olde Dawn
Again

Again {4}{U}{U}

Sorcery
Take an extra turn after this one. Exile Again.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Time
  • Oirohpo
Aghavaan Unleashed
Aghavaan's Wound

Aghavaan Unleashed

Legendary Creature - Snake God
Menace, trample, indestructible
Whenever Aghavaan Unleashed deals combat damage to a player, that player gets that many poison counters.
At the beginning of your end step, sacrifice another creature or transform Aghavaan Unleashed.
8/8
Card has other part: Aghavaan's Wound
  • Imperial Legacies
Aghavaan's Wound
Aghavaan Unleashed

Aghavaan's Wound

Legendary Land
{T}: Add {C}.
At the beginning of each end step, if you control five or more Snake creatures, transform Aghavaan's Wound.
Card has other part: Aghavaan Unleashed
  • Imperial Legacies
Aleryn, Dungeon Disabler
Aleryn, Trapseeker

Aleryn, Dungeon Disabler

Legendary Planeswalker - Aleryn
(Color indicator: Aleryn, Dungeon Disabler is red and green)
[+1]: Whenever a creature you control attacks this turn, Aleryn, Dungeon Disabler deals 1 damage to the defending player.
[–1]: Add X mana in any combination of {R} and/or {G}, where X is the number of creatures you control.
[–6]: You get an emblem with “Whenever a player casts a spell, this emblem deals 3 damage to any target.”
Loyalty:
4
Card has other part: Aleryn, Trapseeker
Aleryn, Trapseeker
Aleryn, Dungeon Disabler

Aleryn, Trapseeker {2}{R}{G}

Legendary Creature - Elf Shaman
Whenever a land enters the battlefield under your control, create a 1/1 red Elemental creature token. Then if you control three or more Elementals, exile Aleryn, Trapseeker, then return him to the battlefield transformed under his owner's control.
3/2
Card has other part: Aleryn, Dungeon Disabler
All Hands

All Hands {2}{B}{B}

Sorcery - Adventure
Create two 2/1 black and red Cat Pirate creature tokens with menace. You lose 2 life.
Card has other part: Whiskered Buccaneer
  • Adventurers of Onora
Alluring Rider
Orphaned Nuckalavee

Alluring Rider {2}{G}

Creature - Faerie Shapeshifter
Alluring Rider must be blocked if able.
Attain {4}{G} ({4}{G}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
“That which is desired must live knowing it is pursued.”
—Lord Hyden, Form Philosopher
3/2
Card has other part: Orphaned Nuckalavee
  • The Empty Throne of Feanav
Amancay, Weichafe Exemplar
Condor's Protection

Amancay, Weichafe Exemplar {B}{R}{G}

Legendary Creature - Human Warrior
Trample
Whenever a Warrior you control dies, it deals 1 damage to any target.
“Even after I'm gone, I'll never avert my gaze from my people.”
3/3
Card has other part: Condor's Protection
  • Road to Carü Mapu
Ancient Pillan
Volcano Sacrifice

Ancient Pillan {2}{R}{R}

Creature - Spirit
Trample
When Ancient Pillan enters the battlefield, it fights up to one target creature an opponent controls.
The ancestral spirits of clan founders, the pillan fight for the Relonche in the afterlife, but if one were to be made upset by a human's actions...
4/4
Card has other part: Volcano Sacrifice
  • Road to Carü Mapu
Ancient Rite

Ancient Rite {1}{B}

Instant - Adventure
Sacrifice a creature. When you do, draw two cards. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Gloomhollow Scalesage
  • Adventurers of Onora
Andazir, the Crownless
Mahara, the Universal

Andazir, the Crownless

Legendary Creature - Elder Demon
(Color indicator: Andazir, the Crownless is black and red)
Protection from instants and from sorceries
At the beginning of your upkeep, sacrifice another creature. For each creature sacrificed this way, put a +1/+1 counter on Andazir, the Crownless.
At the beginning of your end step, if you control four or fewer creatures, transform Andazir.
6/6
Card has other part: Mahara, the Universal
  • Alkabah
Animus Reformed
Animus, Life's Entropy

Animus Reformed

Legendary Creature
Hexproof
You have hexproof.
If a source would deal damage to you, prevent 1 of that damage.
{1}, Sacrifice two permanents: Draw two cards. Activate only during your turn.
5/5
Card has other part: Animus, Life's Entropy
  • The Empty Throne of Feanav
Animus, Life's Entropy
Animus Reformed

Animus, Life's Entropy {4}

Legendary Creature
As Animus, Life's Entropy enters, choose a color.
You and Animus each have hexproof from the chosen color.
Attain {6} ({6}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
2/4
Card has other part: Animus Reformed
  • The Empty Throne of Feanav
Animus, Life's Mystery
The Mistake

Animus, Life's Mystery

Legendary Creature
Activated abilities of sources you don't control can't be activated unless they're mana abilities.
“I have read much of your philosophy. I found it lacked any conception of what I am—so what good is it?”
4/4
Card has other part: The Mistake
  • Feanav: The Apothecary's Progress
Answer the Call

Answer the Call {1}{W}

Sorcery - Adventure
Exile the top five cards of your library. You may put a creature card from among them with mana value 2 or less onto the battlefield.
Card has other part: Sentinel's Pike
  • Adventurers of Onora
Apex

Apex {3}{W}{U}{B}{R}{G}

Sorcery - Tale
Draw three cards. You gain 3 life. Apex deals 3 damage to any target.
Card has other part: Wise Farseer Chini
  • Kahembo: Olde Dawn
Apex Predator

Apex Predator {B}{G}{U}

Sorcery - Adventure
Sacrifice a creature. Draw cards equal to its power and gain life equal to its toughness.
Card has other part: The Lonely Hunter
  • Karina's Explorations
Apex of Augmentation
Aspiring Recluse

Apex of Augmentation

Creature - Horror Actor
(Color indicator: Apex of Augmentation is blue)
Whenever Apex of Augmentation attacks, other creatures you control can't be blocked this turn.
“Subject has had remarkable success. No one noticed as I gathered what I needed. The final experiment now begins.”
—Doctor Hitana
4/4
Card has other part: Aspiring Recluse
  • Villains: The Musical