165 cards found
Agonizing Punishment

Agonizing Punishment {1}{B}

As an additional cost to cast this spell, sacrifice a creature.
Torment target player three times. (They lose 3 life unless they discard a card or sacrifice a nonland permanent.)
  • Survive the Night
Ancestral Council

Ancestral Council {2}{U}

Creature - Human Wizard
When Ancestral Council enters the battlefield, search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Animus, Life's Entropy
Animus Reformed

Animus, Life's Entropy {4}

Legendary Creature
As Animus, Life's Entropy enters, choose a color.
You and Animus each have hexproof from the chosen color.
Attain {6} ({6}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
Card has other part: Animus Reformed
  • The Empty Throne of Feanav
Arcane Signet

Arcane Signet {2}

{T}: Add one mana of any color in your commander's color identity.
Sangrite — The lifeforce of dragons, and one of the multiverse's most powerful sources of mana.
Fyrra, Chosen by Ayala

Ascension {W}

Creatures you control get +1/+1 until end of turn. You gain 3 life.
Memento {4}{W}{W} (You may cast this from your graveyard for {4}{W}{W}. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Fyrra, Chosen by Ayala
  • Survive the Night
Aureate Panorama

Aureate Panorama

{1}, {T}, Sacrifice Aureate Panorama: Search your library for a land card that could produce each color of mana, put it onto the battlefield, then shuffle.
  • Survive the Night
Auros, Flame-Cursed
The Flames Approach

Auros, Flame-Cursed

Legendary Creature - Human Warrior
(Color indicator: Auros, Flame-Cursed is red)
Whenever Auros, Flame-Cursed attacks, it deals 3 damage to each opponent.
Card has other part: The Flames Approach
Auros, the Red King

Auros, the Red King {3}{R}

Legendary Creature - Human Warrior Noble
This spell can't be countered.
When Auros enters the battlefield, it deals damage to any target equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)
{R}, Sacrifice Auros, Discard your hand: Draw three cards.
Awakening the Dragon

Awakening the Dragon {1}{G}

Instant - Inscription
You may put a permanent card with mana value 3 or less from your hand onto the battlefield.
Inscribe {3}{G} ({3}{G}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Ayala's Blessing

Ayala's Blessing {3}{W}

When Ayala's Blessing enters the battlefield, put a +1/+1 counter on up to two target creatures.
Whenever an embattled creature you control dies, you may return it to its owner's hand. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
  • Over the Horizon
Ayala's Concord

Ayala's Concord {2}{G}{W}

Search your library for a permanent card with mana value 3 or less and put it onto the battlefield, then shuffle.
Motley — Then if there are five or more names among nonland permanents you control, you gain 7 life.
With the glorious light came a resounding chorus- “fear no more, fear no more.”
Ayala's Effigy

Ayala's Effigy {2}

{T}: Add {C}.
Sacrifice a nonland permanent: Ayala's Effigy becomes a 2/2 Construct artifact creature until end of turn.
Those who desire to be one with Ayala will throw their lives away for the chance.
  • Survive the Night
Ayala, Shrouded Shepherd

Ayala, Shrouded Shepherd {2}{W}{W}

Legendary Creature - God
Ayala, Shrouded Shepherd can't attack or block unless your life total is greater than or equal to your starting life total.
Lifelink, indestructible
Whenever a creature attacks you or a planeswalker you control, you may pay {2}. If you do, create a 1/1 white Spirit creature token with lifelink blocking that creature.
  • Survive the Night
Azos, Tyrant of Bleakrealm

Azos, Tyrant of Bleakrealm {5}{B}{R}

Legendary Creature - Elder Dragon
When Azos enters the battlefield, each opponent reveals their hand. You choose any number of nonland cards in players' hands and/or creatures on the battlefield with total mana value 7 or less. Exile those cards and/or permanents.
Banish the Intruders

Banish the Intruders {U}

Counter target planeswalker spell.
Draw a card.
“This outsider has no place in our home! This is our war to fight, not theirs.”
—Jiralda, elder of Caulte
  • Survive the Night
Banished Companion

Banished Companion {R}

Creature - Human Warrior
Whenever Banished Companion attacks, it deals 2 damage to you.
Though he always knew he'd be left alone in the end, he found no pleasure in being right.
Bloodlash Caravan

Bloodlash Caravan {1}{B}{B}

Creature - Human Warrior
Sacrifice a creature: Put a +1/+1 counter on Bloodlash Caravan. Then if it's the only creature you control, it gains indestructible until end of turn.
“Humans don't stand a chance. We stand with the monsters.”
  • Survive the Night
Brushcover Elf

Brushcover Elf {G}

Creature - Elf
Whenever a creature you control becomes the target of a spell or ability, counter it unless its controller pays {1}. Whenever they do, put a +1/+1 counter on Brushcover Elf. (This includes your spells and abilities.)
The twisting trees and bramble of the Whisperwoods make it a perfect place to take shelter.
  • Survive the Night
By the Whims of Fate

By the Whims of Fate {3}{U}

Foretell {2}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Put target nonland permanent on top of its owner's library.
Scry 2.
  • Quest for the Roseblade
Caulte Axeslinger

Caulte Axeslinger {R}

Creature - Human Warrior
Caulte Axeslinger gets +2/+2 as long as any opponent lost exactly 3 life this turn.
“If you're ready to take back our city, join me on the front lines!”
Caulte Sovereign

Caulte Sovereign {1}{W}

Creature - Human Soldier
Other nonland permanents enter the battlefield tapped.
Your opponents can't activate abilities of tapped permanents.
“We will slow them down at the walls, then strike them down!”
  • Survive the Night
Champion of Blades

Champion of Blades {R}{W}

Creature - Human Knight
Double strike
Motley — As long as there are five or more names among nonland permanents you control, Champion of Blades has vigilance, trample, and haste.
  • Survive the Night

Cinderblade {0}

Artifact - Equipment
Equipped creature has haste.
Sacrifice Cinderblade: Equipped creature gains +2/+2 until end of turn.
Equip {1}
“Sharp. Deadly. Quick. No matter what you need, this will do the job.”
—Nirya, weapons merchant
Concealed Slasher

Concealed Slasher {1}{B}

Creature - Human Rogue
Discard a card: Concealed Slasher gets +1/+1 until end of turn and can't be blocked this turn.
In the Whisperwoods, travelers must fear the assassins hidden amongst the obscuring treetops.
Cormoran, Raven Monarch
Descend on the Helpless

Cormoran, Raven Monarch

Legendary Creature - Bird Human
(Color indicator: Cormoran, Raven Monarch is black)
When Cormoran, Raven Monarch enters the battlefield, you may put target creature card with mana value 3 or less from a graveyard onto the battlefield under your control.
“The small and the weak are good for only one thing. Servitude.”
Card has other part: Descend on the Helpless